Commit Graph

2821 Commits

Author SHA1 Message Date
4702d19122 Add +4 as a possible enchantment 2024-09-10 22:18:59 -04:00
4df389db6d Use proper type and name 2024-09-10 22:18:59 -04:00
e70b2105cf bladbase: Apply new rechargeable flag to some items
Items affected are all wands, plus most weapons or armour with usable abilities
2024-09-10 22:18:59 -04:00
abdf264372 Expose rechargeable flag in the scenario editor 2024-09-10 22:18:59 -04:00
11fae6fd1e Edit Item Abilities: Rework to use relative positioning (no significant layout changes) 2024-09-10 22:18:59 -04:00
8a9fb0ed22 dialogxml: ensure a container's contents have been resolved before resolving anything else relative to the container 2024-09-10 22:18:59 -04:00
1db98bc7c0 dialogxml: Search for anchor widgets recursively within containers
Aso throw an error if relative attribute is missing when an anchor is specified
2024-09-10 22:18:59 -04:00
7e063ab1ed dialogxml schema: fix <field> missing positioning attributes 2024-09-10 22:18:59 -04:00
8460bee867 Edit Item Abilities: Reorder elements to roughly match the order they display in 2024-09-10 22:18:59 -04:00
81166899d5 Xcode: Fix not running XML dialog validation on incremental builds 2024-09-10 22:18:59 -04:00
da21e7d775 Add new recharge spell (only an item spell currently) 2024-09-10 22:18:59 -04:00
54d769a4d1 Experimental: Identify spell now brings up shop-like identify interface 2024-09-10 22:18:59 -04:00
a4231005f6 Add a new "rechargeable" flag to items
A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59 Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc Gather all enchantment info into a single place
This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
71a9d11cd0 Gather all alchemy info into a single place 2024-09-10 22:18:59 -04:00
877b188b33 Remove the cSpell default constructor 2024-09-10 22:18:59 -04:00
6ffbc71d44 Remove the normal speed icon, properly this time
Fixes #230
2024-09-10 22:18:59 -04:00
63fa57165f search for SFML libraries with -d suffix
The oprypin/install-sfml github action installs debug binaries
with a -d suffix. This change makes the cboe build compatible
with that github action.
2024-09-10 22:18:23 -04:00
945c9d3105 check for zlib consistently with other lib checks
For platforms where zlib isn't installed by default, this change
ensures that zlib gets bundled in the output
2024-09-10 22:18:23 -04:00
3e5c4b3701 bundle .framework dependencies while keeping symlinks intact 2024-09-10 22:18:23 -04:00
d5753e18d1 add comment for readability of mac bundling logic 2024-09-10 22:18:23 -04:00
ce62ce3878 fix #117: vahnatai robes 2024-09-08 18:41:06 -04:00
65229026d8 Close #433: record and replay continue/escape during step-through. 2024-09-08 18:40:06 -04:00
0da680fed5 framerate-limit special node step-through 2024-09-08 18:40:06 -04:00
2eb402ebb3 forward args to platform-specific scons scripts 2024-09-07 22:59:19 -04:00
c2f2d9332b fix ci.yml indentation 2024-09-07 20:31:25 -04:00
ec0cc25a86 bundle .frameworks from deps/lib 2024-09-07 20:02:30 -04:00
43346df516 stricter check for whether lib is a .framework 2024-09-07 20:02:30 -04:00
d60a12c070 Fix include path in SConstruct
Fix the use-case where header files are put directly in deps/include, which was straight-up broken
2024-09-07 19:25:21 -04:00
0d5b169606 record and replay monster menu item 2024-09-05 09:25:21 -04:00
977724dc31 record and replay parrying 2024-09-05 09:25:21 -04:00
8caef91caf record and replay toggle active 2024-09-05 09:25:21 -04:00
6b7b42951d handle all wait types in one action 2024-09-05 09:25:21 -04:00
4e37a0c796 record and replay closing the map 2024-09-05 09:25:21 -04:00
e7a56f08a2 use text for bool representations 2024-09-03 00:08:26 -04:00
d772263394 record_selection no longer needed after key-based change 2024-09-03 00:08:26 -04:00
4e66edc7e3 prefer lexical_cast over stringstream in record/replay 2024-09-03 00:08:26 -04:00
b1be43eb7e reformat a block for setting breakpoints 2024-09-03 00:08:26 -04:00
2e3d181a2f reverse cField::handleInput() default argument 2024-09-03 00:08:26 -04:00
5d294f0107 record and replay text field selection changes 2024-09-03 00:08:26 -04:00
20bb7e4322 more convenient has_next_action() 2024-09-03 00:08:26 -04:00
9573b47e70 only record user-triggered set_stat_window 2024-09-03 00:08:26 -04:00
846789df73 record and replay buying and info of shop items 2024-09-03 00:08:26 -04:00
a483aff1ac record and replay switching between item/quest/spec items 2024-09-03 00:08:26 -04:00
1cc3ca8c5c record and replay showing item info 2024-09-03 00:08:26 -04:00
69dc482997 record and replay using special items 2024-09-03 00:08:26 -04:00
4c67d7220e record and replay scrollbar movement from user input 2024-09-03 00:08:26 -04:00
4f50667e78 throw error for unknown replay actions 2024-09-03 00:08:26 -04:00
36814a7a57 specify include directory for render_shapes.hpp 2024-09-03 00:08:26 -04:00