Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
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rsrc/dialogs/quest-info.xml
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rsrc/dialogs/quest-info.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='done' debug='true'>
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<pict type='dlog' num='21' top='8' left='8'/>
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<text name='name' framed='true' top='9' left='55' width='257' height='19'/>
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<text name='descr' framed='true' top='39' left='55' width='257' height='87'/>
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<text top='136' left='55' width='80' height='16'>Received on:</text>
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<text name='start' framed='true' top='136' left='140' width='100' height='16'/>
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<text top='156' left='55' width='80' height='16'>Deadline:</text>
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<text name='chop' framed='true' top='156' left='140' width='100' height='16'/>
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<text top='176' left='55' width='80' height='16'>Pay:</text>
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<text name='pay' framed='true' top='176' left='140' width='100' height='16'/>
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<button name='done' type='done' top='208' left='251'/>
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</dialog>
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