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6916752a8a
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fix crash when no strings defined
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2025-02-16 19:33:58 -06:00 |
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8b873ffea5
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fix crash bug when editing single text
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2025-02-16 19:33:57 -06:00 |
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c4e1ff7f0d
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Make getting scenario strings DRY
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2025-02-16 19:33:52 -06:00 |
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920fa0d27b
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fix syntax in scenario.xsd
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2025-02-16 10:11:30 -05:00 |
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8cff2428a9
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DRY advanced town help. Fix #611
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2025-02-16 00:02:22 -05:00 |
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0f6aa4f139
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Merge pull request #571 from NQNStudios:scale-text
Gorgeous text in scaled mode
Fix #316
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2025-02-15 22:54:31 -05:00 |
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d218cda8c4
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Cut pre-baked buttons out of sprite sheets
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2025-02-15 16:45:25 -06:00 |
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83ae5eaa1b
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make Done & Race buttons use scaled text
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2025-02-15 16:15:33 -06:00 |
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f2248c766e
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Allow line-wrapped button labels
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2025-02-15 16:14:31 -06:00 |
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9c70859244
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Fix C++11 compiler error
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2025-02-15 15:16:39 -06:00 |
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78d10987fe
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draw scale-aware text onto RenderTextures
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2025-02-15 15:16:15 -06:00 |
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6fa63307b1
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Draw scale-aware text onto windows
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2025-02-15 15:12:25 -06:00 |
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8ab451f633
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delete unused sf::Text
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2025-02-15 15:12:17 -06:00 |
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02ef9111cd
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fix help-debug formatting with proper line breaks
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2025-02-15 16:04:32 -05:00 |
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7383b39e69
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Debug action: Preview every dialog layout
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2025-02-15 16:04:32 -05:00 |
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ea69bea57e
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clean up 'Number of Dice/sides' squashed texts
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2025-02-15 16:04:32 -05:00 |
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ec4094cf29
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Fix line breaks being ignored. Fix #608
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2025-02-15 16:04:32 -05:00 |
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ff65ddbb69
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Fix Visual Studio undefined behavior test errors
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2025-02-15 16:04:14 -05:00 |
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a18f754e11
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Visual Studio launch tests with correct cwd
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2025-02-15 16:04:14 -05:00 |
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cfbb09a008
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Merge pull request #587 from NQNStudios:fix-ranged-anim
Fix some ranged attack animation bugs
Fix #582
Fix #97
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2025-02-15 16:03:51 -05:00 |
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149666f522
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resolve 2 TODOs in dialogxml
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2025-02-15 12:13:34 -05:00 |
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de818699bc
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note which dialogs need relative positioning redos.
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2025-02-15 12:13:34 -05:00 |
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950652db68
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remove outdated info from help-inventory
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2025-02-15 11:01:07 -06:00 |
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b82acea0cb
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reorganize and update the help-hints dialog
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2025-02-15 11:00:57 -06:00 |
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1ac6aeda05
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scenario editor warn about outdated help windows
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2025-02-15 11:00:19 -06:00 |
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5294b5434a
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Make Scenario: mention that outdoor sections can be added later
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2025-02-15 11:35:35 -05:00 |
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0a3951fadc
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Some minor layout adjustments to the edit terrain and monster dialogs.
I decided it wasn't worth converting them to relative positioning at this time.
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2025-02-15 11:35:35 -05:00 |
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66256b305c
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Delete the "make shop random" button in favour of a preset selection when first creating the shop - this also adds "healing" to the list of presets
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2025-02-15 11:33:40 -05:00 |
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65cf27bc81
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Reorganize Advanced Town Details and add some instant help
It now uses relative positioning as well.
Fix #546
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2025-02-15 11:33:40 -05:00 |
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34b9db0aaa
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Reorder elements in some dialogs in logical order - no functional changes
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2025-02-15 11:33:39 -05:00 |
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46c102257b
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make give_help()'s force_help a bool arg
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2025-02-15 11:19:44 -05:00 |
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18a425be0d
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cPlayer give_help use bool flag instead of function pointer
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2025-02-15 11:19:44 -05:00 |
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576a40b3e1
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make give_help() DRY
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2025-02-15 11:19:44 -05:00 |
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d3dff69d1a
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Fix a help dialog that appears in the top-left
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2025-02-15 11:19:44 -05:00 |
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e83ad32618
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VS2013 Add Catch/Clara include directories
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2025-02-15 00:08:41 -05:00 |
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90a1519b0b
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VS2013 projects use vcpkg manifest mode
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2025-02-15 00:08:41 -05:00 |
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769bb2ee97
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VS2017 projects use manifest mode
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2025-02-15 00:08:41 -05:00 |
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01822a4bb8
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fix scons validation warning
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2025-02-15 00:08:14 -05:00 |
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3bd8874147
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make all targets compile text-based pref handling in prefs.cpp
mac replays use preference std::map
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2025-02-14 09:54:33 -05:00 |
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1d25b447e7
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fix typo in mac preference recording code
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2025-02-14 09:54:32 -05:00 |
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3a5cc4ead4
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catch a replay system do_load edge case crash
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2025-02-14 09:54:32 -05:00 |
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a3ddff55aa
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add was_replaying to track how the game started
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2025-02-14 09:54:32 -05:00 |
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aed913a7f4
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use bool_to_str
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2025-02-14 09:54:32 -05:00 |
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404f364053
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recenter camera 1/2way into missile arc if sooner
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2025-02-13 09:51:36 -06:00 |
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fa1d9a7442
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don't frame active PC when out-of-bounds in ranged anim
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2025-02-13 09:50:20 -06:00 |
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ab0eada20d
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explosion anims clip within terrain screen
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2025-02-13 09:50:13 -06:00 |
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318f430917
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clip missiles when they go beyond the ter screen
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2025-02-13 09:49:59 -06:00 |
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d49a96dc03
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& of non-intersecting rectangles is empty
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2025-02-13 09:49:23 -06:00 |
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3188f2ed9b
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sensible camera handling for ranged attacks
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2025-02-13 09:48:16 -06:00 |
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f24283e0e2
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location helper functions for camera work
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2025-02-13 09:47:57 -06:00 |
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