4105 Commits

Author SHA1 Message Date
978f061481 test butler early in CI 2025-11-06 15:24:44 -06:00
fb61272e8a temporarily use staged butler binaries 2025-11-06 15:24:44 -06:00
ad4cc972a6 update boe-scenarios 2025-11-06 15:24:43 -06:00
f4493c9e15 for now, commit the butler binaries 2025-11-06 15:24:43 -06:00
5785121948 get boe-scenarios from gitea 2025-11-06 15:24:42 -06:00
703707ea6d attacking charmed monsters dispels charm, doesn't anger town 2025-11-06 15:24:42 -06:00
8fc3723e76 fix a buffer message 2025-11-06 15:24:42 -06:00
0eb6828066 fix shop items being unidentified 2025-11-06 15:24:41 -06:00
1b7809b823 try something smart with talk node part1 and part2 display 2025-11-06 15:24:41 -06:00
1ad3b21f53 tutorial town map change 2025-11-06 15:24:41 -06:00
b97bcbada9 tutorial fixes 2025-11-06 15:24:41 -06:00
5eb239cd4b fix typo in minimap help text 2025-11-06 15:24:41 -06:00
3d38c352ad bugfixes 2025-11-06 15:24:40 -06:00
60b855df05 tutorial first draft finished 2025-11-06 15:24:40 -06:00
1c699c1257 fix shrinking talk text to fit 2025-11-06 15:24:40 -06:00
233c74eaf9 correct my mistake about destoning prices 2025-11-06 15:24:40 -06:00
56c0677ac4 Right text for townperson_100 picker 2025-11-06 15:24:39 -06:00
3a97ba8ef0 note a bug 2025-11-06 15:24:39 -06:00
ac757918c0 help messages for death 2025-11-06 15:24:39 -06:00
cbff85d66a node graph comment 2025-11-06 15:24:39 -06:00
f1392ed778 editor explain Kill/Raise Dead ex1c 2025-11-06 15:24:38 -06:00
14288192e8 implement if monsters alive node 2025-11-06 15:24:38 -06:00
8990fa3cb8 add if-then node definition for checking monster range alive 2025-11-06 15:24:38 -06:00
d38554e453 add note to scry monster description 2025-11-06 15:24:37 -06:00
220c5f5bd1 basics of final tower 2025-11-06 15:24:37 -06:00
14f6999fce tutorial 2/3 finished 2025-11-06 15:24:37 -06:00
bde2ec7a40 tip the scales for Unlock Door spell in tutorial 2025-11-06 15:24:37 -06:00
4a36b97363 fix the minmax calls on success chance printing 2025-11-06 15:24:36 -06:00
10d4f13828 finish vault tower? 2025-11-06 15:24:36 -06:00
9a2b648cb9 implement vehicle pictype (presets only, for now) 2025-11-06 15:24:36 -06:00
579eb4753b IF_HAVE_ITEM_CLASS treat negative as don't take 2025-11-06 15:24:36 -06:00
62595aba82 fix guard repositioning logic 2025-11-06 15:24:36 -06:00
dedfc78a0e need slightly different townperson picker for relocate node 2025-11-06 15:24:35 -06:00
e02d46b45f fix visual studio build 2025-11-06 15:24:35 -06:00
d450642332 working on tower 2 2025-11-06 15:24:35 -06:00
9c9506e903 Fix outdated 'Bye' help message 2025-11-06 15:24:35 -06:00
6954f5e0b5 fix crash on bash door in new scenario 2025-11-06 15:24:35 -06:00
75bc195d47 relocate creature node use townperson picker 2025-11-06 15:24:34 -06:00
ba79a89c6a tutorial improvements 2025-11-06 15:24:34 -06:00
bc7573b68a clarify Has Statistic? node options 2025-11-06 15:24:34 -06:00
24aaac96c4 solid chunk of tutorial work 2025-11-06 15:24:34 -06:00
d9def0508d fix help text about spellcasting key shortcuts 2025-11-06 15:24:34 -06:00
5e2af3d28f fix create special node on spot 2025-11-06 15:24:33 -06:00
ccd795c658 tutorial work 2025-11-06 15:24:33 -06:00
7d3d0e9c42 tutorial work 2025-11-06 15:24:33 -06:00
ac341208d4 tutorial work 2025-11-06 15:24:33 -06:00
f374325fd2 fix adding entrance to town 0 2025-11-06 15:24:32 -06:00
2e1cc4cf40 fix typo in string picker 2025-11-06 15:24:32 -06:00
2218c59cab fix 'remove frills' prompting town entrance/sign text change 2025-11-06 15:24:32 -06:00
bba7502534 show timers that call special nodes 2025-11-06 15:24:32 -06:00