Raise starting skill points from 60 to 65 for blank characters.
This means that a party of all blank characters has the same effective total skill points as the prefab party.
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@@ -250,7 +250,7 @@ points each of strength and dexterity and 4 points of intelligence, your luck dr
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and you lose this trait and any advantages it confers.</dd>
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</dl>
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<h3>Skills</h3>
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<p>A PC created from scratch gets 60 skill points. Skill points are a sort of money you
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<p>A PC created from scratch gets 65 skill points. Skill points are a sort of money you
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will spend on abilities.</p>
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<p>When you press the Skills button, you will see a window where you can increase and
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decrease this PCs skills. To spend skill points to increase an ability, press the '+'
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@@ -837,7 +837,7 @@ cPlayer::cPlayer(cParty& party) : party(party) {
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cur_sp = 0;
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max_sp = 0;
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experience = 0;
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skill_pts = 60;
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skill_pts = 65;
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level = 1;
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for(i = 0; i < 24; i++)
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items[i] = cItem();
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