fix scenedit compilation
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@@ -869,7 +869,8 @@ void pick_preferences() {
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// Validate the debug party
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if(!debug_party.empty()){
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cUniverse univ;
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if(!load_party(debug_party, univ)){
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cCustomGraphics graphics;
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if(!load_party(debug_party, univ, graphics)){
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showError("Your chosen debug party could not be loaded.", "", &me);
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me[id].setText(get_string_pref("DefaultPartyPath"));
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return false;
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