From 672b416644e1c97c3f7646675af9416586a5bcde Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Mon, 26 Jan 2015 21:51:05 -0500 Subject: [PATCH] Fix looking not working properly in combat mode --- src/boe.actions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/boe.actions.cpp b/src/boe.actions.cpp index 20d83301..3e23b665 100644 --- a/src/boe.actions.cpp +++ b/src/boe.actions.cpp @@ -1011,7 +1011,7 @@ bool handle_action(sf::Event event) { case MODE_COMBAT: case MODE_SPELL_TARGET: case MODE_FIRING: case MODE_THROWING: case MODE_FANCY_TARGET: case MODE_DROP_COMBAT: case MODE_LOOK_COMBAT: - cur_loc = (overall_mode < MODE_COMBAT) ? center : univ.party[current_pc].combat_pos; + cur_loc = center; for(int i = 0; i < 9; i++) if(the_point.in(combat_buttons[i])) { button_hit = i;