Commit Graph

2528 Commits

Author SHA1 Message Date
997895d032 big monsters don't take extra field damage from multiple of same 2025-08-07 09:39:01 -05:00
90b871818d fix monster field infliction logic. Fix #765 2025-08-07 09:39:01 -05:00
3c7f2f2618 handle MacRoman specially 2025-08-07 09:39:01 -05:00
13ee6c9768 fix empty monsters in activate_groups() 2025-08-07 09:39:01 -05:00
b85633261d Don't draw trims on top of characters in combat 2025-08-07 09:39:01 -05:00
2a845a7974 fix word highlighting where substitutions are used 2025-08-07 09:39:01 -05:00
ae03eac912 run trimming and decoding on more scenario strings 2025-08-07 09:39:01 -05:00
7cc8d5b477 go to absurd lengths handling locales 2025-08-07 09:39:00 -05:00
ef40b2171e apply substitutions when calculating line wrapping 2025-08-07 09:39:00 -05:00
9fb72cb010 delete obsolete branch which caused unintended roads to draw 2025-08-07 09:39:00 -05:00
e899df0dbf Fix walkway trims. Fix #136 2025-08-07 09:39:00 -05:00
2011e57799 reuse RenderTexture 2025-08-07 09:38:59 -05:00
d148577ebf Fix replay which loads a prefab 2025-08-07 09:38:59 -05:00
ba9e54cd94 Fix replaying scenario list with recursive scenario folder structure 2025-08-07 09:38:59 -05:00
a1312e357f Allow create new or load party after selecting scenario 2025-08-07 09:38:59 -05:00
9ed4dd00e3 WIP fix loc_off_act_area 2025-08-07 09:38:59 -05:00
b086cd22ef bounds check when importing legacy journal entry 2025-08-07 09:38:59 -05:00
eb212d4932 resize vector2d to have room for legacy load 2025-08-07 09:38:58 -05:00
ffea37ae03 blank out scen_name on legacy record if not in_scen 2025-08-07 09:38:58 -05:00
abeb8954ab for legacy scenarios, help open readme or load prefab 2025-08-07 09:38:58 -05:00
44cdf1646a New dialog presents a yes/no choice with alternate non-exclusive actions 2025-08-07 09:38:57 -05:00
fcd2af5e27 Include Bandit Busywork in custom scenarios section 2025-08-07 09:38:57 -05:00
725520b936 ignore quote at start of scen name alphabetical 2025-08-07 09:38:57 -05:00
4f1d89ee92 Scenario picker handle names with first character numeric 2025-08-07 09:38:56 -05:00
7687c771d8 loading scen headers, skip parts of legacy load that may error 2025-08-07 09:38:54 -05:00
7d2f491b20 add as many custom scenarios as possible 2025-08-07 09:38:54 -05:00
849aa019bb Release build squashed 2025-08-07 09:38:06 -05:00
66c29fdd34 Hilite the hovered element in the types palette. 2025-08-02 01:43:15 -04:00
3bb416b1e4 Adjust scenario editor scroll bar size/positioning.
FIxes #772
2025-08-02 01:10:54 -04:00
e9212db929 Rename function for consistency of naming style 2025-08-02 01:03:35 -04:00
bf46b235eb For some reason, the compiler was allowing assignment to these returned locations. That has no effect and is broken, so add const to prevent it. 2025-08-02 00:33:41 -04:00
2c1e52364d It seems that a no-op function was somehow substituted for the correct one, so let's fix that. 2025-08-01 23:31:26 -04:00
dfba555a05 Fix all compiler warnings in the game code. 2025-08-01 23:30:21 -04:00
afb9554eda Fix all scenario editor compiler warnings except the ones in the Boost.Process header. 2025-08-01 23:25:22 -04:00
95e0cfc1c5 Fix call_focus_handlers arg behavior. Fix #768 2025-07-03 07:29:45 -04:00
6da3074598 fix logic error when Call Global Node is used in edit stack 2025-06-22 17:12:22 -05:00
846202720b flip && operands 2025-06-22 16:59:01 -05:00
1f49703905 Custom graphics: cancel handles ALL 2025-06-22 16:57:10 -05:00
47ae32aaa9 update UI and code to clarify that out wandering locs are shared 2025-06-22 11:19:13 -05:00
8ffd3f2ef6 Update code and UI to clarify that town wandering locs are shared 2025-06-22 10:17:36 -05:00
f846a14548 revert bad change -- never save empty items/creatures 2025-06-21 17:56:52 -05:00
81d95d5801 undo/redo for creating area description rects 2025-06-21 17:39:02 -05:00
5ca8121be9 undo/redo for town bounds and saved item rects 2025-06-21 17:19:58 -05:00
c1b8ab90a0 undo/redo for clearing special nodes 2025-06-21 16:59:06 -05:00
4dbec05b3c undo/redo for create/edit special 2025-06-21 16:51:41 -05:00
96c7d8924c support loops in the edit stack 2025-06-21 15:57:06 -05:00
db153316f1 make edit_stack a vector 2025-06-21 15:00:19 -05:00
bcb1d4a055 undo/redo for deleting special nodes 2025-06-21 14:25:27 -05:00
8ad0044761 undo/redo for creating strings 2025-06-21 13:31:27 -05:00
5b0806467a undo/redo for deleting non-location strings 2025-06-21 12:52:31 -05:00