Implement a quest system and job board

- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
This commit is contained in:
2015-02-01 01:30:15 -05:00
parent db627e54a8
commit 4efcb08932
35 changed files with 714 additions and 52 deletions

View File

@@ -5,7 +5,7 @@ Looking (Outdoors)
Looking (Town/Combat)
Entering town
Leaving town
Talking
In conversation
Using special item
Town event timer triggered
Scenario event timer triggered
@@ -21,4 +21,5 @@ Monster using special ability
Attacking at melee
Being attacked at melee
Attacking at range
Being attacked at range
Being attacked at range
Initiating conversation