diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/OUTLAND.EXS b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/OUTLAND.EXS deleted file mode 100644 index bae93be..0000000 Binary files a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/OUTLAND.EXS and /dev/null differ diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Otrain.exs b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Otrain.exs deleted file mode 100644 index 16cc385..0000000 Binary files a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Otrain.exs and /dev/null differ diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.bmp b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.bmp deleted file mode 100644 index 58806aa..0000000 Binary files a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.bmp and /dev/null differ diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.gif b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.gif deleted file mode 100644 index 1265b21..0000000 Binary files a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.gif and /dev/null differ diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.txt b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.txt deleted file mode 100644 index 5694f1c..0000000 --- a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland.txt +++ /dev/null @@ -1,80 +0,0 @@ -The Brotherhood Of The Hand -by Chris "Drizzt" Risberg -risberg@aol.com -members.aol.com/risberg/blades -A Blades of Exile Scenario -v1.4.0 - - - -The Brotherhood Of The Hand - -Written by Chris "Drizzt" Risberg - -The Brotherhood Of The Hand is designed for high level parties, -and is rated R. - -Many thanks to the beta testers for this scenario: Ruediger and Jayne, and much -additional feedback from Skyle for this release. It escapes me why I forgot to thank -Jayne and Ruediger in the previous outland.txt files, but they are finally properly -noted here with this release. Many apologies. - -Graphics (once again) freely borrowed from: - -Dark Elf (Drizzt) - Aceron -Arch Warlock (Kamil), Axe Champion (Samuel), Golden Knight, Juggler, -Menion (Stranger) - Relhan -Sage (Messenger) - Drk Draxis -Royal Soldier (Captain Miller), Royal Guard, Red Guard, Shadow Dragon - Tim Farland -Jelly Cube - Luz Piazuelo -Spirit, Lich dialogues - Motrax -Warrior dialogue (Camteron) - Fiend's BoE Page - - -These authors have given much to the Blades community by offering their work for -use by others. Thank you! All other graphics were modified by me, or taken from -public domain pictures. - -The version of this scenario that you have may not be the latest! Check the web site -at http://members.aol.com/risberg/blades and verify that you have the most up to date -release. - - -General Hints: - -The Brotherhood Of The Hand is not a very long scenario, and can be completed with very -little problem solving and only a few larger battles. I have tried to make the main -emphasis on the story, and have put as little as possible in the way of its telling. - -Those of you who have played my first scenario The Forsaken will recognize names and -references to events that occured in it. It is not required that you completed The -Forsaken to play this scenario, although I recommend it. Some things will make a -bit more sense. - -To fully uncover all of the events in this scenario, however, will require a bit more -effort than required to just complete it. There are some difficult and (I think) -rather unique puzzles. Feel free to email me or post to one of the BoE message -boards for hints. Links to these message boards can be found on my Blades web page. - -I'd love to hear your comments on this scenario! Please email me, good or bad. -Thanks for trying The Brotherhood Of The Hand. I hope you enjoy it. - -Version History: - -v1.0.0 - Began work around 11/21/99. - Released for beta testing 3/3/00. - -v1.1.0 - Bunch of changes made. Released 3/20/00. - -v1.2.0 - Some minor changes, fixed portcullis bug, and nasty bug where if any Jugglers - were killed, the ring was unavailable. Thanks to Caligula for his input and - relaying of comments from the message boards. Released 6/04/00. - -v1.3.0 - One very minor bug fix not really worth its own version. - Released anyway 9/29/00. - -v1.4.0 - Some changes as recommended by Skyle. Among other things, the trainer .exs - was enhanced with additional items and alchemy ingredients, and identification - and training were added, as training was conspicuously absent after Fort Dulak, - and identification was never available. Released 9/3/01. - diff --git a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland_mac.gif b/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland_mac.gif deleted file mode 100644 index e578dd2..0000000 Binary files a/BoEArchFull/Normal/Brotherhood of the Hand, The (Drizzt's Scenarios)/Outland_mac.gif and /dev/null differ diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.EXS b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.EXS deleted file mode 100644 index 002d790..0000000 Binary files a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.EXS and /dev/null differ diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.TXT b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.TXT deleted file mode 100644 index abc482a..0000000 --- a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FORSAKEN.TXT +++ /dev/null @@ -1,120 +0,0 @@ -Credits and general hints for "The Forsaken" -by Chris "Drizzt" Risberg -risberg@aol.com -A Blades of Exile Scenario -v1.5.0 - - - - -The Forsaken - -Written by Chris "Drizzt" Risberg - -The Forsaken is designed for medium level parties, and is rated PG-13. - - - - -Testers: Skyle http://members.xoom.com/_XOOM/Skyle/Blades/Index.htm - Alcritas http://homes.arealcity.com/Alcritas/index.html - -Both of these are excellent Blades pages, probably the two best. - -Graphics freely borrowed from: - -Tim Farland - Animated Fireplace, Nocturn (purple drake), Pyrog (red bad guy), - and Townswoman graphic - -Tim has (I think) the best original BoE artwork I've seen. Check his website at -http://tripod.members.com/~Huitzil/BOE/ - -Draxis - Dark Warrior, The Lorax, Skeleton (Glauri) -I made some very minor modifications to Draxis' Dracolich to create the Lorax, and -shrunk it to make the smaller version. - -Gil-Glorion - Sword Rack, Archer's Target -Jon Richards - Surface Waterfall -Paul Henderson - Grey Tower, Dark Mage - -Many thanks for their talent, which is much greater than mine. All other graphics -were modified by me from existing BoE graphics or public domain pictures. - -Forsaken trainer modified from the High Level Party Maker by Tarl Roger Kudrick. - - -The Forsaken is a Blades Of Exile scenario which attempts to be faithful to the -world of Exile, but also tries to tell a new story. This scenario is designed for -medium level parties, but is rated at very high to avoid the HP doubling thing. -Use the trainer that is included if you don't have an appropriate party, but an -experienced Exile player should be able to win with a new party. - -Most of what you have to do should be fairly obvious, but if you get stuck, -here are some hints: - -Things generally happen in a linear fashion, so complete the mission you were -sent on! There are usually pretty clear suggestions on what you need to do next. -There are a few side quests that have nothing to do with the main story, so if it -doesn't fit directly into the plot, it doesn't need to be completed. - -There is no real time limit, so slow down and enjoy the scenery. Some things will -change in the beginning, depending on how fast you do the first few quests, but no -matter what happens the game can completed. - -There is a great deal of conversation in this scenario, some of it quite important -to your missions. I have tried to make the appropriate player response as obvious -and logical as possible, usually by keying on the last or one of the last long words. -This is not always the case, however, and some NPCs respond to words in the middle -of their dialogue. A few NPCs even respond to words other than those in their -dialogue, although these are never necessary to complete the scenario. Hints to -these responses are found somewhere else. - -You'll quickly find The Spine is a nasty place. I wouldn't suggest going in there -unless you have a reason to, or have something to help you through. - -Can't find that last bean pet? Any other questions? Post them to the BoE message -boards! find them at - -Aceron's Board -http://www.insidetheweb.com/messageboard/mbs.cgi?acct=mb23194&GOTO=Go+To+Thread&TL=924146326&TPP=25 - -OR - -Alcritas' Board -http://www.dencity.com/forums/forums.asp?username=Alcritas - -Email me a question at risberg@aol.com - -Thanks again for playing. It took me more than a year to finish this beast, so I'd -love to hear what you think of it. Email me your comments, good or bad. Enjoy! - - -Version History: - -1.0.0 - Began work on the scenario around 9/1/98 - Sent out for initial beta testing on 8/4/99 - -1.1.0 - MANY changes made, last few towns finished on 9/18/99 - Finished testing and posted on web page 10/7/99. - -1.2.0 - Fixed a bunch of minor bugs, added a bit of dialogue text. - Thanks to Jamie Clark and Ben Frank for their input. - Sent to 2nd scenario design contest and Spiderweb. - Posted on 10/23/99 - -1.3.0 - Fixed a few minor things, and a not so minor bug with the thief in the - inn of Keptus. If you left town right after leaving the inn, he wouldn't - show up again. Thanks to Andrew Barton for pointing this out (someone - else mentioned this to me before, but I didn't look hard enough. Sorry.) - Posted 11/19/99 - -1.4.0 - Oops. Found a major bug where Gwennyth would not appear in the Spine - to join the party, and as a result the game was not winnable. Thanks to - Rudiger for helping me find this. - Posted 12/5/99. - -1.5.0 - Fixed a few more minor bugs, including (finally!) that pesky warehouse - bug. More thanks to Andrew Barton, who has been a great help in - finding lots of little details to polish this scenario. Many thanks! - Posted 3/20/00. - \ No newline at end of file diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FTRAIN.EXS b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FTRAIN.EXS deleted file mode 100644 index 0232663..0000000 Binary files a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/FTRAIN.EXS and /dev/null differ diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.bmp b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.bmp deleted file mode 100644 index 300a7af..0000000 Binary files a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.bmp and /dev/null differ diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.gif b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.gif deleted file mode 100644 index 6a635bd..0000000 Binary files a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/Forsaken.gif and /dev/null differ diff --git a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/forsaken.meg b/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/forsaken.meg deleted file mode 100644 index 3758712..0000000 Binary files a/BoEArchFull/Normal/Forsaken, The (Drizzt's Scenarios)/forsaken.meg and /dev/null differ diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood credits.txt b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood credits.txt deleted file mode 100644 index 6dec2d5..0000000 --- a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood credits.txt +++ /dev/null @@ -1,80 +0,0 @@ -Credits for -Shadow Of The Stranger -A Blades Of Exile Scenario -By Chris Risberg -Version 1.3.0 - -risberg@aol.com -http://members.aol.com/risberg/blades/ - -This version of the scenario you have might not be the most up to date! Check out -the web site above for the latest information. - -It's finally done. The story that I began over three years ago with The Forsaken, -and continued with The Brotherhood Of The Hand, has finally reached its conclusion in -this scenario. It is not required that you have completed these two scenarios, but I -strongly recommend it. - -Thanks are due to the many people who helped make this possible: - -My beta testers Skyle, Morgan, Bob the Impaler, Terrors Martyr, and Big Words. They -all contributed to get rid of many bugs, some quite nasty, that would have otherwise -escaped my detection. Skyle in particular offered a tremendous amount of feedback -and testing that greatly improved this scenario. Thanks to all! - -This scenario was developed using Skyle's Alternative Bladbase 1.30, which is a -much-improved version of the Bladbase file that comes with the program. Skyle has -fixed many bugs, tweaked some things, added and changed many monsters and items, -creating a solid foundation on which to create scenarios. I recommend it to every -designer. - - -The artists who offer their work to the Blades community, whose graphics I have -eagerly used: - -Aceron - Drizzt, Gwennyth (cloaked), Goe-Maethen (both), various shields and swords, - lightning, dialogues Mages, Stairway, City, Message, Burning City, Desert -Relhan - Stranger (both), Fog, Gravekeeper, Samuel, Drake spirit, Drake skeletons -Simmic - Grate (dialogue and terrain), dialogue Skeleton -Luz Piazuelo - Jelly cube, stairways, Soulless, Gravestone (rounded top), - City, dialogue Night Battle -Fiend's BoE page - dialogues Camteron, Gwennyth, Goe-Maethen, Red Hooded Man, Wizard -Tim Farland - Gwennyth dialogue, Fireplace, Royal Guard, Royal Soldier, Fell Drake, - Gwennyth (in black), Ice Dragon, Elite Guard, Empire Warrior -DRK DRAXIS - Wooden floor set, Wooden wall set, Desert terrain -Andrew Smith - Ice wall -Paul Henderson and Tony Jordan - Ice floors -Justifier - Bat -Camillia Kantola - Desert colossus - -I also must thank again Jayne Holt and Ruediger, who offered much input for -Brotherhood, and were thanked within the scenario, yet I inexplicably left them out -of the Readme file. Many apologies. - -Evan Williams wrote a good article about the Word Of Recall spell that was the -inspiration for a certain cube-shaped item in this scenario. The article can be found -on Spiderweb Software's Articles and Answers page, and also at the Scenario Design -Resource, found at my web page. - -Lew Titterton wrote an article about replacing terrain with items, and I happily did -just that with rugs, plants, and a few other things. This was a nice touch and something -I will do in future scenarios, as well. His article can be found at the Lyceum. - -Alcritas first implemented The Way Out special item in one of his scenarios, and he -also deserves credit for other minor inspirations here and there. There is a link to -his Blades page on my website. - - -Scenario History: - -Began work 6/2000 - released v0.0.9 for beta testing on 9/19/01 - -v1.0.0 - Many changes, released 11/01/01. -v1.1.0 - Several bug fixes and minor changes. Finished bean pet quests and cemetary. - Released 12/10/01. -v1.2.0 - More rather minor bugs fixed, updated help file with info about item loss - and monsters in the walls. Thanks to Janus and The Creator for their input. - Released 2/26/02. -v1.3.0 - Yet more bugs fixed, added some alchemy ingredients previously not found in - the scenario. Thanks to (who else?) Andrew Barton for his help and input. - Released 9/18/02. \ No newline at end of file diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood help.txt b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood help.txt deleted file mode 100644 index 26be451..0000000 --- a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood help.txt +++ /dev/null @@ -1,110 +0,0 @@ -Help file for -Shadow Of The Stranger -A Blades Of Exile Scenario -By Chris Risberg -Version 1.3.0 - -risberg@aol.com -http://members.aol.com/risberg/blades/ - -This version of the scenario you have might not be the most up to date! Check out the -web site above for the latest information. - - -Shadow Of The Stranger is designed for High level parties, and rated PG. I have used -a standard six person party with levels ranging from 25 to the high 30's. Despite my -aversion to fighting, there are some rather difficult battles that must be completed, -so a strong party is helpful. Level 20 is a good minimum. - -I also recommend that at least one party member can use 7th level priest spells, and -has a reasonable amout of spell points. This is not required until the end of the -scenario, and without it options available to the player at times may be limited. -A certain 5th level priest spell may also make things easier at a certain point, -as well. - -Alchemy skill is also very helpful. One might even say it is required at a certain -point, although there is a rather dubious way around this, that is offered to the -alchemaically-challenged. This might be a good time to reconsider any bias you -might have against alchemy. You have been warned. - -Special Stuff: - -There are a few things unique to this scenario that you should be aware of. - -There is a clock counter, so in places where it would be noticed, like outdoors and -towns, day and night will occur. Because of how things work with the Scenario -Editor, a "day" town and "night" town are two different places, separate Blades -towns. However, you won't notice any change the outdoors, which is another -unfortunate limitaton in the Blades Editor. - -Make sure you explore towns during both the day and at night! Many things are -different. If you find you can't get into a certain place during the day, come back -at night, and see what you can find. Furthermore, some things might only occur at -certain times of the day or night. - -You have a usable special item, called "What Time Is It?", that will give you a -general idea of the time, based on the the position of the sun. Note that inside -caves or similar places, this will not be of much use. Also, time only passes when you -are outdoors, and not in towns, due to further Blades Editor issues. This means -that if you enter a town at night, it will still be night when you leave it, no -matter how much actual time you have spent there. If you want time to pass, leave -town and use the Rest button until you get a message that day or night has arrived. - -You will also have a Special Item called the "Cheater Stick". An amazing piece of -otherwise ordinary-looking wood, this stick will appear in your Special Item list -whenever you are near a particularly hard part of scenario (usually a battle). -If you feel the need, you can use this item and the way will be made much easier for -you. However, using the Cheater Stick will not only take an immediate physical -toll on your party, it will also change your reward at the end of the game. Only -those who make it throuh the entire scenario without using the Cheater Stick will -receive the best reward. - - -If you get tired of tree climbing, check your Special Items. You can turn this -On and Off by pressing the button. - -General Hints: - -The Cheater Stick is always helpful, but it will usually only help with a specific -problem (can't kill a certain monster, or trapped somewhere), not with the general -question "Where do I go next?" - -Different things happen during the day and night. Make sure you explore the towns -fully! - -Listen to what people tell you. Usually what you need to do next is explained -fairly clearly. At one point you will be given a choice of multiple quests. If you -can't complete one of them, try another. - -There is one point in the scenario where a 5 or 6 PC, fully-loaded (with items) party -could run into problems with unintended item loss. If this applies to you, you might -want to put some of the non-essential items in a storage area as soon as you find it. -You will always be able to retrieve these later. - -Some of the very observant among you might, on a few occasions, notice invisible -creatures in the walls. These creatures are my way of compensating for shortcomings -of the Blades engine, or creating some effects otherwise impossible to do. Killing -these creatures is NOT part of the story or required in any way . . . they will -leave you alone, and it's best if you leave them alone, as well. - -If you are hopelessly stuck, send me an email at risberg@aol.com. I will answer as -quickly as possible. You can also post at the message boards listed on my web site -(the address is above) or at the Spiderweb message board. - -Two Specific Hints: - -If memory is not your strong point, following is a list of cube destinations. - -Initial state - Bobling -(from initial) -Pull - Secluded Hut -Push - Weilim -Pull, Push - Schernbuk -Pull, Pull - Boat Landing (south) -Push, Push - Capital -Push, Pull - ????? (side quest) -Pull, Push, Pull - ????? (end) - -If you can't get in the secret Brotherhood Outpost, push the button -on the stalagmite. Then from the lower left corner, 10 X N, NW, NE, -N, NE, NW, and you're in. \ No newline at end of file diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.bmp b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.bmp deleted file mode 100644 index 768672e..0000000 Binary files a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.bmp and /dev/null differ diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.exs b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.exs deleted file mode 100644 index b64bcc2..0000000 Binary files a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.exs and /dev/null differ diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.gif b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.gif deleted file mode 100644 index 46e42f4..0000000 Binary files a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.gif and /dev/null differ diff --git a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.meg b/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.meg deleted file mode 100644 index cc24b8c..0000000 Binary files a/BoEArchFull/Normal/Shadow Of The Stranger, The (Drizzt's Scenarios)/Wormwood.meg and /dev/null differ