remove duplicates of Drizzt scenarios
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The Brotherhood Of The Hand
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by Chris "Drizzt" Risberg
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risberg@aol.com
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members.aol.com/risberg/blades
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A Blades of Exile Scenario
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v1.4.0
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The Brotherhood Of The Hand
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Written by Chris "Drizzt" Risberg
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The Brotherhood Of The Hand is designed for high level parties,
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and is rated R.
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Many thanks to the beta testers for this scenario: Ruediger and Jayne, and much
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additional feedback from Skyle for this release. It escapes me why I forgot to thank
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Jayne and Ruediger in the previous outland.txt files, but they are finally properly
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noted here with this release. Many apologies.
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Graphics (once again) freely borrowed from:
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Dark Elf (Drizzt) - Aceron
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Arch Warlock (Kamil), Axe Champion (Samuel), Golden Knight, Juggler,
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Menion (Stranger) - Relhan
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Sage (Messenger) - Drk Draxis
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Royal Soldier (Captain Miller), Royal Guard, Red Guard, Shadow Dragon - Tim Farland
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Jelly Cube - Luz Piazuelo
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Spirit, Lich dialogues - Motrax
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Warrior dialogue (Camteron) - Fiend's BoE Page
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These authors have given much to the Blades community by offering their work for
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use by others. Thank you! All other graphics were modified by me, or taken from
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public domain pictures.
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The version of this scenario that you have may not be the latest! Check the web site
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at http://members.aol.com/risberg/blades and verify that you have the most up to date
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release.
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General Hints:
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The Brotherhood Of The Hand is not a very long scenario, and can be completed with very
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little problem solving and only a few larger battles. I have tried to make the main
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emphasis on the story, and have put as little as possible in the way of its telling.
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Those of you who have played my first scenario The Forsaken will recognize names and
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references to events that occured in it. It is not required that you completed The
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Forsaken to play this scenario, although I recommend it. Some things will make a
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bit more sense.
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To fully uncover all of the events in this scenario, however, will require a bit more
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effort than required to just complete it. There are some difficult and (I think)
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rather unique puzzles. Feel free to email me or post to one of the BoE message
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boards for hints. Links to these message boards can be found on my Blades web page.
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I'd love to hear your comments on this scenario! Please email me, good or bad.
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Thanks for trying The Brotherhood Of The Hand. I hope you enjoy it.
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Version History:
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v1.0.0 - Began work around 11/21/99.
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Released for beta testing 3/3/00.
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v1.1.0 - Bunch of changes made. Released 3/20/00.
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v1.2.0 - Some minor changes, fixed portcullis bug, and nasty bug where if any Jugglers
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were killed, the ring was unavailable. Thanks to Caligula for his input and
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relaying of comments from the message boards. Released 6/04/00.
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v1.3.0 - One very minor bug fix not really worth its own version.
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Released anyway 9/29/00.
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v1.4.0 - Some changes as recommended by Skyle. Among other things, the trainer .exs
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was enhanced with additional items and alchemy ingredients, and identification
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and training were added, as training was conspicuously absent after Fort Dulak,
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and identification was never available. Released 9/3/01.
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Credits and general hints for "The Forsaken"
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by Chris "Drizzt" Risberg
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risberg@aol.com
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A Blades of Exile Scenario
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v1.5.0
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The Forsaken
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Written by Chris "Drizzt" Risberg
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The Forsaken is designed for medium level parties, and is rated PG-13.
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Testers: Skyle http://members.xoom.com/_XOOM/Skyle/Blades/Index.htm
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Alcritas http://homes.arealcity.com/Alcritas/index.html
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Both of these are excellent Blades pages, probably the two best.
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Graphics freely borrowed from:
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Tim Farland - Animated Fireplace, Nocturn (purple drake), Pyrog (red bad guy),
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and Townswoman graphic
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Tim has (I think) the best original BoE artwork I've seen. Check his website at
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http://tripod.members.com/~Huitzil/BOE/
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Draxis - Dark Warrior, The Lorax, Skeleton (Glauri)
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I made some very minor modifications to Draxis' Dracolich to create the Lorax, and
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shrunk it to make the smaller version.
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Gil-Glorion - Sword Rack, Archer's Target
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Jon Richards - Surface Waterfall
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Paul Henderson - Grey Tower, Dark Mage
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Many thanks for their talent, which is much greater than mine. All other graphics
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were modified by me from existing BoE graphics or public domain pictures.
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Forsaken trainer modified from the High Level Party Maker by Tarl Roger Kudrick.
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The Forsaken is a Blades Of Exile scenario which attempts to be faithful to the
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world of Exile, but also tries to tell a new story. This scenario is designed for
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medium level parties, but is rated at very high to avoid the HP doubling thing.
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Use the trainer that is included if you don't have an appropriate party, but an
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experienced Exile player should be able to win with a new party.
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Most of what you have to do should be fairly obvious, but if you get stuck,
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here are some hints:
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Things generally happen in a linear fashion, so complete the mission you were
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sent on! There are usually pretty clear suggestions on what you need to do next.
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There are a few side quests that have nothing to do with the main story, so if it
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doesn't fit directly into the plot, it doesn't need to be completed.
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There is no real time limit, so slow down and enjoy the scenery. Some things will
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change in the beginning, depending on how fast you do the first few quests, but no
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matter what happens the game can completed.
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There is a great deal of conversation in this scenario, some of it quite important
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to your missions. I have tried to make the appropriate player response as obvious
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and logical as possible, usually by keying on the last or one of the last long words.
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This is not always the case, however, and some NPCs respond to words in the middle
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of their dialogue. A few NPCs even respond to words other than those in their
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dialogue, although these are never necessary to complete the scenario. Hints to
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these responses are found somewhere else.
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You'll quickly find The Spine is a nasty place. I wouldn't suggest going in there
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unless you have a reason to, or have something to help you through.
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Can't find that last bean pet? Any other questions? Post them to the BoE message
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boards! find them at
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Aceron's Board
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http://www.insidetheweb.com/messageboard/mbs.cgi?acct=mb23194&GOTO=Go+To+Thread&TL=924146326&TPP=25
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OR
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Alcritas' Board
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http://www.dencity.com/forums/forums.asp?username=Alcritas
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Email me a question at risberg@aol.com
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Thanks again for playing. It took me more than a year to finish this beast, so I'd
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love to hear what you think of it. Email me your comments, good or bad. Enjoy!
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Version History:
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1.0.0 - Began work on the scenario around 9/1/98
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Sent out for initial beta testing on 8/4/99
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1.1.0 - MANY changes made, last few towns finished on 9/18/99
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Finished testing and posted on web page 10/7/99.
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1.2.0 - Fixed a bunch of minor bugs, added a bit of dialogue text.
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Thanks to Jamie Clark and Ben Frank for their input.
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Sent to 2nd scenario design contest and Spiderweb.
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Posted on 10/23/99
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1.3.0 - Fixed a few minor things, and a not so minor bug with the thief in the
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inn of Keptus. If you left town right after leaving the inn, he wouldn't
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show up again. Thanks to Andrew Barton for pointing this out (someone
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else mentioned this to me before, but I didn't look hard enough. Sorry.)
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Posted 11/19/99
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1.4.0 - Oops. Found a major bug where Gwennyth would not appear in the Spine
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to join the party, and as a result the game was not winnable. Thanks to
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Rudiger for helping me find this.
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Posted 12/5/99.
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1.5.0 - Fixed a few more minor bugs, including (finally!) that pesky warehouse
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bug. More thanks to Andrew Barton, who has been a great help in
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finding lots of little details to polish this scenario. Many thanks!
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Posted 3/20/00.
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Credits for
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Shadow Of The Stranger
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A Blades Of Exile Scenario
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By Chris Risberg
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Version 1.3.0
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risberg@aol.com
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http://members.aol.com/risberg/blades/
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This version of the scenario you have might not be the most up to date! Check out
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the web site above for the latest information.
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It's finally done. The story that I began over three years ago with The Forsaken,
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and continued with The Brotherhood Of The Hand, has finally reached its conclusion in
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this scenario. It is not required that you have completed these two scenarios, but I
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strongly recommend it.
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Thanks are due to the many people who helped make this possible:
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My beta testers Skyle, Morgan, Bob the Impaler, Terrors Martyr, and Big Words. They
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all contributed to get rid of many bugs, some quite nasty, that would have otherwise
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escaped my detection. Skyle in particular offered a tremendous amount of feedback
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and testing that greatly improved this scenario. Thanks to all!
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This scenario was developed using Skyle's Alternative Bladbase 1.30, which is a
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much-improved version of the Bladbase file that comes with the program. Skyle has
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fixed many bugs, tweaked some things, added and changed many monsters and items,
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creating a solid foundation on which to create scenarios. I recommend it to every
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designer.
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The artists who offer their work to the Blades community, whose graphics I have
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eagerly used:
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Aceron - Drizzt, Gwennyth (cloaked), Goe-Maethen (both), various shields and swords,
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lightning, dialogues Mages, Stairway, City, Message, Burning City, Desert
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Relhan - Stranger (both), Fog, Gravekeeper, Samuel, Drake spirit, Drake skeletons
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Simmic - Grate (dialogue and terrain), dialogue Skeleton
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Luz Piazuelo - Jelly cube, stairways, Soulless, Gravestone (rounded top),
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City, dialogue Night Battle
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Fiend's BoE page - dialogues Camteron, Gwennyth, Goe-Maethen, Red Hooded Man, Wizard
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Tim Farland - Gwennyth dialogue, Fireplace, Royal Guard, Royal Soldier, Fell Drake,
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Gwennyth (in black), Ice Dragon, Elite Guard, Empire Warrior
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DRK DRAXIS - Wooden floor set, Wooden wall set, Desert terrain
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Andrew Smith - Ice wall
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Paul Henderson and Tony Jordan - Ice floors
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Justifier - Bat
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Camillia Kantola - Desert colossus
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I also must thank again Jayne Holt and Ruediger, who offered much input for
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Brotherhood, and were thanked within the scenario, yet I inexplicably left them out
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of the Readme file. Many apologies.
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Evan Williams wrote a good article about the Word Of Recall spell that was the
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inspiration for a certain cube-shaped item in this scenario. The article can be found
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on Spiderweb Software's Articles and Answers page, and also at the Scenario Design
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Resource, found at my web page.
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Lew Titterton wrote an article about replacing terrain with items, and I happily did
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just that with rugs, plants, and a few other things. This was a nice touch and something
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I will do in future scenarios, as well. His article can be found at the Lyceum.
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Alcritas first implemented The Way Out special item in one of his scenarios, and he
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also deserves credit for other minor inspirations here and there. There is a link to
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his Blades page on my website.
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Scenario History:
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Began work 6/2000 - released v0.0.9 for beta testing on 9/19/01
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v1.0.0 - Many changes, released 11/01/01.
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v1.1.0 - Several bug fixes and minor changes. Finished bean pet quests and cemetary.
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Released 12/10/01.
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v1.2.0 - More rather minor bugs fixed, updated help file with info about item loss
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and monsters in the walls. Thanks to Janus and The Creator for their input.
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Released 2/26/02.
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v1.3.0 - Yet more bugs fixed, added some alchemy ingredients previously not found in
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the scenario. Thanks to (who else?) Andrew Barton for his help and input.
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Released 9/18/02.
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Help file for
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Shadow Of The Stranger
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A Blades Of Exile Scenario
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By Chris Risberg
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Version 1.3.0
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risberg@aol.com
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http://members.aol.com/risberg/blades/
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|
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This version of the scenario you have might not be the most up to date! Check out the
|
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web site above for the latest information.
|
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Shadow Of The Stranger is designed for High level parties, and rated PG. I have used
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a standard six person party with levels ranging from 25 to the high 30's. Despite my
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aversion to fighting, there are some rather difficult battles that must be completed,
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so a strong party is helpful. Level 20 is a good minimum.
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I also recommend that at least one party member can use 7th level priest spells, and
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has a reasonable amout of spell points. This is not required until the end of the
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scenario, and without it options available to the player at times may be limited.
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A certain 5th level priest spell may also make things easier at a certain point,
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as well.
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Alchemy skill is also very helpful. One might even say it is required at a certain
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point, although there is a rather dubious way around this, that is offered to the
|
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alchemaically-challenged. This might be a good time to reconsider any bias you
|
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might have against alchemy. You have been warned.
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Special Stuff:
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There are a few things unique to this scenario that you should be aware of.
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There is a clock counter, so in places where it would be noticed, like outdoors and
|
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towns, day and night will occur. Because of how things work with the Scenario
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Editor, a "day" town and "night" town are two different places, separate Blades
|
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towns. However, you won't notice any change the outdoors, which is another
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unfortunate limitaton in the Blades Editor.
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Make sure you explore towns during both the day and at night! Many things are
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different. If you find you can't get into a certain place during the day, come back
|
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at night, and see what you can find. Furthermore, some things might only occur at
|
||||
certain times of the day or night.
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You have a usable special item, called "What Time Is It?", that will give you a
|
||||
general idea of the time, based on the the position of the sun. Note that inside
|
||||
caves or similar places, this will not be of much use. Also, time only passes when you
|
||||
are outdoors, and not in towns, due to further Blades Editor issues. This means
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that if you enter a town at night, it will still be night when you leave it, no
|
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matter how much actual time you have spent there. If you want time to pass, leave
|
||||
town and use the Rest button until you get a message that day or night has arrived.
|
||||
|
||||
You will also have a Special Item called the "Cheater Stick". An amazing piece of
|
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otherwise ordinary-looking wood, this stick will appear in your Special Item list
|
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whenever you are near a particularly hard part of scenario (usually a battle).
|
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If you feel the need, you can use this item and the way will be made much easier for
|
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you. However, using the Cheater Stick will not only take an immediate physical
|
||||
toll on your party, it will also change your reward at the end of the game. Only
|
||||
those who make it throuh the entire scenario without using the Cheater Stick will
|
||||
receive the best reward.
|
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|
||||
<New to this version!>
|
||||
If you get tired of tree climbing, check your Special Items. You can turn this
|
||||
On and Off by pressing the <Use> button.
|
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|
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General Hints:
|
||||
|
||||
The Cheater Stick is always helpful, but it will usually only help with a specific
|
||||
problem (can't kill a certain monster, or trapped somewhere), not with the general
|
||||
question "Where do I go next?"
|
||||
|
||||
Different things happen during the day and night. Make sure you explore the towns
|
||||
fully!
|
||||
|
||||
Listen to what people tell you. Usually what you need to do next is explained
|
||||
fairly clearly. At one point you will be given a choice of multiple quests. If you
|
||||
can't complete one of them, try another.
|
||||
|
||||
There is one point in the scenario where a 5 or 6 PC, fully-loaded (with items) party
|
||||
could run into problems with unintended item loss. If this applies to you, you might
|
||||
want to put some of the non-essential items in a storage area as soon as you find it.
|
||||
You will always be able to retrieve these later.
|
||||
|
||||
Some of the very observant among you might, on a few occasions, notice invisible
|
||||
creatures in the walls. These creatures are my way of compensating for shortcomings
|
||||
of the Blades engine, or creating some effects otherwise impossible to do. Killing
|
||||
these creatures is NOT part of the story or required in any way . . . they will
|
||||
leave you alone, and it's best if you leave them alone, as well.
|
||||
|
||||
If you are hopelessly stuck, send me an email at risberg@aol.com. I will answer as
|
||||
quickly as possible. You can also post at the message boards listed on my web site
|
||||
(the address is above) or at the Spiderweb message board.
|
||||
|
||||
Two Specific Hints:
|
||||
|
||||
If memory is not your strong point, following is a list of cube destinations.
|
||||
|
||||
Initial state - Bobling
|
||||
(from initial)
|
||||
Pull - Secluded Hut
|
||||
Push - Weilim
|
||||
Pull, Push - Schernbuk
|
||||
Pull, Pull - Boat Landing (south)
|
||||
Push, Push - Capital
|
||||
Push, Pull - ????? (side quest)
|
||||
Pull, Push, Pull - ????? (end)
|
||||
|
||||
If you can't get in the secret Brotherhood Outpost, push the button
|
||||
on the stalagmite. Then from the lower left corner, 10 X N, NW, NE,
|
||||
N, NE, NW, and you're in.
|
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