Commit Graph

3579 Commits

Author SHA1 Message Date
8806f9edb7 Fix the rest of town hostile nodes in ASR 2025-05-11 10:51:36 -05:00
4d4cf96b97 Fix generic food wrong sprite 2025-05-11 10:51:35 -05:00
e768dab6ea Flip yes/no again 2025-05-11 10:51:35 -05:00
20f26db42c XML changes 2025-05-11 10:51:35 -05:00
59383ee02b Fix storing 'drawing' when wasn't 2025-05-11 10:51:35 -05:00
5eb3cd7bce fix case where moving into wall says 'can't leave town' 2025-05-11 10:51:34 -05:00
01add29af1 'u' for Use: print if can't right now 2025-05-11 10:51:34 -05:00
2828477e3f make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
2870d8d561 Fix target-lock V2 crash 2025-05-11 10:51:33 -05:00
070fd2b219 fix other cases of bad targeting line frame 2025-05-11 10:51:33 -05:00
528933e97e Log message when trying to move boat diagonal 2025-05-11 10:51:33 -05:00
85a4d401a4 fix visual studio unresolved external 2025-05-11 10:51:32 -05:00
7a6f487f39 Fix convert Town Hostile node 2025-05-11 10:51:32 -05:00
6e4729c34d fix incorrect note about monster range 2025-05-11 10:51:32 -05:00
287c6d4ac7 Better range check for Set Monster Attitude 2025-05-11 10:51:31 -05:00
d41b8d97c5 make Empire Outpost hostile 2025-05-11 10:51:10 -05:00
dde840fafb 6-str may request an out of range string, and it's fine 2025-05-11 10:51:10 -05:00
813edf0c64 Fix test compile errors 2025-05-11 10:51:09 -05:00
757532b7af save and reload new editor state 2025-05-11 10:51:09 -05:00
39ed4eb1f3 while running, editor remember view states of towns and outdoors 2025-05-11 10:51:09 -05:00
21536fa1fa extract editor state vars in cScenario to a new struct 2025-05-11 10:51:08 -05:00
ae40151726 Update scenario.xml schema 2025-05-11 10:51:08 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
01608064f2 DRY overflow-aware short addition 2025-05-11 10:51:05 -05:00
98a7109060 make booms run outdoors.
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908 clarify a delay boom_space adds, and use it for acid sound 2025-05-11 10:51:04 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53 more specific compiler def for light mask printout 2025-05-11 10:51:03 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
e95d4dcaf8 Write editor state to a new, separate xml file (fix #728) 2025-05-11 10:51:02 -05:00
744a7eb591 don't write empty feature-flags tag 2025-05-11 10:51:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00
49f3a09cfd Empire Outpost supposed to be hidden 2025-05-11 10:51:01 -05:00
d92c43400e Fix another defbtn 'no' 2025-05-11 10:51:00 -05:00
65f030483a fix turned to stone buffer message 2025-05-11 10:50:59 -05:00
f08e1d548d fix typo in sewers 2025-05-11 10:50:57 -05:00
62ebe0c9f1 fix targeting line drawing for one frame after ranged attack 2025-05-11 10:50:12 -05:00
9edc2a0633 reformat comment on boom_space 2025-05-11 10:50:11 -05:00
e3fadf727f add purely cosmetic damage type for acid
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.

This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f Don't black out the map when redraw requested during talk mode 2025-05-11 10:50:10 -05:00
79564a6e22 ellipsis-truncate PC names when recast hint/status icons won't fit 2025-05-11 10:50:10 -05:00
8e78fc74cd align hp and sp in stat window better with name 2025-05-11 10:50:09 -05:00
3504e88a9a ellipsis-truncate PC names on startup screen 2025-05-11 10:50:09 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
ebd6908b95 ellipsis-truncate PC names in edit-party dialog 2025-05-11 10:50:09 -05:00
c407ffd248 allow ELLIPSIS mode through dialogxml 2025-05-11 10:50:08 -05:00
e9fb80f09a Better locked door/special node fix 2025-05-11 10:50:08 -05:00
4bd320e6a5 make label of debug give item 'identified' clickable 2025-05-11 10:50:08 -05:00
3f96328736 Implement Go Back stack for talk mode. Fix #726 2025-05-11 10:50:08 -05:00
4519e83a45 more understandable field label for prevent action nodes 2025-05-11 10:50:07 -05:00