Files
oboe/rsrc/strings/specials-text-affect.txt
Celtic Minstrel 7a59776189 Various special node fixes/tweaks
- Fix secret passage nodes (CANT_ENTER with ex1a = 0, ex2a = 1) not working
- Set many flags now sets the entire row of 50 flags
- Division node now accepts either SDF to be null
- New mode for append item to buffer - adds the item's "interesting string" rather than its name
- Affect mage/priest spell inverted the meaning of ex1b relative to other affect nodes; this has been fixed
- Fix affect party status being confused about which fields mean what (the implementation had one idea, and the porting of old scenarios had a different idea, and the scenario editor had yet a different idea). In addition, it now allows removing the statuses.
- Fix some typos in special node information for the editor
2015-01-29 22:48:42 -05:00

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Select a target
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First part of message
Second part of message
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0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space
Special if Cancel button pressed
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0 - player choice, 1 - random, 2 - specific
0..6 - PC, 100+ - monster (if above = 2)
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Do Damage
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First part of message
Second part of message
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Number of dice
Number of 'sides' on dice
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Amount of extra damage
Type of damage (0..8)
Sound to play
Special to Jump To
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Affect Health
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Spell Points
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First part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Experience
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First part of message
Second part of message
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Amount (0 .. 100)
0 - raise, 1 - lower
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Special to Jump To
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Affect Skill Points
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First part of message
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Amount (0 .. 10)
0 - raise, 1 - lower
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Special to Jump To
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Kill/Raise Dead
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First part of message
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0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
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Special to Jump To
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Affect Status Effect
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First part of message
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Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect (0 .. 13)
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Special to Jump To
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Affect Traits
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First part of message
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Which trait
0 - give, 1 - take
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Special to Jump To
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Affect Action Points
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First part of message
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How many AP
0 - give, 1 = take
extra 1c
extra 2a
extra 2b
extra 2c
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Affect Name
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First part of message
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New name
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Special to Jump To
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Special to Jump To
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Affect Statistic
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First part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
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Statistic to adjust (0..20)
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Special to Jump To
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Give Mage Spell
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First part of message
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Which Spell (0 .. 61)
1 - remove, 0 - give
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Special to Jump To
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Give Priest Spell
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First part of message
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Which Spell (0 .. 61)
1 - remove, 0 - give
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Special to Jump To
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Affect Gold
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First part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Affect Food
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First part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Affect Alchemy
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First part of message
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Which Recipe (0 .. 19)
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Affect Party Status Effect
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First part of message
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Amount (0 .. 250)
0 - increase, 1 - decrease
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Which effect (0 .. 3)
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Special to Jump To
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Create New PC
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First part of message
Second part of message
PC name
Which graphic
Special to call if no room
PC health
PC spell points
PC race
PC strength
PC dexterity
PC intelligence
Special to Jump To
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