Commit Graph

1879 Commits

Author SHA1 Message Date
5ea29710f0 Minor code cleanup 2019-11-24 20:28:52 -05:00
dc25cf6ffb Move abil_chart to be private to cItem and fix missing entries for summoning and quickfire abilities 2019-11-24 20:28:52 -05:00
4f785e2650 Use enums for most of the rest of the game constants.
This adds an "enum map" type that allows safe usage of an enum to index an array.
(That is, it enforces that the index is of the enum type.)
2019-11-24 20:28:52 -05:00
0001f754ac Travis: Don't auto-update Homebrew on OSX builds 2019-11-23 12:46:07 -05:00
f80a294de4 Travis: Make OSX build use the oldest supported version 2019-11-23 12:43:35 -05:00
4ad85936d3 Fix use of a static bitset to record whether items (in a dynamic vector) have been taken 2019-11-23 12:31:30 -05:00
c1a3ff2a44 Add a landing page for the two documentation branches
(Not currently included in packaging.)
2018-06-24 12:56:17 -04:00
5be60ddda7 Merge pull request #190 from akien-mga/scons-gcc
SCons usability improvements and GCC support for posix
2018-04-07 13:18:03 -04:00
Rémi Verschelde
4dfa6c6b66 Travis: Add GCC build on Linux 2018-04-07 16:01:34 +02:00
Rémi Verschelde
de48ef1b3c SCons: Do not enforce clang on posix, allowing use of GCC
The compiler can now be defined with `scons CC=clang CXX=clang++`
and/or with the `CC` and `CXX` environment variables.

The build will pick the default C and C++ compilers of the user's
system, so probably GCC on most, and Clang and some of them (e.g. on
Travis which is configured to use Clang).

Also cleaned up unnecessary definitions which are already part of the
base environment, and removed the unnecessary (default on Linux) and
Clang-only -stdlib=libstdc++ definition (still needed on macOS).
2018-04-07 16:01:34 +02:00
Rémi Verschelde
539664ecd6 SCons: Use list in Append() to ensure proper argument spacing
Otherwise we can end up with `scons CXXFLAGS="some-arg"` giving
a `some-arg-std=c++11` argument when `-std=c++11` is Append()'ed.
2018-04-07 16:01:34 +02:00
Rémi Verschelde
3909d80360 SCons: Use Variables for command line option and help output
Also add options to configure the compilers for C and C++ (no C code yet
but C libraries may be added in the future, and we wouldn't to mix e.g.
gcc for C and clang++ for C++).
2018-04-07 16:01:34 +02:00
514a5dccc9 Xcode: Fix tests working directory 2018-04-07 10:01:08 -04:00
4e6d690de6 Xcode: Fix a couple more incorrect file paths 2018-04-07 09:52:43 -04:00
4ad84e6cf8 Missed some when fixing #191 2018-04-07 09:38:13 -04:00
b54ab46d7e XCode: Fix an incorrect path 2018-04-06 21:06:23 -04:00
05c9936b48 fix #191 2018-04-06 21:02:01 -04:00
5e4c92e7ad Merge pull request #189 from akien-mga/gcc-auto-iterator
Fix GCC build issue with ambiguous for loop iterator
2018-04-05 09:03:11 -04:00
f7c035c6b0 Merge pull request #188 from akien-mga/scons-warning
SCons: Fix warning on posix build
2018-04-05 09:01:50 -04:00
Rémi Verschelde
141cfab23c Fix GCC build issue with ambiguous for loop iterator
Previous code would raise this error with GCC 5.5.0:
build/obj/scenario/monster.cpp:804:19: error: use of 'abil' before deduction of 'auto'
  for(auto& abil : abil) {
                   ^

I'd advise to do some further refactoring to prevent confusion between the public 'abil'
which is a map of two types of abilities, and the various local 'abil's that shadow it
in monster.cpp.
2018-04-05 11:13:58 +02:00
Rémi Verschelde
cb0054d68a SCons: Fix warning on posix build
`build/pkg/SConscript` only exists for darwin or for win32 when
makensis is available, so it should not be added inconditionally.
2018-04-05 10:10:03 +02:00
1d273b312e Merge pull request #186 from seisatsu/master
Fix save filename newline bug on Linux
2018-03-23 20:42:08 -04:00
Michael D. Reiley
5a142a656a Fix save filename newline bug on Linux 2018-03-23 17:39:13 -07:00
Michael Bonfils
69589afff7 Fix travis for Linux build
Several issues was detected with linux build:
- travis_wait raise timeout
- --jobs=2 sometimes fails
- add flag BOOST_NO_CXX11_SCOPED_ENUMS to fix compilation with old boost filesystme
- add missing tool xmllint
2018-03-11 12:07:20 -04:00
d1838991a8 This is an attempt to fix the Travis build errors due to mismatched virtual override signatures 2018-03-03 18:44:27 -05:00
ed402040c9 Fix the fix for Mac 2018-03-03 18:19:18 -05:00
ee0bfa835a Fix merge errors 2018-03-03 18:05:05 -05:00
9073063423 Merge branch 'merge_linux' of https://github.com/murlock/cboe 2018-03-03 17:52:59 -05:00
a0b61c1065 New VS2013 projectfile fixups
* Fix non-relative include paths for resources
* Fix one file path for the tests build
  (Currently tests crash for me, but at least they do compile?)
* Remove old VS project junkfiles from gitignore
* Fix missing resource compiler include paths for Release builds
2018-03-03 17:41:29 -05:00
8ad20166e8 Merge pull request #179 from daerogami/moving2013proj
Moving vs2013 to 'proj' folder

Closes #178
2018-03-03 16:42:37 -05:00
Mark Clark
05711ec831 Removed copyfiles.bat and replaced functionality with MSBUILD targets;
Added 'gitinfo' NuGet package to replace need for bash to create gitrev.hpp;
Added preproccessor statement to prevent 'gitrev.hpp' from being referenced;
Re-ordered preproccessor definitions for easier diffing;
2018-02-25 23:30:13 -05:00
Mark Clark
942b102ed4 Corrected 'AdditionalIncludeDirectories' paths;
Corrected 'ForcedIncludeFiles' path;
2018-02-25 23:23:44 -05:00
Mark Clark
f81b6fd927 Fixed paths on all project source files; 2018-02-25 22:55:38 -05:00
Mark Clark
265f959ecf Moved project; 2018-02-25 22:54:48 -05:00
be7ddb7948 Fixup README 2018-02-25 15:51:12 -05:00
282cc7b850 Fix VS2013 project 2018-02-25 15:48:09 -05:00
57c395379e Merge pull request #176 from daerogami/proj-vs2017
Adding vs2017 project in new proj directory parallel to src
2018-02-25 15:38:55 -05:00
Mark Clark
a4f30e8c5c Updated readme; 2018-02-25 15:20:06 -05:00
Mark Clark
d501c340d0 Tests project (with initial files and existing files, needs work); 2018-02-25 14:55:17 -05:00
Mark Clark
e70c360e11 Minor fixes to get build working for vs2017 project; 2018-02-25 14:55:13 -05:00
Mark Clark
cec4ca7a20 Added vs2017 project; 2018-02-25 14:55:10 -05:00
Mark Clark
4bba2ba691 Updated .gitignore to ignore new vs2017 solution artifacts; 2018-02-25 14:55:07 -05:00
e77d5194a3 Add a version directive to the shaders 2018-02-19 02:15:28 -05:00
17d87e87a7 Remove obsolete/unmaintained build files 2018-02-19 02:12:36 -05:00
8759aad90a Move Xcode project to a separate tree parallel to src 2018-02-19 02:11:29 -05:00
827e1b2a6b Fix crash when loading a saved game containing boats or horses 2018-02-18 17:33:12 -05:00
c21b0b8de7 Fix #155 2018-02-18 16:26:10 -05:00
516d5fff25 Remove references to removed outdoor size limits from the scenario creation dialog 2018-02-18 16:12:25 -05:00
03c19fa7ec Use the new erase_completed_specials() function for towns too 2018-02-17 18:46:53 -05:00
e9490ac9d1 Rename a function 2018-02-17 18:45:45 -05:00