Implement a quest system and job board

- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
This commit is contained in:
2015-02-01 01:30:15 -05:00
parent db627e54a8
commit 4efcb08932
35 changed files with 714 additions and 52 deletions

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@@ -129,6 +129,15 @@
<sector-start x="20" y="20"/>
<!-- Definitions of special items, if any -->
<specials/>
<!-- Define quests here -->
<quest start-with='false'>
<!-- Quests can have a deadline, and an event that waives the deadline -->
<deadline relative='true' waive-if='5'>12</deadline>
<!-- Quests can have an automatic reward -->
<reward xp='12000' gold='250'/>
<name>Sample Quest</name>
<description>Your mission, if you choose to accept it, is...!!??</description>
</quest>
</game>
<editor>