Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working - Set many flags now sets the entire row of 50 flags - Division node now accepts either SDF to be null - New mode for append item to buffer - adds the item's "interesting string" rather than its name - Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed - Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses. - Fix some typos in special node information for the editor
This commit is contained in:
@@ -11,7 +11,7 @@ Town event timer triggered
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Scenario event timer triggered
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Special node timer triggered
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Killed a monster
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Entetred outdoor combat
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Entered outdoor combat
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Fled outdoor encounter
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Won outdoor encounter
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Targetung spell
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@@ -297,7 +297,7 @@ Unused
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Amount (0 .. 10)
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0 - increase, 1 - decrease
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Unused
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Statistic to adjust (0..21)
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Statistic to adjust (0..20)
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Unused
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Unused
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Special to Jump To
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@@ -311,7 +311,7 @@ Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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1 - remove, 0 - give
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Unused
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Unused
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Unused
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@@ -327,7 +327,7 @@ Unused
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Unused
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Unused
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Which Spell (0 .. 61)
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0 - remove, 1 - give
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1 - remove, 0 - give
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Unused
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Unused
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Unused
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@@ -391,11 +391,11 @@ Unused
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Unused
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Unused
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Amount (0 .. 250)
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0 - increase, 1 - decrease
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Unused
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Which effect (0 .. 3)
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Create New PC
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@@ -383,19 +383,19 @@ Unused
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Special to Jump To
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--------------------
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Display Picture
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sdf1
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sdf2
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Unused
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Unused
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Picture title string
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msg2
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msg3
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pic
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pt
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Unused
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Unused
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Unused
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Unused
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Number of large (full-sheet) pic to display
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ex1b
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ex1c
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ex2a
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ex2b
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ex2c
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Unused
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Unused
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Have a Rest
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@@ -472,26 +472,26 @@ Unused
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Unused
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Campaign Flag Part A (0..24)
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Campaign Flag Part B (0..24)
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ex1c
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Unused
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0 - Set Campaign Flag, 1 - Retrieve Flag
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ex2b
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ex2c
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Unused
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Unused
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Special to Jump To
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--------------------
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Debug Print Numbers
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Stuff Done Flag Part A
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Stuff Done Flag Part B
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msg1
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msg2
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msg3
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Unused
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Unused
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Unused
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0 - SDF, 1 - extra1 values, 2 - monster hp/mp
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pt
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Unused
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Number of monster, or value to print
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Value to print (could be a pointer)
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Value to print (could be a pointer)
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ex2a
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ex2b
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ex2c
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Unused
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Unused
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Unused
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Special to Jump To
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--------------------
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Multiplication
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@@ -1,3 +1,4 @@
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Random Trap (out of next 4)
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Knife Trap
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Poison Dart
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Poison Gas (affects whole party)
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