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85729c2751
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match stackability and rechargeablity of bladbase in valleydy
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2025-05-12 07:20:37 -05:00 |
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9a36a57d80
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flip yes/no in ZKR
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2025-05-11 20:26:43 -05:00 |
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dc0b3d4e27
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don't let me use the control panel after ending triggered
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2025-05-11 19:17:12 -05:00 |
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c6516408b8
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VoDT - play special node if I get to fountain with move mountains
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2025-05-11 15:01:04 -05:00 |
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ac171c796a
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ZKR and cavebase use brighter baby hydra
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2025-05-11 14:35:57 -05:00 |
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d7dc40b434
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connect sweetgrove smithy to the road
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2025-05-11 10:56:06 -05:00 |
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6ac53d92eb
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flip yes/no and annotate an important sdf
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2025-05-11 10:51:37 -05:00 |
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780dd3a3b9
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Jaen's fortress start hidden and re-hide after you kill Jaen
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2025-05-11 10:51:36 -05:00 |
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8806f9edb7
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Fix the rest of town hostile nodes in ASR
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2025-05-11 10:51:36 -05:00 |
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e768dab6ea
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Flip yes/no again
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2025-05-11 10:51:35 -05:00 |
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2828477e3f
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make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
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2025-05-11 10:51:34 -05:00 |
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6e4729c34d
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fix incorrect note about monster range
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2025-05-11 10:51:32 -05:00 |
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d41b8d97c5
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make Empire Outpost hostile
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2025-05-11 10:51:10 -05:00 |
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ae40151726
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Update scenario.xml schema
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2025-05-11 10:51:08 -05:00 |
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b252d1c350
|
temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
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2025-05-11 10:51:04 -05:00 |
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92567f152f
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remove editor state from scenario.xml files
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2025-05-11 10:51:02 -05:00 |
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acc2e4a8c1
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Still finding dialogs with bad defbtn
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2025-05-11 10:51:01 -05:00 |
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49f3a09cfd
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Empire Outpost supposed to be hidden
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2025-05-11 10:51:01 -05:00 |
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d92c43400e
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Fix another defbtn 'no'
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2025-05-11 10:51:00 -05:00 |
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f08e1d548d
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fix typo in sewers
|
2025-05-11 10:50:57 -05:00 |
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b1ddb696b3
|
ellipsis-truncate long PC names in more places
|
2025-05-11 10:50:09 -05:00 |
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ebd6908b95
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ellipsis-truncate PC names in edit-party dialog
|
2025-05-11 10:50:09 -05:00 |
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c407ffd248
|
allow ELLIPSIS mode through dialogxml
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2025-05-11 10:50:08 -05:00 |
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4519e83a45
|
more understandable field label for prevent action nodes
|
2025-05-11 10:50:07 -05:00 |
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e0bfd697f7
|
Another node in ASR meant to block the action
|
2025-05-11 10:50:07 -05:00 |
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c8a2817987
|
Make Canizares' shops icons and names consistent
|
2025-05-11 10:50:05 -05:00 |
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67137ee662
|
prevent entry to lord volpe's mansion
It looks like this is a conversion bug that was fixed but not reapplied
to stealth.boes
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2025-05-11 10:50:04 -05:00 |
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b04381b15f
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reorder yes/no buttons in selathni
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2025-05-11 10:50:03 -05:00 |
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77b0a11f66
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reorder yes/no on 2 more nodes
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2025-05-11 10:50:03 -05:00 |
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a4a834f4c0
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fix one-time dialog with no SDF in icy tunnels
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2025-05-11 10:50:02 -05:00 |
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3ca33acc8f
|
ASR fix special node on wrong room
The sign says 'military barracks' but the text describes
a serf barracks. the serf barracks is the room north of
the military barracks.
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2025-05-11 10:50:01 -05:00 |
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e8134e836a
|
add patron
|
2025-05-11 10:50:00 -05:00 |
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3f1e3d4a59
|
fix ordering of buttons for another special
|
2025-05-11 10:49:57 -05:00 |
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b32a2d40aa
|
fix def/escbtn in some dialogs I missed
|
2025-05-11 10:49:57 -05:00 |
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76d14741b8
|
Re-add old baby hydra graphic, make more monsters pickable
|
2025-05-11 10:49:52 -05:00 |
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cf5ce53721
|
Fix a case where target lock is annoying
|
2025-05-11 10:49:41 -05:00 |
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c3dcd55dc7
|
Fill empty tile breaking cave wall transition in Small Cave
|
2025-05-11 10:49:41 -05:00 |
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aeaee9bbdb
|
Debug action to fix the elusive font corruption bug
|
2025-05-11 10:49:38 -05:00 |
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41f00ebf74
|
Darker baby hydra by Seb Galvez
fix #720
also fix 1-pixel offset of the monster next to baby hydra.
|
2025-05-11 10:49:37 -05:00 |
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7c53c381bf
|
base scenarios fix awkward yes/no positioning
|
2025-05-11 10:49:37 -05:00 |
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203edc46f1
|
Scaffold for dialog previews in the scen editor
|
2025-05-11 10:49:35 -05:00 |
|
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f83c49d073
|
Flip another awkward yes/no ordering in VoDT
|
2025-05-11 10:49:34 -05:00 |
|
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b3e67e32c9
|
Fix colored stripe in 1.5x spellcasting dialog. fix #698
|
2025-05-11 10:49:31 -05:00 |
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302d85a051
|
Fix VoDT GIFTS chief node jump to nowhere
|
2025-05-11 10:49:29 -05:00 |
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8566b89826
|
Talk node don't line break before closing quote
|
2025-05-11 10:49:28 -05:00 |
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49b71b1600
|
Wait 100 moves was labeled incorrectly on mac
The code actually waits 80 moves, and other platform menus show this
|
2025-05-11 10:49:26 -05:00 |
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be25934993
|
better key shortcuts for stair dialogs
|
2025-05-11 10:49:26 -05:00 |
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3e1c2a9fb1
|
Debug give item: allow giving as unidentified
|
2025-05-11 10:49:19 -05:00 |
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9d915056b9
|
add ctrl to 1-4 hotkeys in Save As dialog
because players will commonly type numbers in the text field
|
2025-05-11 10:49:18 -05:00 |
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36cfc50280
|
add name to credits
|
2025-05-11 10:49:16 -05:00 |
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