8806f9edb7
Fix the rest of town hostile nodes in ASR
2025-05-11 10:51:36 -05:00
4d4cf96b97
Fix generic food wrong sprite
2025-05-11 10:51:35 -05:00
e768dab6ea
Flip yes/no again
2025-05-11 10:51:35 -05:00
20f26db42c
XML changes
2025-05-11 10:51:35 -05:00
59383ee02b
Fix storing 'drawing' when wasn't
2025-05-11 10:51:35 -05:00
5eb3cd7bce
fix case where moving into wall says 'can't leave town'
2025-05-11 10:51:34 -05:00
01add29af1
'u' for Use: print if can't right now
2025-05-11 10:51:34 -05:00
2828477e3f
make display message one-time
...
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
2870d8d561
Fix target-lock V2 crash
2025-05-11 10:51:33 -05:00
070fd2b219
fix other cases of bad targeting line frame
2025-05-11 10:51:33 -05:00
528933e97e
Log message when trying to move boat diagonal
2025-05-11 10:51:33 -05:00
85a4d401a4
fix visual studio unresolved external
2025-05-11 10:51:32 -05:00
7a6f487f39
Fix convert Town Hostile node
2025-05-11 10:51:32 -05:00
6e4729c34d
fix incorrect note about monster range
2025-05-11 10:51:32 -05:00
287c6d4ac7
Better range check for Set Monster Attitude
2025-05-11 10:51:31 -05:00
d41b8d97c5
make Empire Outpost hostile
2025-05-11 10:51:10 -05:00
dde840fafb
6-str may request an out of range string, and it's fine
2025-05-11 10:51:10 -05:00
813edf0c64
Fix test compile errors
2025-05-11 10:51:09 -05:00
757532b7af
save and reload new editor state
2025-05-11 10:51:09 -05:00
39ed4eb1f3
while running, editor remember view states of towns and outdoors
2025-05-11 10:51:09 -05:00
21536fa1fa
extract editor state vars in cScenario to a new struct
2025-05-11 10:51:08 -05:00
ae40151726
Update scenario.xml schema
2025-05-11 10:51:08 -05:00
005d40806c
Flesh out acid as a real damage type
2025-05-11 10:51:08 -05:00
01608064f2
DRY overflow-aware short addition
2025-05-11 10:51:05 -05:00
98a7109060
make booms run outdoors.
...
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908
clarify a delay boom_space adds, and use it for acid sound
2025-05-11 10:51:04 -05:00
b252d1c350
temp acid graphic
...
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53
more specific compiler def for light mask printout
2025-05-11 10:51:03 -05:00
92567f152f
remove editor state from scenario.xml files
2025-05-11 10:51:02 -05:00
e95d4dcaf8
Write editor state to a new, separate xml file ( fix #728 )
2025-05-11 10:51:02 -05:00
744a7eb591
don't write empty feature-flags tag
2025-05-11 10:51:02 -05:00
acc2e4a8c1
Still finding dialogs with bad defbtn
2025-05-11 10:51:01 -05:00
49f3a09cfd
Empire Outpost supposed to be hidden
2025-05-11 10:51:01 -05:00
d92c43400e
Fix another defbtn 'no'
2025-05-11 10:51:00 -05:00
65f030483a
fix turned to stone buffer message
2025-05-11 10:50:59 -05:00
f08e1d548d
fix typo in sewers
2025-05-11 10:50:57 -05:00
62ebe0c9f1
fix targeting line drawing for one frame after ranged attack
2025-05-11 10:50:12 -05:00
9edc2a0633
reformat comment on boom_space
2025-05-11 10:50:11 -05:00
e3fadf727f
add purely cosmetic damage type for acid
...
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.
This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f
Don't black out the map when redraw requested during talk mode
2025-05-11 10:50:10 -05:00
79564a6e22
ellipsis-truncate PC names when recast hint/status icons won't fit
2025-05-11 10:50:10 -05:00
8e78fc74cd
align hp and sp in stat window better with name
2025-05-11 10:50:09 -05:00
3504e88a9a
ellipsis-truncate PC names on startup screen
2025-05-11 10:50:09 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
c407ffd248
allow ELLIPSIS mode through dialogxml
2025-05-11 10:50:08 -05:00
e9fb80f09a
Better locked door/special node fix
2025-05-11 10:50:08 -05:00
4bd320e6a5
make label of debug give item 'identified' clickable
2025-05-11 10:50:08 -05:00
3f96328736
Implement Go Back stack for talk mode. Fix #726
2025-05-11 10:50:08 -05:00
4519e83a45
more understandable field label for prevent action nodes
2025-05-11 10:50:07 -05:00