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7cc8d5b477
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go to absurd lengths handling locales
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2025-08-07 09:39:00 -05:00 |
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ef40b2171e
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apply substitutions when calculating line wrapping
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2025-08-07 09:39:00 -05:00 |
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9fb72cb010
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delete obsolete branch which caused unintended roads to draw
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2025-08-07 09:39:00 -05:00 |
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e899df0dbf
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Fix walkway trims. Fix #136
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2025-08-07 09:39:00 -05:00 |
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2011e57799
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reuse RenderTexture
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2025-08-07 09:38:59 -05:00 |
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d148577ebf
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Fix replay which loads a prefab
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2025-08-07 09:38:59 -05:00 |
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ba9e54cd94
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-07 09:38:59 -05:00 |
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a1312e357f
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Allow create new or load party after selecting scenario
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2025-08-07 09:38:59 -05:00 |
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9ed4dd00e3
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WIP fix loc_off_act_area
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2025-08-07 09:38:59 -05:00 |
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b086cd22ef
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bounds check when importing legacy journal entry
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2025-08-07 09:38:59 -05:00 |
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eb212d4932
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resize vector2d to have room for legacy load
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2025-08-07 09:38:58 -05:00 |
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ffea37ae03
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blank out scen_name on legacy record if not in_scen
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2025-08-07 09:38:58 -05:00 |
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abeb8954ab
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for legacy scenarios, help open readme or load prefab
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2025-08-07 09:38:58 -05:00 |
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44cdf1646a
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New dialog presents a yes/no choice with alternate non-exclusive actions
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2025-08-07 09:38:57 -05:00 |
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fcd2af5e27
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Include Bandit Busywork in custom scenarios section
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2025-08-07 09:38:57 -05:00 |
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725520b936
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ignore quote at start of scen name alphabetical
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2025-08-07 09:38:57 -05:00 |
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4f1d89ee92
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Scenario picker handle names with first character numeric
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2025-08-07 09:38:56 -05:00 |
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7687c771d8
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loading scen headers, skip parts of legacy load that may error
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2025-08-07 09:38:54 -05:00 |
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7d2f491b20
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add as many custom scenarios as possible
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2025-08-07 09:38:54 -05:00 |
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849aa019bb
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Release build squashed
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2025-08-07 09:38:06 -05:00 |
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66c29fdd34
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Hilite the hovered element in the types palette.
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2025-08-02 01:43:15 -04:00 |
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3bb416b1e4
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Adjust scenario editor scroll bar size/positioning.
FIxes #772
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2025-08-02 01:10:54 -04:00 |
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e9212db929
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Rename function for consistency of naming style
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2025-08-02 01:03:35 -04:00 |
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bf46b235eb
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For some reason, the compiler was allowing assignment to these returned locations. That has no effect and is broken, so add const to prevent it.
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2025-08-02 00:33:41 -04:00 |
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2c1e52364d
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It seems that a no-op function was somehow substituted for the correct one, so let's fix that.
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2025-08-01 23:31:26 -04:00 |
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dfba555a05
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Fix all compiler warnings in the game code.
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2025-08-01 23:30:21 -04:00 |
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afb9554eda
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Fix all scenario editor compiler warnings except the ones in the Boost.Process header.
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2025-08-01 23:25:22 -04:00 |
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95e0cfc1c5
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Fix call_focus_handlers arg behavior. Fix #768
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2025-07-03 07:29:45 -04:00 |
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6da3074598
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fix logic error when Call Global Node is used in edit stack
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2025-06-22 17:12:22 -05:00 |
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846202720b
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flip && operands
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2025-06-22 16:59:01 -05:00 |
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1f49703905
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Custom graphics: cancel handles ALL
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2025-06-22 16:57:10 -05:00 |
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47ae32aaa9
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update UI and code to clarify that out wandering locs are shared
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2025-06-22 11:19:13 -05:00 |
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8ffd3f2ef6
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Update code and UI to clarify that town wandering locs are shared
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2025-06-22 10:17:36 -05:00 |
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f846a14548
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revert bad change -- never save empty items/creatures
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2025-06-21 17:56:52 -05:00 |
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81d95d5801
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undo/redo for creating area description rects
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2025-06-21 17:39:02 -05:00 |
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5ca8121be9
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undo/redo for town bounds and saved item rects
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2025-06-21 17:19:58 -05:00 |
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c1b8ab90a0
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undo/redo for clearing special nodes
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2025-06-21 16:59:06 -05:00 |
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4dbec05b3c
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undo/redo for create/edit special
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2025-06-21 16:51:41 -05:00 |
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96c7d8924c
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support loops in the edit stack
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2025-06-21 15:57:06 -05:00 |
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db153316f1
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make edit_stack a vector
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2025-06-21 15:00:19 -05:00 |
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bcb1d4a055
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undo/redo for deleting special nodes
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2025-06-21 14:25:27 -05:00 |
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8ad0044761
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undo/redo for creating strings
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2025-06-21 13:31:27 -05:00 |
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5b0806467a
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undo/redo for deleting non-location strings
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2025-06-21 12:52:31 -05:00 |
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b2c69554f3
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fix undo/redo edit town text and outdoor text
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2025-06-21 12:29:39 -05:00 |
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66d6e197b9
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undo/redo for clearing non-location strings
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2025-06-21 12:20:12 -05:00 |
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a37931121c
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undo/redo for editing all string types
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2025-06-21 12:10:20 -05:00 |
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db62203017
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undo/redo for clear location string
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2025-06-21 11:34:34 -05:00 |
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69c7e4a293
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undo/redo for talk nodes handle edit stack
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2025-06-20 17:15:30 -05:00 |
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6c0244b23a
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fix cancel last new talk node in stack
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2025-06-20 17:03:19 -05:00 |
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fa91a6086b
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undo/redo for deleting strings tied to location/rectangle
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2025-06-20 12:18:26 -05:00 |
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