Select a target Unused Unused First part of message Second part of message Unused Unused Unused 0 - only living, 1 - any, 2 - all, 3 - dead, 4 - inv. space Special if Cancel button pressed Unused 0 - player choice, 1 - random, 2 - specific 0..6 - PC, 100+ - monster (if above = 2) Unused Special to Jump To -------------------- Do Damage Unused Unused First part of message Second part of message Unused Unused Unused Number of dice Number of 'sides' on dice Unused Amount of extra damage Type of damage (0..8) Sound to play Special to Jump To -------------------- Affect Health Unused Unused First part of message Second part of message Unused Unused Unused Amount 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To -------------------- Affect Spell Points Unused Unused First part of message Second part of message Unused Unused Unused Amount 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To -------------------- Affect Experience Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 100) 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To -------------------- Affect Skill Points Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 10) 0 - raise, 1 - lower Unused Unused Unused Unused Special to Jump To -------------------- Kill/Raise Dead Unused Unused First part of message Second part of message Unused Unused Unused 0 - dead, 1 - dust, 2- stoned 0 - raise dead, 1 - hurt Unused Unused Unused Unused Special to Jump To -------------------- Affect Status Effect Unused Unused First part of message Second part of message Unused Unused Unused Amount (usually 0 .. 8) 0 - help, 1 - harm Which effect (0 .. 13) Unused Unused Unused Special to Jump To -------------------- Affect Traits Unused Unused First part of message Second part of message Unused Unused Unused Which trait 0 - give, 1 - take Unused Unused Unused Unused Special to Jump To -------------------- Affect Action Points Unused Unused First part of message Second part of message Unused Unused Unused How many AP 0 - give, 1 = take extra 1c extra 2a extra 2b extra 2c Special to Jump To -------------------- Affect Name Unused Unused First part of message Second part of message New name Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Unused Node Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Unused Special to Jump To -------------------- Affect Statistic Unused Unused First part of message Second part of message Unused Chance of changing (0 - 100) Unused Amount (0 .. 10) 0 - increase, 1 - decrease Unused Statistic to adjust (0..20) Unused Unused Special to Jump To -------------------- Give Mage Spell Unused Unused First part of message Second part of message Unused Unused Unused Which Spell (0 .. 61) 1 - remove, 0 - give Unused Unused Unused Unused Special to Jump To -------------------- Give Priest Spell Unused Unused First part of message Second part of message Unused Unused Unused Which Spell (0 .. 61) 1 - remove, 0 - give Unused Unused Unused Unused Special to Jump To -------------------- Affect Gold Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 25000) 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To -------------------- Affect Food Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 25000) 0 - increase, 1 - decrease Unused Unused Unused Unused Special to Jump To -------------------- Affect Alchemy Unused Unused First part of message Second part of message Unused Unused Unused Which Recipe (0 .. 19) Unused Unused Unused Unused Unused Special to Jump To -------------------- Affect Party Status Effect Unused Unused First part of message Second part of message Unused Unused Unused Amount (0 .. 250) 0 - increase, 1 - decrease Unused Which effect (0 .. 3) Unused Unused Special to Jump To -------------------- Create New PC Unused Unused First part of message Second part of message PC name Which graphic Special to call if no room PC health PC spell points PC race PC strength PC dexterity PC intelligence Special to Jump To --------------------