Files
oboe/rsrc/strings/special-contexts.txt
Celtic Minstrel 7a59776189 Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working
- Set many flags now sets the entire row of 50 flags
- Division node now accepts either SDF to be null
- New mode for append item to buffer - adds the item's "interesting string" rather than its name
- Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed
- Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses.
- Fix some typos in special node information for the editor
2015-01-29 22:48:42 -05:00

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Moving (Outdoors)
Moving (Town)
Moving (Combat)
Looking (Outdoors)
Looking (Town/Combat)
Entering town
Leaving town
Talking
Using special item
Town event timer triggered
Scenario event timer triggered
Special node timer triggered
Killed a monster
Entered outdoor combat
Fled outdoor encounter
Won outdoor encounter
Targetung spell
Using space
Seeing a monster for the first time
Monster using special ability
Attacking at melee
Being attacked at melee
Attacking at range
Being attacked at range