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978f061481
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test butler early in CI
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2025-11-06 15:24:44 -06:00 |
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fb61272e8a
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temporarily use staged butler binaries
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2025-11-06 15:24:44 -06:00 |
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ad4cc972a6
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update boe-scenarios
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2025-11-06 15:24:43 -06:00 |
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f4493c9e15
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for now, commit the butler binaries
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2025-11-06 15:24:43 -06:00 |
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5785121948
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get boe-scenarios from gitea
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2025-11-06 15:24:42 -06:00 |
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703707ea6d
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attacking charmed monsters dispels charm, doesn't anger town
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2025-11-06 15:24:42 -06:00 |
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8fc3723e76
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fix a buffer message
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2025-11-06 15:24:42 -06:00 |
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0eb6828066
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fix shop items being unidentified
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2025-11-06 15:24:41 -06:00 |
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1b7809b823
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try something smart with talk node part1 and part2 display
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2025-11-06 15:24:41 -06:00 |
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1ad3b21f53
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tutorial town map change
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2025-11-06 15:24:41 -06:00 |
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b97bcbada9
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tutorial fixes
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2025-11-06 15:24:41 -06:00 |
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5eb239cd4b
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fix typo in minimap help text
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2025-11-06 15:24:41 -06:00 |
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3d38c352ad
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bugfixes
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2025-11-06 15:24:40 -06:00 |
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60b855df05
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tutorial first draft finished
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2025-11-06 15:24:40 -06:00 |
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1c699c1257
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fix shrinking talk text to fit
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2025-11-06 15:24:40 -06:00 |
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233c74eaf9
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correct my mistake about destoning prices
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2025-11-06 15:24:40 -06:00 |
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56c0677ac4
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Right text for townperson_100 picker
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2025-11-06 15:24:39 -06:00 |
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3a97ba8ef0
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note a bug
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2025-11-06 15:24:39 -06:00 |
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ac757918c0
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help messages for death
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2025-11-06 15:24:39 -06:00 |
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cbff85d66a
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node graph comment
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2025-11-06 15:24:39 -06:00 |
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f1392ed778
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editor explain Kill/Raise Dead ex1c
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2025-11-06 15:24:38 -06:00 |
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14288192e8
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implement if monsters alive node
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2025-11-06 15:24:38 -06:00 |
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8990fa3cb8
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add if-then node definition for checking monster range alive
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2025-11-06 15:24:38 -06:00 |
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d38554e453
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add note to scry monster description
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2025-11-06 15:24:37 -06:00 |
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220c5f5bd1
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basics of final tower
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2025-11-06 15:24:37 -06:00 |
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14f6999fce
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tutorial 2/3 finished
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2025-11-06 15:24:37 -06:00 |
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bde2ec7a40
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tip the scales for Unlock Door spell in tutorial
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2025-11-06 15:24:37 -06:00 |
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4a36b97363
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fix the minmax calls on success chance printing
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2025-11-06 15:24:36 -06:00 |
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10d4f13828
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finish vault tower?
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2025-11-06 15:24:36 -06:00 |
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9a2b648cb9
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implement vehicle pictype (presets only, for now)
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2025-11-06 15:24:36 -06:00 |
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579eb4753b
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IF_HAVE_ITEM_CLASS treat negative as don't take
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2025-11-06 15:24:36 -06:00 |
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62595aba82
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fix guard repositioning logic
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2025-11-06 15:24:36 -06:00 |
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dedfc78a0e
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need slightly different townperson picker for relocate node
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2025-11-06 15:24:35 -06:00 |
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e02d46b45f
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fix visual studio build
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2025-11-06 15:24:35 -06:00 |
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d450642332
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working on tower 2
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2025-11-06 15:24:35 -06:00 |
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9c9506e903
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Fix outdated 'Bye' help message
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2025-11-06 15:24:35 -06:00 |
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6954f5e0b5
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fix crash on bash door in new scenario
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2025-11-06 15:24:35 -06:00 |
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75bc195d47
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relocate creature node use townperson picker
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2025-11-06 15:24:34 -06:00 |
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ba79a89c6a
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tutorial improvements
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2025-11-06 15:24:34 -06:00 |
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bc7573b68a
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clarify Has Statistic? node options
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2025-11-06 15:24:34 -06:00 |
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24aaac96c4
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solid chunk of tutorial work
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2025-11-06 15:24:34 -06:00 |
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d9def0508d
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fix help text about spellcasting key shortcuts
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2025-11-06 15:24:34 -06:00 |
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5e2af3d28f
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fix create special node on spot
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2025-11-06 15:24:33 -06:00 |
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ccd795c658
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tutorial work
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2025-11-06 15:24:33 -06:00 |
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7d3d0e9c42
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tutorial work
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2025-11-06 15:24:33 -06:00 |
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ac341208d4
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tutorial work
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2025-11-06 15:24:33 -06:00 |
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f374325fd2
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fix adding entrance to town 0
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2025-11-06 15:24:32 -06:00 |
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2e1cc4cf40
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fix typo in string picker
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2025-11-06 15:24:32 -06:00 |
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2218c59cab
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fix 'remove frills' prompting town entrance/sign text change
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2025-11-06 15:24:32 -06:00 |
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bba7502534
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show timers that call special nodes
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2025-11-06 15:24:32 -06:00 |
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