game[special]: try to update correctly the party's status
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@@ -3126,7 +3126,7 @@ void affect_spec(const runtime_state& ctx) {
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if(spec.ex1b == 0)
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r1 = minmax(0,250,r1 + spec.ex1a);
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else r1 = minmax(0,250,r1 - spec.ex1a);
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univ.party.status[ePartyStatus::STEALTH] = r1;
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univ.party.status[ePartyStatus(spec.ex2a)] = r1;
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break;
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case eSpecType::AFFECT_TRAITS:
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if(pc_num >= 100) break;
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