1084f26a88
Count preferences dialog when detecting max UI scale to fit ( Fix #740 )
2025-05-23 09:11:27 -05:00
b7c1089508
Fix save file dialog with first party. ( #740 )
2025-05-23 08:55:14 -05:00
1734e7b055
Fix Load screen with no parties in save folder ( #740 )
2025-05-23 08:48:31 -05:00
27af820c3a
don't say dead PCs are 'too far away' to give item
2025-05-20 11:23:31 -05:00
b1efcd5f46
note a confusing node name
2025-05-20 10:36:36 -05:00
e3b0934d15
make pushing crates/barrels/blocks DRY
2025-05-19 21:41:18 -05:00
c2352082bf
crate/barrel/block physics don't use hardcoded terrain nums
2025-05-19 21:41:18 -05:00
1bfc435499
resolve some TODOs
2025-05-19 21:41:17 -05:00
0e164e8b23
Big monsters check all special terrains for moveability
2025-05-19 21:41:17 -05:00
0363f960b6
figured out what that loop is doing
2025-05-19 21:41:17 -05:00
2e90088570
Conveyors don't push onto blocked terrain
2025-05-19 21:41:17 -05:00
cc0deabf85
Use max_dim for temporarily displacing monster
2025-05-19 21:41:17 -05:00
44a31a2b79
support diagonal conveyor terrain
2025-05-19 21:41:17 -05:00
fcbba73f27
Refactor make conveyor code more DRY without changing behavior
2025-05-19 21:41:16 -05:00
e1e147f0e1
Fix conveyor belt redraw logic error
2025-05-19 21:41:16 -05:00
f2492d6fb4
allow loading party without overwrite global cCustomGraphics
2025-05-19 21:41:13 -05:00
0bc13148bf
function for debugging internal textures
...
this would have been nice for checking the textures of sf::Fonts
2025-05-19 21:41:12 -05:00
61fe06a66d
delete commented-out code that looks platform-specific & outdated
2025-05-19 21:41:12 -05:00
d7f9fbaa6c
alchemy in combat: better buffer message
2025-05-19 21:41:11 -05:00
3bbb6b7d9d
Fix the longstanding xib bug keeping me from editor preferences on mac
...
fix #496
2025-05-19 21:41:10 -05:00
0f79f6fc9f
Fix scenario editor launch from header.exs finding wrong scen
2025-05-19 21:41:10 -05:00
7ccd50201b
anim_ticks -> ter_anim_ticks & turn back on in combat
...
Fix #736
2025-05-19 21:41:10 -05:00
b6ac9e8e69
Buffer message when alchemy attempted without recipes
2025-05-19 21:41:09 -05:00
09c1d91671
Alchemy don't show unknown recipes
2025-05-19 21:41:09 -05:00
f2403badc5
alchemy difficulty follows in parenthesis
2025-05-19 21:41:09 -05:00
c6921b6804
Fix alchemy (lol)
2025-05-19 21:41:08 -05:00
9babeddb3f
comments
2025-05-19 21:41:06 -05:00
4b04a2d311
fix ExitTown autosave could be used to cheat
2025-05-19 21:41:06 -05:00
8ee2f0230b
fix repeat cast check for priest spells
2025-05-19 21:41:06 -05:00
b83cf3762c
Spellcasting change broke recast hint, fix it
2025-05-19 21:41:06 -05:00
bf77407eec
DRY spellcasting rules, be clear why can't cast
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This is a big refactor of complicated code, and needs extensive
testing.
2025-05-19 21:41:06 -05:00
f9f19d139b
buffer message when recording encounter
2025-05-19 21:41:05 -05:00
efe668750e
fix misleading buffer message for talk record
2025-05-19 21:41:04 -05:00
7079b30b3f
fix bug where you board a boat in another outdoor section
2025-05-19 21:41:04 -05:00
0fad713710
target lock should not be aware of invisible monsters
2025-05-19 21:41:04 -05:00
8940489b31
Fix talk mode key shortcuts when preset words may be hidden
2025-05-19 21:41:03 -05:00
c325e01e92
add cancel button to 'ask about?'
2025-05-19 21:41:03 -05:00
36ddc9e8fb
make resurrection balm a feature flag. fix #703
...
This makes it so the built-in scenarios do not require balm,
even though they are not legacy scenarios.
If we add balm to the scenarios, we can change this.
If I find balm in ZKR I will change it.
2025-05-19 21:41:02 -05:00
e35086d6b2
resurrection spells hide invalid targets & hide res spells when all alive
2025-05-19 21:41:02 -05:00
176f0645a4
Resurrection spells don't charge SP when reagent missing
2025-05-19 21:41:02 -05:00
4c943df487
select target should usually not show split-off PCs
2025-05-19 21:41:02 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
e10a42fff2
redo some bespoke text aligning
2025-05-19 21:41:01 -05:00
6e2b6f86b7
Fix big monsters not drawing partially at top or left
2025-05-19 21:41:01 -05:00
7f8bd5a3ad
Fix correcting for no aoe target spot found
2025-05-12 13:38:45 -05:00
3677f4c369
fix OUT_FORCE_TOWN nodes
2025-05-12 13:19:04 -05:00
c2a76e9e46
show 'charges' for stacked items without max
2025-05-12 10:51:20 -05:00
010fc018d0
don't show charges if max is 1
2025-05-12 10:47:23 -05:00
2d2d16d8f1
Boat diagonal message outdoors
2025-05-11 20:05:18 -05:00
0dbca4ab56
wire up the cancel button in get-num
2025-05-11 19:55:52 -05:00