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oboe/.github/workflows/scripts/mac/sign-apps.sh

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#! /bin/bash
# CODE-SIGNING STEP
# Original Source: https://federicoterzi.com/blog/automatic-code-signing-and-notarization-for-macos-apps-using-github-actions/
# Modified by NQNStudios
# Turn our base64-encoded certificate back to a regular .p12 file
echo $PROD_MACOS_CERTIFICATE | base64 --decode > certificate.p12
# We need to create a new keychain, otherwise using the certificate will prompt
# with a UI dialog asking for the certificate password, which we can't
# use in a headless CI environment
security create-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
security import certificate.p12 -k build.keychain -P "$PROD_MACOS_CERTIFICATE_PWD" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$PROD_MACOS_CI_KEYCHAIN_PWD" build.keychain
sign() {
APP_PATH="build/Blades of Exile/$1.app"
# We finally codesign our app bundle, specifying the Hardened runtime option
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.dylib -v
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH"/Contents/Frameworks/*.framework -v
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH/Contents/Info.plist" -v
/usr/bin/codesign --force -s "$PROD_MACOS_CERTIFICATE_NAME" --options runtime "$APP_PATH" -v
# NOTARIZATION STEP
# (same source)
# Store the notarization credentials so that we can prevent a UI password dialog
# from blocking the CI
echo "Create keychain profile"
xcrun notarytool store-credentials "notarytool-profile" --apple-id "$PROD_MACOS_NOTARIZATION_APPLE_ID" --team-id "$PROD_MACOS_NOTARIZATION_TEAM_ID" --password "$PROD_MACOS_NOTARIZATION_PWD"
# We can't notarize an app bundle directly, but we need to compress it as an archive.
# Therefore, we create a zip file containing our app bundle, so that we can send it to the
# notarization service
echo "Creating temp notarization archive"
ditto -c -k --keepParent "$APP_PATH" "notarization.zip"
# Here we send the notarization request to the Apple's Notarization service, waiting for the result.
# This typically takes a few seconds inside a CI environment, but it might take more depending on the App
# characteristics. Visit the Notarization docs for more information and strategies on how to optimize it if
# you're curious
echo "Notarize app"
xcrun notarytool submit "notarization.zip" --keychain-profile "notarytool-profile" --wait
# Finally, we need to "attach the staple" to our executable, which will allow our app to be
# validated by macOS even when an internet connection is not available.
echo "Attach staple"
xcrun stapler staple "$APP_PATH"
}
sign "Blades of Exile"
sign "BoE Scenario Editor"
sign "BoE Character Editor"