- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working - Set many flags now sets the entire row of 50 flags - Division node now accepts either SDF to be null - New mode for append item to buffer - adds the item's "interesting string" rather than its name - Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed - Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses. - Fix some typos in special node information for the editor
24 lines
494 B
Plaintext
24 lines
494 B
Plaintext
Moving (Outdoors)
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Moving (Town)
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Moving (Combat)
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Looking (Outdoors)
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Looking (Town/Combat)
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Entering town
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Leaving town
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Talking
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Using special item
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Town event timer triggered
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Scenario event timer triggered
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Special node timer triggered
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Killed a monster
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Entered outdoor combat
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Fled outdoor encounter
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Won outdoor encounter
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Targetung spell
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Using space
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Seeing a monster for the first time
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Monster using special ability
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Attacking at melee
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Being attacked at melee
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Attacking at range
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Being attacked at range |