Fix looking not working properly in combat mode
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@@ -1011,7 +1011,7 @@ bool handle_action(sf::Event event) {
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case MODE_COMBAT: case MODE_SPELL_TARGET: case MODE_FIRING: case MODE_THROWING:
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case MODE_FANCY_TARGET: case MODE_DROP_COMBAT: case MODE_LOOK_COMBAT:
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cur_loc = (overall_mode < MODE_COMBAT) ? center : univ.party[current_pc].combat_pos;
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cur_loc = center;
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for(int i = 0; i < 9; i++)
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if(the_point.in(combat_buttons[i])) {
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button_hit = i;
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