Release build squashed
This commit is contained in:
147
.github/workflows/release.yml
vendored
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147
.github/workflows/release.yml
vendored
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@@ -0,0 +1,147 @@
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on:
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push:
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branches:
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- builds
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- builds2
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tags:
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- "v*.*.*"
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pull_request:
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branches:
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- builds
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jobs:
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release:
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env:
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BREW_PREFIX: ${{ matrix.os.name == 'macos' && matrix.os.version == '14' && 'arch -arm64' || ''}}
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MACOSX_DEPLOYMENT_TARGET: 10.15
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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PROD_MACOS_CERTIFICATE: '${{ secrets.PROD_MACOS_CERTIFICATE }}'
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PROD_MACOS_CERTIFICATE_PWD: '${{ secrets.PROD_MACOS_CERTIFICATE_PWD }}'
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PROD_MACOS_CERTIFICATE_NAME: '${{ secrets.PROD_MACOS_CERTIFICATE_NAME }}'
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PROD_MACOS_CI_KEYCHAIN_PWD: '${{ secrets.PROD_MACOS_CI_KEYCHAIN_PWD }}'
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PROD_MACOS_NOTARIZATION_APPLE_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_APPLE_ID }}'
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PROD_MACOS_NOTARIZATION_TEAM_ID: '${{ secrets.PROD_MACOS_NOTARIZATION_TEAM_ID }}'
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PROD_MACOS_NOTARIZATION_PWD: '${{ secrets.PROD_MACOS_NOTARIZATION_PWD }}'
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VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
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DEBUG_FLAG: ${{ matrix.configuration == 'Debug' && 'true' || 'false' }}
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BUILD_OS: ${{ matrix.os.name }}
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strategy:
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fail-fast: false
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matrix:
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os:
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- name: macos
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suffix: '-intel'
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version: 12
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scons-script: './.github/workflows/scripts/mac/scons-build.sh'
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path-separator: ':'
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- name: macos
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suffix: '-silicon'
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version: 14
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scons-script: './.github/workflows/scripts/mac/scons-build.sh'
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path-separator: ':'
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- name: ubuntu
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suffix: ''
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version: 22.04
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scons-script: scons
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path-separator: ':'
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- name: windows
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suffix: ''
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version: 2019
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scons-script: './.github/workflows/scripts/win/scons-build.bat'
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path-separator: ';'
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boost-version:
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- 1.85.0
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sfml-version:
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- 2.6.1
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configuration:
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- Release
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- Debug
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runs-on: '${{ matrix.os.name }}-${{ matrix.os.version }}'
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steps:
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- run: echo $DEBUG_FLAG
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- name: Export GitHub Actions cache environment variables
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uses: actions/github-script@v7
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with:
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script: "core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');"
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- name: checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: CMake zlib for linux
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run: cmake -S . -B build
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working-directory: deps/zlib
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: CMake zlib for windows
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run: cmake -S . -B build -D CMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded
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working-directory: deps/zlib
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if: ${{ matrix.os.name == 'windows' }}
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- name: Build zlib for linux
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run: make && sudo make install
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working-directory: deps/zlib/build
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: Build zlib for windows
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run: './.github/workflows/scripts/win/zlib-build.bat x64'
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if: ${{ matrix.os.name == 'windows' }}
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- name: Build Boost (fork)
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id: boost-fork
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uses: NQNStudios/build-boost@v1
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with:
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version: ${{ matrix.boost-version }}
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libraries: filesystem system
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platform: x64
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configuration: ${{ matrix.configuration }}
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static: ${{ matrix.os.name == 'windows' }}
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if: ${{ matrix.os.name == 'macos' }}
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- name: Build Boost
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id: boost
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uses: egor-tensin/build-boost@v1
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with:
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version: ${{ matrix.boost-version }}
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libraries: filesystem system
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platform: x64
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configuration: ${{ matrix.configuration }}
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static: ${{ matrix.os.name == 'windows' }}
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if: ${{ matrix.os.name != 'macos' }}
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- name: Build SFML
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id: sfml
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uses: NQNStudios/install-sfml@v1
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with:
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sfml: ${{ matrix.sfml-version }}
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config: ${{ matrix.configuration }}
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- name: Windows build dependencies
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run: 'vcpkg install libxml2 && pip install scons'
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if: ${{ matrix.os.name == 'windows' }}
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- name: Mac build dependencies
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run: brew install scons
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if: ${{ matrix.os.name == 'macos' }}
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- name: Linux build dependencies
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run: sudo apt-get update && sudo apt-get install scons libxml2-utils zenity
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: Install TGUI
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run: 'sudo ./.github/workflows/scripts/linux/install-tgui.sh'
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if: ${{ matrix.os.name == 'ubuntu' }}
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- name: Build
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run: '${{ matrix.os.scons-script }} INCLUDEPATH="${{ steps.boost.outputs.root }}${{ steps.boost-fork.outputs.root }}${{ matrix.os.path-separator }}${{steps.sfml.outputs.path}}/include" LIBPATH="${{ steps.boost.outputs.librarydir }}${{ steps.boost-fork.outputs.librarydir }}${{ matrix.os.path-separator }}${{steps.sfml.outputs.path}}/lib${{ matrix.os.path-separator }}/usr/local/lib" FRAMEWORKPATH="${{steps.sfml.outputs.path}}/lib" test=false debug=$DEBUG_FLAG'
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shell: bash
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- name: Codesign and notarize
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run: './.github/workflows/scripts/mac/sign-apps.sh'
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if: ${{ matrix.os.name == 'macos' }}
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- name: 'Tar files'
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run: 'tar -cvf cboe-${{ matrix.os.name }}${{matrix.os.suffix}}-${{ matrix.configuration }}.tar "Blades of Exile"'
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working-directory: '${{ github.workspace }}/build'
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- name: 'Upload Artifact'
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uses: actions/upload-artifact@v4
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with:
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name: cboe-${{ matrix.os.name }}${{matrix.os.suffix}}-${{ matrix.configuration }}
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path: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{matrix.os.suffix}}-${{ matrix.configuration }}.tar'
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- name: Github release
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uses: softprops/action-gh-release@v2
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with:
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files: '${{ github.workspace }}/build/cboe-${{ matrix.os.name }}${{matrix.os.suffix}}-${{ matrix.configuration }}.tar'
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if: ${{ startsWith(github.ref, 'refs/tags/') }}
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- name: 'Itch.io release'
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run: './.github/workflows/scripts/butler_push.sh'
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shell: bash
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if: ${{ startsWith(github.ref, 'refs/tags/') && matrix.configuration == 'Release' && matrix.os.name != 'macos' }}
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28
.github/workflows/scripts/butler_push.sh
vendored
Executable file
28
.github/workflows/scripts/butler_push.sh
vendored
Executable file
@@ -0,0 +1,28 @@
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#! /bin/bash
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butler_channel=""
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butler_exe=""
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release_dir=""
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if [ "$BUILD_OS" = "ubuntu" ]; then
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butler_channel=linux-amd64
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butler_exe=butler
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release_dir="linux"
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elif [ "$BUILD_OS" = "windows" ]; then
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butler_channel=windows-amd64
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butler_exe=butler.exe
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release_dir="windows"
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elif [ "$BUILD_OS" = "macos" ]; then
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butler_channel=darwin-amd64
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butler_exe=butler
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release_dir="macos"
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fi
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# -L follows redirects
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# -O specifies output name
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curl -L -o butler.zip https://broth.itch.ovh/butler/${butler_channel}/LATEST/archive/default
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unzip butler.zip
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# GNU unzip tends to not set the executable bit even though it's set in the .zip
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chmod +x ${butler_exe}
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# just a sanity check run (and also helpful in case you're sharing CI logs)
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./${butler_exe} -V
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./${butler_exe} push "build/Blades of Exile/" nqn/blades-of-exile:${butler_channel}
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64
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
64
.github/workflows/scripts/mac/sign-apps.sh
vendored
Executable file
@@ -0,0 +1,64 @@
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#! /bin/bash
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# CODE-SIGNING STEP
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# Original Source: https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/
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# Modified by NQNStudios
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# Turn our base64-encoded certificate back to a regular .p12 file
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echo $PROD_MACOS_CERTIFICATE | base64 --decode > certificate.p12
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# We need to create a new keychain, otherwise using the certificate will prompt
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# with a UI dialog asking for the certificate password, which we can't
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# use in a headless CI environment
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security create-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
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security default-keychain -s build.keychain
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security unlock-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
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security import certificate.p12 -k build.keychain -P "$PROD_MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
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security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
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sign() {
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APP_PATH="build/Blades of Exile/$1.app"
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# We finally codesign our app bundle, specifying the Hardened runtime option
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.dylib -v
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.framework -v
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH/Contents/Info.plist" -v
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/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH" -v
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# NOTARIZATION STEP
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# (same source)
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# Store the notarization credentials so that we can prevent a UI password dialog
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# from blocking the CI
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echo "Create keychain profile"
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xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD"
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# We can't notarize an app bundle directly, but we need to compress it as an archive.
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# Therefore, we create a zip file containing our app bundle, so that we can send it to the
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# notarization service
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echo "Creating temp notarization archive"
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ditto -c -k --keepParent "$APP_PATH" "notarization.zip"
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# Here we send the notarization request to the Apple's Notarization service, waiting for the result.
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# This typically takes a few seconds inside a CI environment, but it might take more depending on the App
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# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if
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# you're curious
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echo "Notarize app"
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xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
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# Finally, we need to "attach the staple" to our executable, which will allow our app to be
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# validated by macOS even when an internet connection is not available.
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echo "Attach staple"
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xcrun stapler staple "$APP_PATH"
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}
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sign "Blades of Exile"
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sign "BoE Scenario Editor"
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sign "BoE Character Editor"
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99
SConstruct
99
SConstruct
@@ -199,13 +199,15 @@ elif platform == "win32":
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vcpkg_other_libs = list(filter(path.exists, vcpkg_other_libs))
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vcpkg_other_bins = [path.join(d.get_abspath(), 'bin') for d in vcpkg_other_packages]
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vcpkg_other_bins = list(filter(path.exists, vcpkg_other_bins))
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include_paths=[path.join(vcpkg_installed, 'include')] + vcpkg_other_includes
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project_includes = []
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for (root, dirs, files) in os.walk('src'):
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project_includes.append(path.join(os.getcwd(), root))
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include_paths=project_includes
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env.Append(
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LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup',f'/MACHINE:X{arch_short}'],
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LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup',f'/MACHINE:X{arch_short}', '/VERBOSE', '/NODEFAULTLIB:libboost_filesystem-vc142-mt-x64-1_85.lib'],
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CXXFLAGS=['/EHsc','/MD','/FIglobal.hpp'],
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CPPPATH=include_paths,
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LIBPATH=[path.join(vcpkg_installed, 'lib')] + vcpkg_other_libs + vcpkg_other_bins,
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LIBPATH=[],
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LIBS=Split("""
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kernel32
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user32
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@@ -300,10 +302,6 @@ if not env.GetOption('clean'):
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print("There's a problem with your compiler!")
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Exit(1)
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if not conf.CheckLib('zlib' if (platform == "win32" and 'mingw' not in env["TOOLS"]) else 'z'):
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print('zlib must be installed!')
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Exit(1)
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def check_lib(lib, disp, suffixes=[], versions=[], msvc_versions=[]):
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if "mingw" in env["TOOLS"] and lib.startswith("sfml"):
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lib = "lib" + lib
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@@ -338,6 +336,8 @@ if not env.GetOption('clean'):
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boost_versions = ['-1_84'] # This is a bit of a hack. :(
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suffixes = ['-mt', f'-mt-x{env["bits"]}']
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zlib = 'zlib' if (platform == "win32" and 'mingw' not in env["TOOLS"]) else 'z'
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check_lib(zlib, 'zlib', [], [])
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check_header('boost/lexical_cast.hpp', 'Boost.LexicalCast')
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check_header('boost/optional.hpp', 'Boost.Optional')
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@@ -347,10 +347,11 @@ if not env.GetOption('clean'):
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check_header('boost/spirit/include/classic.hpp', 'Boost.Spirit.Classic')
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check_lib('boost_system', 'Boost.System', suffixes, boost_versions)
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check_lib('boost_filesystem', 'Boost.Filesystem', suffixes, boost_versions)
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check_lib('sfml-system', 'SFML-system')
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check_lib('sfml-window', 'SFML-window')
|
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check_lib('sfml-audio', 'SFML-audio')
|
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check_lib('sfml-graphics', 'SFML-graphics')
|
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sfml_suffixes = ['-d']
|
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check_lib('sfml-system', 'SFML-system', sfml_suffixes)
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check_lib('sfml-window', 'SFML-window', sfml_suffixes)
|
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check_lib('sfml-audio', 'SFML-audio', sfml_suffixes)
|
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check_lib('sfml-graphics', 'SFML-graphics', sfml_suffixes)
|
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|
||||
# Make sure Catch2 is cloned
|
||||
if not path.exists('deps/Catch2/README.md'):
|
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@@ -369,6 +370,7 @@ if not env.GetOption('clean'):
|
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if platform == 'posix':
|
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def check_tgui(conf, second_attempt=False):
|
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if conf.CheckLib('libtgui', language='C++'):
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bundled_libs.append('tgui')
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return conf
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else:
|
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if second_attempt:
|
||||
@@ -450,7 +452,31 @@ Export("data_dir")
|
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SConscript(["rsrc/SConscript", "doc/SConscript"])
|
||||
|
||||
# Bundle required frameworks and libraries
|
||||
|
||||
def handle_bundled_libs(extension, prefix=''):
|
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target_dirs = ["#build/Blades of Exile", "#build/test"]
|
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for lib in bundled_libs:
|
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for lpath in env['LIBPATH']:
|
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def check_path(src_file):
|
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_dir = os.path.dirname(src_file)
|
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print(f'checking {_dir} for {prefix}{lib}')
|
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try:
|
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print(os.listdir(_dir))
|
||||
except:
|
||||
pass
|
||||
if path.exists(src_file) and src_file != "/usr/lib/x86_64-linux-gnu/libz.so":
|
||||
for targ in target_dirs:
|
||||
for so in os.listdir(_dir):
|
||||
if os.path.basename(src_file) in so:
|
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print(f'found {path.join(_dir, so)}')
|
||||
env.Install(targ, path.join(_dir, so))
|
||||
return True
|
||||
return False
|
||||
if check_path(path.join(lpath, prefix + lib + extension)):
|
||||
break
|
||||
elif check_path(path.join(lpath.replace('lib', 'bin'), prefix + lib + extension)):
|
||||
break
|
||||
elif check_path(path.join(lpath, 'x86_64-linux-gnu', prefix + lib + extension)):
|
||||
break
|
||||
if platform == "darwin":
|
||||
app_targets = []
|
||||
if 'game' in targets:
|
||||
@@ -482,20 +508,7 @@ elif platform == "win32":
|
||||
brotlidec
|
||||
brotlicommon
|
||||
""")
|
||||
target_dirs = ["#build/Blades of Exile", "#build/test"]
|
||||
for lib in bundled_libs:
|
||||
for lpath in env['LIBPATH']:
|
||||
src_file = path.join(lpath, lib + ".dll")
|
||||
if path.exists(src_file):
|
||||
for targ in target_dirs:
|
||||
env.Install(targ, src_file)
|
||||
break
|
||||
elif 'lib' in lpath:
|
||||
src_file = path.join(lpath.replace('lib', 'bin'), lib + ".dll")
|
||||
if path.exists(src_file):
|
||||
for targ in target_dirs:
|
||||
env.Install(targ, src_file)
|
||||
break
|
||||
handle_bundled_libs(".dll")
|
||||
# Extra: Microsoft redistributable libraries installer
|
||||
if 'msvc' in env["TOOLS"]:
|
||||
if path.exists("deps/VCRedistInstall.exe"):
|
||||
@@ -503,11 +516,41 @@ elif platform == "win32":
|
||||
else:
|
||||
print("WARNING: Cannot find installer for the MSVC redistributable libraries for your version of Visual Studio.")
|
||||
print("Please download it from Microsoft's website and place it at:")
|
||||
print(" deps/VCRedistInstall.exe")
|
||||
print(" deps/VCRedistInstall.exe")
|
||||
# Create it so its lack doesn't cause makensis to break
|
||||
# (Because the installer is an optional component.)
|
||||
os.makedirs("build/Blades of Exile", exist_ok=True)
|
||||
open("build/Blades of Exile/VCRedistInstall.exe", 'w').close()
|
||||
elif platform == "posix":
|
||||
targets = [
|
||||
"Blades of Exile",
|
||||
"BoE Character Editor",
|
||||
"BoE Scenario Editor",
|
||||
]
|
||||
def patchelf():
|
||||
to_patch = targets + [so for so in os.listdir("build/Blades of Exile") if '.so' in so]
|
||||
for targ in to_patch:
|
||||
subprocess.call(['patchelf', '--set-rpath', '.', targ], cwd='build/Blades of Exile')
|
||||
atexit.register(patchelf)
|
||||
bundled_libs += Split("""
|
||||
GL
|
||||
X11
|
||||
stdc++
|
||||
Xrandr
|
||||
Xcursor
|
||||
udev
|
||||
openal
|
||||
vorbisenc
|
||||
vorbisfile
|
||||
vorbis
|
||||
ogg
|
||||
FLAC
|
||||
freetype
|
||||
GLdispatch
|
||||
GLX
|
||||
xcb
|
||||
""")
|
||||
handle_bundled_libs(".so", "lib")
|
||||
|
||||
if env["package"]:
|
||||
if platform == "darwin":
|
||||
|
Reference in New Issue
Block a user