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0d7a6b293f
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fix grammar in special node description
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2025-08-18 17:27:33 -05:00 |
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c707d5d741
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ignore empty encoding element
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2025-08-18 17:27:33 -05:00 |
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11f1a2f90d
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ignore uninitialized Rectangle 1-8
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2025-08-18 17:27:33 -05:00 |
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fb7a3b80cf
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Draw roads with brown dots. Fix #782
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2025-08-18 17:27:33 -05:00 |
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e1e1333a5d
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Get all gold don't steal without consequences
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2025-08-18 17:27:33 -05:00 |
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5bd0d13176
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fix outdoor custom monster facing
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2025-08-18 17:27:32 -05:00 |
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b21a30ea66
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fix outdoor monster facing
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2025-08-18 17:27:32 -05:00 |
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8b3400624d
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Fix a case of minimap area rect spoilers
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2025-08-18 17:27:31 -05:00 |
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a82ab06523
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feature flag keep doors easier in old scenarios
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2025-08-18 17:27:21 -05:00 |
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7ff53365e0
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fix monsters rendering backwards? fix #785
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2025-08-09 13:53:10 -05:00 |
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edf7c28163
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targeting grid fix big monster handling
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2025-08-09 13:03:14 -05:00 |
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4f5645f033
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Clip big monster combat frame at window edge
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2025-08-09 11:44:22 -05:00 |
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28dbf97eee
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don't tooltip or annotate hidden towns/junk sign locs
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2025-08-09 11:09:41 -05:00 |
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e5c81f2eb2
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move is_sign to boe.locutils
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2025-08-09 11:09:08 -05:00 |
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e4ae1a70ee
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fix hovering map features outdoors
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2025-08-08 20:43:31 -05:00 |
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32b9ce643b
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fix outdoor positioning of circle markers
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2025-08-08 20:40:41 -05:00 |
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dde1488cfa
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fix crash when out-of-bounds 'tile' hovered in minimap
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2025-08-08 20:40:25 -05:00 |
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72aafe9faf
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fix loc_off_act_area for outdoors
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2025-08-08 20:39:59 -05:00 |
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db293d321e
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add btnpanel sources to xcode12
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2025-08-07 15:20:05 -05:00 |
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660fdb584a
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specify vehicle.hpp directory
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2025-08-07 10:41:22 -05:00 |
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18f1c3b923
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Tooltip text when party icon highlighted
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2025-08-07 09:39:05 -05:00 |
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8341bd46f9
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better way of only showing known extent of area rectangle
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2025-08-07 09:39:05 -05:00 |
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ba8b893c20
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TRANSPARENT->EMPTY makes it compile on Windows
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2025-08-07 09:39:05 -05:00 |
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23106c6954
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very messy support for recording 6-string dialog
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2025-08-07 09:39:05 -05:00 |
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d17715f71f
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combine 2-string dialog records into 1 element
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2025-08-07 09:39:05 -05:00 |
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218caf1aa2
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record 2-string dialogs in one element
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2025-08-07 09:39:04 -05:00 |
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0d3b939f61
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fix place/edit special node tool
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2025-08-07 09:39:04 -05:00 |
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a5cc323f00
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draw and give tooltips for more map features
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2025-08-07 09:39:04 -05:00 |
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b64f5fc814
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messy map tooltip demo
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2025-08-07 09:39:04 -05:00 |
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4fb08daae5
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Refactor minimap rendering and fix tiny town crash
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2025-08-07 09:39:04 -05:00 |
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fc8259533f
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fix party disappearing in huge town
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2025-08-07 09:39:04 -05:00 |
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c703c8544b
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shortcut to get all gold in reach
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2025-08-07 09:39:04 -05:00 |
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f2a45bd1fb
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better handling for out-of-sight ranged/boom anim
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2025-08-07 09:39:03 -05:00 |
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df63388da5
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combat highlighting handle big monsters
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2025-08-07 09:39:03 -05:00 |
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65b503980d
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remove redundant boat/horse initialization
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2025-08-07 09:39:03 -05:00 |
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0f9538c8c8
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make boats and horses exist in legacy scenarios
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2025-08-07 09:39:03 -05:00 |
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faae4d473f
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update scen archive
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2025-08-07 09:39:03 -05:00 |
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761edf0e7c
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shrink talk text when it doesn't fit
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2025-08-07 09:39:03 -05:00 |
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0cd06c791d
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don't show misleading frame in targeting mode
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2025-08-07 09:39:02 -05:00 |
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5aada2c7df
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frame friendlies/monsters during combat
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2025-08-07 09:39:02 -05:00 |
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4b12053508
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don't highlight invisible monster for targeting
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2025-08-07 09:39:02 -05:00 |
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7bba161dd9
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highlight targetable squares with enemy/ally attitude. fix #779
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2025-08-07 09:39:02 -05:00 |
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bb343340d8
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more encodings
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2025-08-07 09:39:02 -05:00 |
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5bbd019868
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big monsters check whole footprint for safety. Fix #757
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2025-08-07 09:39:02 -05:00 |
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997895d032
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big monsters don't take extra field damage from multiple of same
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2025-08-07 09:39:01 -05:00 |
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90b871818d
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fix monster field infliction logic. Fix #765
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2025-08-07 09:39:01 -05:00 |
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3c7f2f2618
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handle MacRoman specially
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2025-08-07 09:39:01 -05:00 |
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13ee6c9768
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fix empty monsters in activate_groups()
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2025-08-07 09:39:01 -05:00 |
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b85633261d
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Don't draw trims on top of characters in combat
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2025-08-07 09:39:01 -05:00 |
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2a845a7974
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fix word highlighting where substitutions are used
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2025-08-07 09:39:01 -05:00 |
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