Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE - Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests - Talking to a monster (even a hostile one) can now trigger an arbitrary special node Dialog engine: - LED's now support wrapped labels
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@@ -129,6 +129,15 @@
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<sector-start x="20" y="20"/>
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<!-- Definitions of special items, if any -->
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<specials/>
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<!-- Define quests here -->
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<quest start-with='false'>
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<!-- Quests can have a deadline, and an event that waives the deadline -->
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<deadline relative='true' waive-if='5'>12</deadline>
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<!-- Quests can have an automatic reward -->
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<reward xp='12000' gold='250'/>
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<name>Sample Quest</name>
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<description>Your mission, if you choose to accept it, is...!!??</description>
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</quest>
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</game>
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<editor>
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