e7bf5847d0
add conveyor belts flag to game. fix #747
2025-05-24 14:30:34 -05:00
e846540ebd
remove out-of-range node in VoDT outdoors ( fix #741 )
2025-05-23 14:28:41 -05:00
4ed73bf72d
Update src/dialogxml/dialogs/dialog.cpp
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Co-authored-by: Celtic Minstrel <CelticMinstrel@users.noreply.github.com >
2025-05-23 14:02:50 -05:00
1084f26a88
Count preferences dialog when detecting max UI scale to fit ( Fix #740 )
2025-05-23 09:11:27 -05:00
b7c1089508
Fix save file dialog with first party. ( #740 )
2025-05-23 08:55:14 -05:00
1734e7b055
Fix Load screen with no parties in save folder ( #740 )
2025-05-23 08:48:31 -05:00
42cffb6704
fix itch build when itch client apps folder doesn't exist
2025-05-21 15:21:58 -05:00
d93f29e881
ASR replays
2025-05-20 11:46:20 -05:00
27af820c3a
don't say dead PCs are 'too far away' to give item
2025-05-20 11:23:31 -05:00
f03f1b41cf
fix town hostile nodes which converted wrong in zakhazi
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the conversion is fixed now
2025-05-20 10:42:11 -05:00
b1efcd5f46
note a confusing node name
2025-05-20 10:36:36 -05:00
3267ded244
Fix every wrongly converted block-move node in ASR
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(by copying from the scen_update branch where the conversion
was fixed and reapplied)
Note that I also did this for the other scenarios
but none of them had remaining broken block-move nodes
2025-05-20 10:34:04 -05:00
d0e7c6e6be
Fix add_check_overflow
2025-05-20 08:47:46 -05:00
0d485a90ca
fix typo
2025-05-20 08:21:38 -05:00
5587375041
ASR replays
2025-05-19 22:40:58 -05:00
24e08a6948
fix typo
2025-05-19 21:41:19 -05:00
758c116b48
Fix typo
2025-05-19 21:41:18 -05:00
a4c52ee57e
ZKR use updated conveyor rules
2025-05-19 21:41:18 -05:00
e3b0934d15
make pushing crates/barrels/blocks DRY
2025-05-19 21:41:18 -05:00
c2352082bf
crate/barrel/block physics don't use hardcoded terrain nums
2025-05-19 21:41:18 -05:00
946a396343
Don't let designer change or delete the pit/barrier terrain
2025-05-19 21:41:18 -05:00
1bfc435499
resolve some TODOs
2025-05-19 21:41:17 -05:00
0e164e8b23
Big monsters check all special terrains for moveability
2025-05-19 21:41:17 -05:00
0363f960b6
figured out what that loop is doing
2025-05-19 21:41:17 -05:00
2e90088570
Conveyors don't push onto blocked terrain
2025-05-19 21:41:17 -05:00
cc0deabf85
Use max_dim for temporarily displacing monster
2025-05-19 21:41:17 -05:00
44a31a2b79
support diagonal conveyor terrain
2025-05-19 21:41:17 -05:00
0881de3d58
Northease -> Northeast
2025-05-19 21:41:16 -05:00
fcbba73f27
Refactor make conveyor code more DRY without changing behavior
2025-05-19 21:41:16 -05:00
e1e147f0e1
Fix conveyor belt redraw logic error
2025-05-19 21:41:16 -05:00
7d627c843e
editor item and monster previews use dark background
2025-05-19 21:41:16 -05:00
30f7117317
outdoor details cancel button
2025-05-19 21:41:16 -05:00
5ad8bc00fe
town wandring monsters cancel btn
2025-05-19 21:41:15 -05:00
4b28b89a87
town events cancel button
2025-05-19 21:41:15 -05:00
ce2fc24074
scen event timers cancel button
2025-05-19 21:41:15 -05:00
953742977f
esc for var town entry cancel
2025-05-19 21:41:15 -05:00
7e42436306
scen details cancel button
2025-05-19 21:41:15 -05:00
a52e6ff4f3
editor preview titled messages
2025-05-19 21:41:14 -05:00
a18b438bee
editor dialog previews show record button
2025-05-19 21:41:14 -05:00
a77e009780
Town details suggest number of hostiles for thrash number
2025-05-19 21:41:14 -05:00
f791848897
Town details picker for save event
2025-05-19 21:41:14 -05:00
7602c05f98
town details cancel button ( #685 )
2025-05-19 21:41:14 -05:00
fbca9477f0
reorder edit-town-details.xml logically
2025-05-19 21:41:14 -05:00
609b8a2efc
editor escape key turn off tool / close terrain view
2025-05-19 21:41:13 -05:00
7ff2ff8ccd
refactor so keystrokes can trigger editor left buttons
2025-05-19 21:41:13 -05:00
829d55fb88
fix scenedit compilation
2025-05-19 21:41:13 -05:00
8915ad3d08
fix pcedit compilation
2025-05-19 21:41:13 -05:00
e089effea4
fancy file previews don't load custom graphics (for now)
2025-05-19 21:41:13 -05:00
f2492d6fb4
allow loading party without overwrite global cCustomGraphics
2025-05-19 21:41:13 -05:00
2d8e77b9e2
don't clear the party sheet when clearing scenario graphics.
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This is because when you leave a scenario and enter a new one,
your party sheet gets clobbered
2025-05-19 21:41:12 -05:00