5ea29710f0
Minor code cleanup
2019-11-24 20:28:52 -05:00
dc25cf6ffb
Move abil_chart to be private to cItem and fix missing entries for summoning and quickfire abilities
2019-11-24 20:28:52 -05:00
4f785e2650
Use enums for most of the rest of the game constants.
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This adds an "enum map" type that allows safe usage of an enum to index an array.
(That is, it enforces that the index is of the enum type.)
2019-11-24 20:28:52 -05:00
0001f754ac
Travis: Don't auto-update Homebrew on OSX builds
2019-11-23 12:46:07 -05:00
f80a294de4
Travis: Make OSX build use the oldest supported version
2019-11-23 12:43:35 -05:00
4ad85936d3
Fix use of a static bitset to record whether items (in a dynamic vector) have been taken
2019-11-23 12:31:30 -05:00
c1a3ff2a44
Add a landing page for the two documentation branches
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(Not currently included in packaging.)
2018-06-24 12:56:17 -04:00
5be60ddda7
Merge pull request #190 from akien-mga/scons-gcc
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SCons usability improvements and GCC support for posix
2018-04-07 13:18:03 -04:00
Rémi Verschelde
4dfa6c6b66
Travis: Add GCC build on Linux
2018-04-07 16:01:34 +02:00
Rémi Verschelde
de48ef1b3c
SCons: Do not enforce clang on posix, allowing use of GCC
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The compiler can now be defined with `scons CC=clang CXX=clang++`
and/or with the `CC` and `CXX` environment variables.
The build will pick the default C and C++ compilers of the user's
system, so probably GCC on most, and Clang and some of them (e.g. on
Travis which is configured to use Clang).
Also cleaned up unnecessary definitions which are already part of the
base environment, and removed the unnecessary (default on Linux) and
Clang-only -stdlib=libstdc++ definition (still needed on macOS).
2018-04-07 16:01:34 +02:00
Rémi Verschelde
539664ecd6
SCons: Use list in Append() to ensure proper argument spacing
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Otherwise we can end up with `scons CXXFLAGS="some-arg"` giving
a `some-arg-std=c++11` argument when `-std=c++11` is Append()'ed.
2018-04-07 16:01:34 +02:00
Rémi Verschelde
3909d80360
SCons: Use Variables for command line option and help output
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Also add options to configure the compilers for C and C++ (no C code yet
but C libraries may be added in the future, and we wouldn't to mix e.g.
gcc for C and clang++ for C++).
2018-04-07 16:01:34 +02:00
514a5dccc9
Xcode: Fix tests working directory
2018-04-07 10:01:08 -04:00
4e6d690de6
Xcode: Fix a couple more incorrect file paths
2018-04-07 09:52:43 -04:00
4ad84e6cf8
Missed some when fixing #191
2018-04-07 09:38:13 -04:00
b54ab46d7e
XCode: Fix an incorrect path
2018-04-06 21:06:23 -04:00
05c9936b48
fix #191
2018-04-06 21:02:01 -04:00
5e4c92e7ad
Merge pull request #189 from akien-mga/gcc-auto-iterator
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Fix GCC build issue with ambiguous for loop iterator
2018-04-05 09:03:11 -04:00
f7c035c6b0
Merge pull request #188 from akien-mga/scons-warning
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SCons: Fix warning on posix build
2018-04-05 09:01:50 -04:00
Rémi Verschelde
141cfab23c
Fix GCC build issue with ambiguous for loop iterator
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Previous code would raise this error with GCC 5.5.0:
build/obj/scenario/monster.cpp:804:19: error: use of 'abil' before deduction of 'auto'
for(auto& abil : abil) {
^
I'd advise to do some further refactoring to prevent confusion between the public 'abil'
which is a map of two types of abilities, and the various local 'abil's that shadow it
in monster.cpp.
2018-04-05 11:13:58 +02:00
Rémi Verschelde
cb0054d68a
SCons: Fix warning on posix build
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`build/pkg/SConscript` only exists for darwin or for win32 when
makensis is available, so it should not be added inconditionally.
2018-04-05 10:10:03 +02:00
1d273b312e
Merge pull request #186 from seisatsu/master
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Fix save filename newline bug on Linux
2018-03-23 20:42:08 -04:00
Michael D. Reiley
5a142a656a
Fix save filename newline bug on Linux
2018-03-23 17:39:13 -07:00
Michael Bonfils
69589afff7
Fix travis for Linux build
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Several issues was detected with linux build:
- travis_wait raise timeout
- --jobs=2 sometimes fails
- add flag BOOST_NO_CXX11_SCOPED_ENUMS to fix compilation with old boost filesystme
- add missing tool xmllint
2018-03-11 12:07:20 -04:00
d1838991a8
This is an attempt to fix the Travis build errors due to mismatched virtual override signatures
2018-03-03 18:44:27 -05:00
ed402040c9
Fix the fix for Mac
2018-03-03 18:19:18 -05:00
ee0bfa835a
Fix merge errors
2018-03-03 18:05:05 -05:00
9073063423
Merge branch 'merge_linux' of https://github.com/murlock/cboe
2018-03-03 17:52:59 -05:00
a0b61c1065
New VS2013 projectfile fixups
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* Fix non-relative include paths for resources
* Fix one file path for the tests build
(Currently tests crash for me, but at least they do compile?)
* Remove old VS project junkfiles from gitignore
* Fix missing resource compiler include paths for Release builds
2018-03-03 17:41:29 -05:00
8ad20166e8
Merge pull request #179 from daerogami/moving2013proj
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Moving vs2013 to 'proj' folder
Closes #178
2018-03-03 16:42:37 -05:00
Mark Clark
05711ec831
Removed copyfiles.bat and replaced functionality with MSBUILD targets;
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Added 'gitinfo' NuGet package to replace need for bash to create gitrev.hpp;
Added preproccessor statement to prevent 'gitrev.hpp' from being referenced;
Re-ordered preproccessor definitions for easier diffing;
2018-02-25 23:30:13 -05:00
Mark Clark
942b102ed4
Corrected 'AdditionalIncludeDirectories' paths;
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Corrected 'ForcedIncludeFiles' path;
2018-02-25 23:23:44 -05:00
Mark Clark
f81b6fd927
Fixed paths on all project source files;
2018-02-25 22:55:38 -05:00
Mark Clark
265f959ecf
Moved project;
2018-02-25 22:54:48 -05:00
be7ddb7948
Fixup README
2018-02-25 15:51:12 -05:00
282cc7b850
Fix VS2013 project
2018-02-25 15:48:09 -05:00
57c395379e
Merge pull request #176 from daerogami/proj-vs2017
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Adding vs2017 project in new proj directory parallel to src
2018-02-25 15:38:55 -05:00
Mark Clark
a4f30e8c5c
Updated readme;
2018-02-25 15:20:06 -05:00
Mark Clark
d501c340d0
Tests project (with initial files and existing files, needs work);
2018-02-25 14:55:17 -05:00
Mark Clark
e70c360e11
Minor fixes to get build working for vs2017 project;
2018-02-25 14:55:13 -05:00
Mark Clark
cec4ca7a20
Added vs2017 project;
2018-02-25 14:55:10 -05:00
Mark Clark
4bba2ba691
Updated .gitignore to ignore new vs2017 solution artifacts;
2018-02-25 14:55:07 -05:00
e77d5194a3
Add a version directive to the shaders
2018-02-19 02:15:28 -05:00
17d87e87a7
Remove obsolete/unmaintained build files
2018-02-19 02:12:36 -05:00
8759aad90a
Move Xcode project to a separate tree parallel to src
2018-02-19 02:11:29 -05:00
827e1b2a6b
Fix crash when loading a saved game containing boats or horses
2018-02-18 17:33:12 -05:00
c21b0b8de7
Fix #155
2018-02-18 16:26:10 -05:00
516d5fff25
Remove references to removed outdoor size limits from the scenario creation dialog
2018-02-18 16:12:25 -05:00
03c19fa7ec
Use the new erase_completed_specials() function for towns too
2018-02-17 18:46:53 -05:00
e9490ac9d1
Rename a function
2018-02-17 18:45:45 -05:00