fix ashes appearing for divine thump
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@@ -3987,7 +3987,8 @@ bool monst_cast_priest(cCreature *caster,short targ) {
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if(r1 > 29) r1 = 29;
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start_missile_anim();
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place_spell_pattern(radius2,target,eDamageType::MAGIC,r1,7 );
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ashes_loc = target;
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// Note: This used to place ashes on the target square, but the spell description
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// doesn't describe fire or combustion, only force.
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break;
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default:
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add_string_to_buf(" Error: Priest spell " + (*spell).name() + " not implemented for monsters.", 4);
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