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660fdb584a
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specify vehicle.hpp directory
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2025-08-07 10:41:22 -05:00 |
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18f1c3b923
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Tooltip text when party icon highlighted
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2025-08-07 09:39:05 -05:00 |
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8341bd46f9
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better way of only showing known extent of area rectangle
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2025-08-07 09:39:05 -05:00 |
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ba8b893c20
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TRANSPARENT->EMPTY makes it compile on Windows
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2025-08-07 09:39:05 -05:00 |
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23106c6954
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very messy support for recording 6-string dialog
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2025-08-07 09:39:05 -05:00 |
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d17715f71f
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combine 2-string dialog records into 1 element
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2025-08-07 09:39:05 -05:00 |
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218caf1aa2
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record 2-string dialogs in one element
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2025-08-07 09:39:04 -05:00 |
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0d3b939f61
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fix place/edit special node tool
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2025-08-07 09:39:04 -05:00 |
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a5cc323f00
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draw and give tooltips for more map features
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2025-08-07 09:39:04 -05:00 |
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b64f5fc814
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messy map tooltip demo
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2025-08-07 09:39:04 -05:00 |
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4fb08daae5
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Refactor minimap rendering and fix tiny town crash
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2025-08-07 09:39:04 -05:00 |
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fc8259533f
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fix party disappearing in huge town
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2025-08-07 09:39:04 -05:00 |
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c703c8544b
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shortcut to get all gold in reach
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2025-08-07 09:39:04 -05:00 |
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f2a45bd1fb
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better handling for out-of-sight ranged/boom anim
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2025-08-07 09:39:03 -05:00 |
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df63388da5
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combat highlighting handle big monsters
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2025-08-07 09:39:03 -05:00 |
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65b503980d
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remove redundant boat/horse initialization
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2025-08-07 09:39:03 -05:00 |
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0f9538c8c8
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make boats and horses exist in legacy scenarios
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2025-08-07 09:39:03 -05:00 |
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faae4d473f
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update scen archive
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2025-08-07 09:39:03 -05:00 |
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761edf0e7c
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shrink talk text when it doesn't fit
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2025-08-07 09:39:03 -05:00 |
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0cd06c791d
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don't show misleading frame in targeting mode
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2025-08-07 09:39:02 -05:00 |
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5aada2c7df
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frame friendlies/monsters during combat
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2025-08-07 09:39:02 -05:00 |
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4b12053508
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don't highlight invisible monster for targeting
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2025-08-07 09:39:02 -05:00 |
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7bba161dd9
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highlight targetable squares with enemy/ally attitude. fix #779
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2025-08-07 09:39:02 -05:00 |
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bb343340d8
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more encodings
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2025-08-07 09:39:02 -05:00 |
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5bbd019868
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big monsters check whole footprint for safety. Fix #757
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2025-08-07 09:39:02 -05:00 |
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997895d032
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big monsters don't take extra field damage from multiple of same
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2025-08-07 09:39:01 -05:00 |
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90b871818d
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fix monster field infliction logic. Fix #765
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2025-08-07 09:39:01 -05:00 |
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3c7f2f2618
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handle MacRoman specially
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2025-08-07 09:39:01 -05:00 |
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13ee6c9768
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fix empty monsters in activate_groups()
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2025-08-07 09:39:01 -05:00 |
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b85633261d
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Don't draw trims on top of characters in combat
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2025-08-07 09:39:01 -05:00 |
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2a845a7974
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fix word highlighting where substitutions are used
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2025-08-07 09:39:01 -05:00 |
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ae03eac912
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run trimming and decoding on more scenario strings
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2025-08-07 09:39:01 -05:00 |
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f659d2fa39
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guessed encodings
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2025-08-07 09:39:00 -05:00 |
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7cc8d5b477
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go to absurd lengths handling locales
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2025-08-07 09:39:00 -05:00 |
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ef40b2171e
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apply substitutions when calculating line wrapping
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2025-08-07 09:39:00 -05:00 |
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9fb72cb010
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delete obsolete branch which caused unintended roads to draw
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2025-08-07 09:39:00 -05:00 |
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e899df0dbf
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Fix walkway trims. Fix #136
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2025-08-07 09:39:00 -05:00 |
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2011e57799
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reuse RenderTexture
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2025-08-07 09:38:59 -05:00 |
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d148577ebf
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Fix replay which loads a prefab
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2025-08-07 09:38:59 -05:00 |
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ba9e54cd94
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-07 09:38:59 -05:00 |
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113681686b
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update scen archive
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2025-08-07 09:38:59 -05:00 |
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a1312e357f
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Allow create new or load party after selecting scenario
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2025-08-07 09:38:59 -05:00 |
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9ed4dd00e3
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WIP fix loc_off_act_area
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2025-08-07 09:38:59 -05:00 |
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b086cd22ef
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bounds check when importing legacy journal entry
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2025-08-07 09:38:59 -05:00 |
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eb212d4932
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resize vector2d to have room for legacy load
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2025-08-07 09:38:58 -05:00 |
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ffea37ae03
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blank out scen_name on legacy record if not in_scen
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2025-08-07 09:38:58 -05:00 |
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abeb8954ab
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for legacy scenarios, help open readme or load prefab
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2025-08-07 09:38:58 -05:00 |
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9bc963a761
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updates to scen archive
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2025-08-07 09:38:58 -05:00 |
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44cdf1646a
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New dialog presents a yes/no choice with alternate non-exclusive actions
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2025-08-07 09:38:57 -05:00 |
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fcd2af5e27
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Include Bandit Busywork in custom scenarios section
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2025-08-07 09:38:57 -05:00 |
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