game: try again to resolve the problem of ghosts in special encounter...
This commit is contained in:
@@ -1140,21 +1140,21 @@ bool summon_monster(mon_num_t which,location where,short duration,eAttitude give
|
||||
}
|
||||
|
||||
void activate_monsters(short code,short /*attitude*/) {
|
||||
if(code == 0)
|
||||
if(code <= 0)
|
||||
return;
|
||||
for(short i = 0; i < univ.town->creatures.size(); i++)
|
||||
if(univ.town->creatures[i].spec_enc_code == code) {
|
||||
cTownperson& monst = univ.town->creatures[i];
|
||||
univ.town.monst.assign(i, monst, univ.scenario.get_monster(monst.number), univ.party.easy_mode, univ.difficulty_adjust());
|
||||
univ.town.monst[i].spec_enc_code = 0;
|
||||
univ.town.monst[i].active = 2;
|
||||
for(short i = 0; i < univ.town->creatures.size(); i++) {
|
||||
cTownperson& monst = univ.town->creatures[i];
|
||||
if(univ.town->creatures[i].number == 0 || univ.town->creatures[i].spec_enc_code != code) continue;
|
||||
univ.town.monst.assign(i, monst, univ.scenario.get_monster(monst.number), univ.party.easy_mode, univ.difficulty_adjust());
|
||||
univ.town.monst[i].spec_enc_code = 0;
|
||||
univ.town.monst[i].active = 2;
|
||||
|
||||
univ.town.monst[i].summon_time = 0;
|
||||
univ.town.monst[i].target = 6;
|
||||
univ.town.monst[i].summon_time = 0;
|
||||
univ.town.monst[i].target = 6;
|
||||
|
||||
univ.town.set_crate(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
|
||||
univ.town.set_barrel(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
|
||||
}
|
||||
univ.town.set_crate(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
|
||||
univ.town.set_barrel(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
|
||||
}
|
||||
}
|
||||
|
||||
mon_num_t get_summon_monster(short summon_class) {
|
||||
|
@@ -462,7 +462,7 @@ cTownperson::cTownperson() {
|
||||
time_flag = eMonstTime::ALWAYS;
|
||||
spec1 = -1;
|
||||
spec2 = -1;
|
||||
spec_enc_code = -1;
|
||||
spec_enc_code = 0;
|
||||
time_code = 0;
|
||||
monster_time = 0;
|
||||
personality = -1;
|
||||
|
Reference in New Issue
Block a user