Fix Mac build
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@@ -35,7 +35,7 @@
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#include "shop.hpp"
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#include "prefs.hpp"
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#include "render_shapes.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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rectangle bottom_buttons[14];
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rectangle item_screen_button_rects[9] = {
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@@ -34,7 +34,7 @@
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#include "prefs.hpp"
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#include "shop.hpp"
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#include "cursors.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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extern eItemWinMode stat_window;
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extern eGameMode overall_mode;
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@@ -18,7 +18,7 @@
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#include "sounds.hpp"
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#include "mathutil.hpp"
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#include "button.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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#include "boe.party.hpp"
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#include "boe.town.hpp"
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@@ -30,7 +30,7 @@
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#include "cursors.hpp"
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#include "prefs.hpp"
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#include "button.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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bool All_Done = false;
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sf::Event event;
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@@ -27,7 +27,7 @@
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#include "button.hpp"
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#include "res_image.hpp"
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#include "prefs.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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short monsters_faces[190] = {
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0,1,2,3,4,5,6,7,8,9,
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@@ -22,7 +22,7 @@
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#include "prefs.hpp"
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#include "cursors.hpp"
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#include "render_image.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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#include <vector>
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using std::vector;
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@@ -20,7 +20,7 @@ const int TEXT_BUF_LEN = 70;
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#include "res_image.hpp"
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#include "res_font.hpp"
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#include "spell.hpp"
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#include "tools/enum_map.hpp"
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#include "enum_map.hpp"
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typedef struct {
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char line[50];
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