diff --git a/src/game/boe.combat.cpp b/src/game/boe.combat.cpp index b8f511699..d62e1881d 100644 --- a/src/game/boe.combat.cpp +++ b/src/game/boe.combat.cpp @@ -3987,7 +3987,8 @@ bool monst_cast_priest(cCreature *caster,short targ) { if(r1 > 29) r1 = 29; start_missile_anim(); place_spell_pattern(radius2,target,eDamageType::MAGIC,r1,7 ); - ashes_loc = target; + // Note: This used to place ashes on the target square, but the spell description + // doesn't describe fire or combustion, only force. break; default: add_string_to_buf(" Error: Priest spell " + (*spell).name() + " not implemented for monsters.", 4);