1d61d48ec3
Enable UI scaling in the scenario and implement Linux menus
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Patch from @x-qq
Addresses #195
Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
d530abe00b
Make use of the new resource manager's purgeable flag
2020-01-26 16:14:39 -05:00
14e2597108
Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
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In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
542c037342
Integrate a new resource manager which should have better performance
2020-01-26 11:53:19 -05:00
a5a7f161c8
Remove the init thread from the scenario editor
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The reasoning is the same as for the main game.
2020-01-19 15:39:41 -05:00
e4b98a1634
Add a hidden preference to skip the Spiderweb logo at startup
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The same preference also skips the scenario editor startup splash
In order to enable that, the scenario editor now loads prefs.
2020-01-19 15:39:41 -05:00
6f96222c37
Remove the 30-item limit in shops
2019-12-02 01:16:34 -05:00
4ad84e6cf8
Missed some when fixing #191
2018-04-07 09:38:13 -04:00
9073063423
Merge branch 'merge_linux' of https://github.com/murlock/cboe
2018-03-03 17:52:59 -05:00
Mark Clark
e70c360e11
Minor fixes to get build working for vs2017 project;
2018-02-25 14:55:13 -05:00
8759aad90a
Move Xcode project to a separate tree parallel to src
2018-02-19 02:11:29 -05:00
c21b0b8de7
Fix #155
2018-02-18 16:26:10 -05:00
Michael Bonfils
12c3ce26f8
Fix compilation of linux
2018-02-10 17:08:33 +01:00
Michael Bonfils
d940f2c39d
Merge branch 'linux' into merge_linux
2018-02-08 20:36:46 +01:00
beadb49217
Fix scons build
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Tested on Mac only, but probably also works on Windows/Linux
2017-09-04 20:45:45 -04:00
4c135e57fa
Fix scenario editor build
2017-09-04 20:42:37 -04:00
9c69e006d8
Refactor rendering to use an SFML view for placing the main UI within the overall interface
2017-09-04 14:36:55 -04:00
9d86053817
Fix up MSVC project file for the major reorganization
2017-08-30 00:09:01 -04:00
1f9615d185
Add an info structure for eItemType enum
2017-04-15 02:03:42 -04:00
c2ce2a2cd1
Split up the graphtool files
2017-04-14 15:43:07 -04:00
e98f9381fe
Move special node category into the node properties struct
2017-04-14 00:50:38 -04:00
82abdab695
Major code reorganization
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This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.
A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00
b624841bea
Windows/ScenEd: Enable undo/redo as appropriate
2017-04-12 02:03:47 -04:00
4f91f6a679
Make undo system a little safer, and improve docs
2017-04-11 15:00:22 -04:00
7fc3001245
Confirm before creating a new scenario when one is being edited
2017-02-12 18:27:44 -05:00
683ab805ec
Initial framework for scenario editor undo/redo
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In addition to the framework, this enables undo/redo of one action - adding a new town
2017-02-12 18:27:01 -05:00
e38053d39f
Remove some spurious scenario editor error messages
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These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
59f2a7b94e
Some code cleanup, mainly constants
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- Strip out unused constants
- Use const instead of #define
- Remove some obsolete comments
2017-02-12 00:04:53 -05:00
2b8ff52992
Don't cancel adding a special shop entry if the node hasn't been set
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(The designer may want to add the entry and then later come back and create the node.)
2017-02-10 12:13:46 -05:00
20ff735d2f
Add a Vahnatai PC graphic by "Kelyar-Ihrno"
2017-02-08 16:58:31 -05:00
92ba1e0fb0
Fix "Center" text positioning, and replace it with context-sensitive tooltips
2017-02-07 22:24:28 -05:00
6b857e6e43
Fix some isses with editing outdoor encounters
2017-02-07 22:17:58 -05:00
bc810f9238
Fix warning message when setting a node that doesn't yet exist
2017-02-07 20:09:42 -05:00
61816b7529
Fix inability to set special nodes outdoors
2017-02-07 20:09:15 -05:00
f520e1ac0a
Fix issues with editing dialog text
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- If there were no strings following the assigned six dialog strings, the scenario editor thought the string was out of range and tried to assign a new set
- Whenever the text is edited, make sure all six strings still exist.
2017-02-02 11:44:09 -05:00
933f7e7644
Add special spot to the list of field graphics
2017-02-02 11:35:45 -05:00
583a0ab68b
Fix graphic selection dialog for certain types
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This prevents problems when the ID of the graphic does not correspond to
its position in the graphics selection dialog.
2017-02-02 11:34:18 -05:00
f490464249
Make scenario editor not delete all trailing empty strings when saving
2017-02-02 11:32:53 -05:00
570792420a
Add two more animated portals
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One on grass and one on walkways
2017-02-01 14:24:06 -05:00
0e109ecd5c
Fix crash when editing dialog strings
2017-01-31 21:23:12 -05:00
e7ae0b28a2
Fix floodfill potentially spilling off the edge of the map
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(and corrupting memory)
2017-01-31 20:12:34 -05:00
5f9b9dff93
Fix inability to erase roads in town
2017-01-31 20:12:03 -05:00
73cfe2bd24
Merge branch 'master' into linux
2017-01-30 14:02:41 -05:00
d9aebf8742
scons: Add a missing file
2017-01-28 12:49:30 -05:00
ultra
dde0212dc4
renamed sounds to match filenames in source (lowercase .wav), fixed up scenario and character editors
2017-01-26 17:17:33 -05:00
ultra
ffa2d0e950
Hacked scons scripts and got it building on Ubuntu with clang.
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Minor changes to support building on recent clang
Addition of some headers for non-compiling files
2017-01-26 17:16:38 -05:00
f6d4161fa1
Fix deleted preset fields being saved in scenarios
2017-01-22 23:03:03 -05:00
8e43ce4347
Add preview button to item/monster edit dialogs
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This shows the monster or item info dialog as it would appear in-game
2017-01-22 11:02:26 -05:00
63345beb9b
Fix crash when deleting certain elements in town
2017-01-20 21:31:17 -05:00
c54cab93ee
Fix crash when editing special encounter strings
2017-01-20 21:31:15 -05:00