cf7b2c5176
fix one portcullis not opening
2025-05-19 21:41:03 -05:00
36ddc9e8fb
make resurrection balm a feature flag. fix #703
...
This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
00a6c3ae4b
ZKR fix jump to nonexistent node
2025-05-19 21:41:02 -05:00
5b77a2d634
recover monster thrash numbers and hidden town flags in ZKR
2025-05-19 21:41:01 -05:00
12450c0511
recover monster thrash numbers and hidden town flags in ASR
2025-05-19 21:41:01 -05:00
f9212f8b1e
recover monster thrash numbers and hidden town flags in busywork
2025-05-19 21:41:01 -05:00
331848359f
recover monster thrash numbers and hidden town flags in valleydy
2025-05-19 21:41:00 -05:00
7ddb24ec43
Message to point out day counter in ZKR
2025-05-19 21:41:00 -05:00
f76e942c55
audit button order for every 3choice in ZKR
2025-05-19 21:40:59 -05:00
7cc22681ca
audit button order for every 3choice in ASR
2025-05-13 12:28:06 -05:00
83e0d1b7bf
audit button order for every 3choice in busywork and valleydy
2025-05-12 22:25:49 -05:00
2759899c17
Scons repackage scenarios when files change
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Fix #707
2025-05-12 21:02:25 -05:00
8e32c588ff
replace temp acid boom
2025-05-12 11:25:13 -05:00
831ae97243
Fix strong potion graphics--they were only correct in ZKR
2025-05-12 08:55:14 -05:00
266d234074
match stackability, rechargeability of bladbase in busywork
2025-05-12 08:50:01 -05:00
88661563ac
match stackability, rechargeability of bladbase in stealth + fixes
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Opals would have stacked with dust, so I gave them a different flag.
Should opals be added to bladbase?
Fixed some typos
2025-05-12 08:38:11 -05:00
60423fd5ca
match stackability, rechargeablity, and javelin level of bladbase in stealth
2025-05-12 07:58:38 -05:00
85729c2751
match stackability and rechargeablity of bladbase in valleydy
2025-05-12 07:20:37 -05:00
9a36a57d80
flip yes/no in ZKR
2025-05-11 20:26:43 -05:00
dc0b3d4e27
don't let me use the control panel after ending triggered
2025-05-11 19:17:12 -05:00
c6516408b8
VoDT - play special node if I get to fountain with move mountains
2025-05-11 15:01:04 -05:00
ac171c796a
ZKR and cavebase use brighter baby hydra
2025-05-11 14:35:57 -05:00
d7dc40b434
connect sweetgrove smithy to the road
2025-05-11 10:56:06 -05:00
6ac53d92eb
flip yes/no and annotate an important sdf
2025-05-11 10:51:37 -05:00
780dd3a3b9
Jaen's fortress start hidden and re-hide after you kill Jaen
2025-05-11 10:51:36 -05:00
8806f9edb7
Fix the rest of town hostile nodes in ASR
2025-05-11 10:51:36 -05:00
e768dab6ea
Flip yes/no again
2025-05-11 10:51:35 -05:00
2828477e3f
make display message one-time
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It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
6e4729c34d
fix incorrect note about monster range
2025-05-11 10:51:32 -05:00
d41b8d97c5
make Empire Outpost hostile
2025-05-11 10:51:10 -05:00
ae40151726
Update scenario.xml schema
2025-05-11 10:51:08 -05:00
b252d1c350
temp acid graphic
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this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
92567f152f
remove editor state from scenario.xml files
2025-05-11 10:51:02 -05:00
acc2e4a8c1
Still finding dialogs with bad defbtn
2025-05-11 10:51:01 -05:00
49f3a09cfd
Empire Outpost supposed to be hidden
2025-05-11 10:51:01 -05:00
d92c43400e
Fix another defbtn 'no'
2025-05-11 10:51:00 -05:00
f08e1d548d
fix typo in sewers
2025-05-11 10:50:57 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
c407ffd248
allow ELLIPSIS mode through dialogxml
2025-05-11 10:50:08 -05:00
4519e83a45
more understandable field label for prevent action nodes
2025-05-11 10:50:07 -05:00
e0bfd697f7
Another node in ASR meant to block the action
2025-05-11 10:50:07 -05:00
c8a2817987
Make Canizares' shops icons and names consistent
2025-05-11 10:50:05 -05:00
67137ee662
prevent entry to lord volpe's mansion
...
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
b04381b15f
reorder yes/no buttons in selathni
2025-05-11 10:50:03 -05:00
77b0a11f66
reorder yes/no on 2 more nodes
2025-05-11 10:50:03 -05:00
a4a834f4c0
fix one-time dialog with no SDF in icy tunnels
2025-05-11 10:50:02 -05:00
3ca33acc8f
ASR fix special node on wrong room
...
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
e8134e836a
add patron
2025-05-11 10:50:00 -05:00