- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
Classic Blades of Exile
This project hosts the source code to the classic RPG creator Blades of Exile after it was released by Spiderweb Software under GPLv2. It is a svn-git transfer from the Google Code Project; all issues and trunk code has been ported.
The primary purpose of this project is to provide bug fixes to Blades of Exile so that it can compile and run on modern operating systems. The secondary purpose is to generalize and extend its functionality while maintaining backwards compatibility.
If you would like to be added to this project contact Sylae or one of the other people on the owners list. This is an open project, with no strong prerequisites for getting commit access. With that in mind, please be careful of what you check into the repository. Please do not commit any binaries, junk files, or anything that doesn't compile.
The Win32/ directory should be considered "frozen" from this point on. Apart from minor bugfixes, it should not be altered. The src/ directory is to be the official codebase now. As of the time of this writing, it has a few major issues on Windows which are being worked on.
Helpful Links
- Jenkins Server - Runs a build after every push
- [BoE Forum at Spiderweb Software](http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades- of-exile/)
- Original Game Source - Where it all began. Warning: Terrifying code.
- Ormus's Code - The basis for most, if not all, of the Win32 work.
- Experimental Builds - will be put up whenever Celtic Minstrel feels like it.
- Blades File Dump - A spot to quickly add project files; mostly contains older binaries from the Google Code page.