Commit Graph

832 Commits

Author SHA1 Message Date
85729c2751 match stackability and rechargeablity of bladbase in valleydy 2025-05-12 07:20:37 -05:00
9a36a57d80 flip yes/no in ZKR 2025-05-11 20:26:43 -05:00
dc0b3d4e27 don't let me use the control panel after ending triggered 2025-05-11 19:17:12 -05:00
c6516408b8 VoDT - play special node if I get to fountain with move mountains 2025-05-11 15:01:04 -05:00
ac171c796a ZKR and cavebase use brighter baby hydra 2025-05-11 14:35:57 -05:00
d7dc40b434 connect sweetgrove smithy to the road 2025-05-11 10:56:06 -05:00
6ac53d92eb flip yes/no and annotate an important sdf 2025-05-11 10:51:37 -05:00
780dd3a3b9 Jaen's fortress start hidden and re-hide after you kill Jaen 2025-05-11 10:51:36 -05:00
8806f9edb7 Fix the rest of town hostile nodes in ASR 2025-05-11 10:51:36 -05:00
e768dab6ea Flip yes/no again 2025-05-11 10:51:35 -05:00
2828477e3f make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
6e4729c34d fix incorrect note about monster range 2025-05-11 10:51:32 -05:00
d41b8d97c5 make Empire Outpost hostile 2025-05-11 10:51:10 -05:00
ae40151726 Update scenario.xml schema 2025-05-11 10:51:08 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00
49f3a09cfd Empire Outpost supposed to be hidden 2025-05-11 10:51:01 -05:00
d92c43400e Fix another defbtn 'no' 2025-05-11 10:51:00 -05:00
f08e1d548d fix typo in sewers 2025-05-11 10:50:57 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
ebd6908b95 ellipsis-truncate PC names in edit-party dialog 2025-05-11 10:50:09 -05:00
c407ffd248 allow ELLIPSIS mode through dialogxml 2025-05-11 10:50:08 -05:00
4519e83a45 more understandable field label for prevent action nodes 2025-05-11 10:50:07 -05:00
e0bfd697f7 Another node in ASR meant to block the action 2025-05-11 10:50:07 -05:00
c8a2817987 Make Canizares' shops icons and names consistent 2025-05-11 10:50:05 -05:00
67137ee662 prevent entry to lord volpe's mansion
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
2025-05-11 10:50:04 -05:00
b04381b15f reorder yes/no buttons in selathni 2025-05-11 10:50:03 -05:00
77b0a11f66 reorder yes/no on 2 more nodes 2025-05-11 10:50:03 -05:00
a4a834f4c0 fix one-time dialog with no SDF in icy tunnels 2025-05-11 10:50:02 -05:00
3ca33acc8f ASR fix special node on wrong room
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
2025-05-11 10:50:01 -05:00
e8134e836a add patron 2025-05-11 10:50:00 -05:00
3f1e3d4a59 fix ordering of buttons for another special 2025-05-11 10:49:57 -05:00
b32a2d40aa fix def/escbtn in some dialogs I missed 2025-05-11 10:49:57 -05:00
76d14741b8 Re-add old baby hydra graphic, make more monsters pickable 2025-05-11 10:49:52 -05:00
cf5ce53721 Fix a case where target lock is annoying 2025-05-11 10:49:41 -05:00
c3dcd55dc7 Fill empty tile breaking cave wall transition in Small Cave 2025-05-11 10:49:41 -05:00
aeaee9bbdb Debug action to fix the elusive font corruption bug 2025-05-11 10:49:38 -05:00
41f00ebf74 Darker baby hydra by Seb Galvez
fix #720

also fix 1-pixel offset of the monster next to baby hydra.
2025-05-11 10:49:37 -05:00
7c53c381bf base scenarios fix awkward yes/no positioning 2025-05-11 10:49:37 -05:00
203edc46f1 Scaffold for dialog previews in the scen editor 2025-05-11 10:49:35 -05:00
f83c49d073 Flip another awkward yes/no ordering in VoDT 2025-05-11 10:49:34 -05:00
b3e67e32c9 Fix colored stripe in 1.5x spellcasting dialog. fix #698 2025-05-11 10:49:31 -05:00
302d85a051 Fix VoDT GIFTS chief node jump to nowhere 2025-05-11 10:49:29 -05:00
8566b89826 Talk node don't line break before closing quote 2025-05-11 10:49:28 -05:00
49b71b1600 Wait 100 moves was labeled incorrectly on mac
The code actually waits 80 moves, and other platform menus show this
2025-05-11 10:49:26 -05:00
be25934993 better key shortcuts for stair dialogs 2025-05-11 10:49:26 -05:00
3e1c2a9fb1 Debug give item: allow giving as unidentified 2025-05-11 10:49:19 -05:00
9d915056b9 add ctrl to 1-4 hotkeys in Save As dialog
because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
36cfc50280 add name to credits 2025-05-11 10:49:16 -05:00