WIP implementation note
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@@ -63,6 +63,7 @@ public:
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aDrawTerrain(std::string name, stroke_ter_changes_t stroke_changes) :
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cTerrainAction(name, stroke_changes.begin()->first), // Use arbitrary changed tile as site of change
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changes(stroke_changes) {}
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// TODO store another boost::optional action that happens at the same as placing town entrance, sign
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bool undo_me() override;
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bool redo_me() override;
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private:
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