Commit Graph

3082 Commits

Author SHA1 Message Date
Joshua Granick
e5070c5ed4 subarray fix 2017-03-21 12:17:51 -07:00
Joshua Granick
ece2acbebb Use ThreadPool to limit simultaenous native file/URL requests 2017-03-20 18:03:15 -07:00
Joshua Granick
3a5ab4c472 Add queue for HTML5 network request 2017-03-20 18:02:42 -07:00
Joshua Granick
2f5462c3a2 Standardize on uintptr_t (fixes issue on Android) 2017-03-20 16:32:54 -07:00
Joshua Granick
e6d9c7aab3 HTTPRequest thread fix 2017-03-20 14:59:58 -07:00
Joshua Granick
4e29928801 Remove unused pattern warning (duplicate constant value) 2017-03-20 14:08:37 -07:00
Joshua Granick
7356ab65e7 Fix HTTPRequest loadFromFile on Android 2017-03-20 13:56:41 -07:00
Joshua Granick
8e7dfd9cb3 Fix performance regression on HTML5 WebGL 2017-03-20 12:30:15 -07:00
Joshua Granick
5a81a03880 Update CHANGELOG 2017-03-17 13:27:39 -07:00
Joshua Granick
bb8e7e238d Add missing WebGLContext deleteBuffer API 2017-03-17 13:18:45 -07:00
Joshua Granick
bbf426026b Update CHANGELOG 4.0.1 2017-03-17 12:09:21 -07:00
Joshua Granick
f5df90d427 Update to 4.0.1 2017-03-17 12:09:14 -07:00
Joshua Granick
8e0ca6cfd6 Fix private access to GL ID (for now) 2017-03-17 12:07:06 -07:00
Joshua Granick
0cc108858c Use null objects for OpenGL id of 0 2017-03-17 12:01:50 -07:00
Joshua Granick
638c25246f Fix embed=false behavior with HTML5 preload 2017-03-17 11:18:29 -07:00
Joshua Granick
6ebfa17d5d Improve OpenGL GC 2017-03-16 10:06:52 -07:00
Joshua Granick
4afc34ea57 Improve AssetLibrary.loadText, include additional error information if asset does not load 2017-03-16 08:50:23 -07:00
Joshua Granick
47acb62889 Smarter asset library not found error message 2017-03-15 14:14:09 -07:00
Joshua Granick
e850cfea33 Allow library tag without path 2017-03-15 14:13:58 -07:00
Joshua Granick
fa068f3763 Fix AssetLibrary message for now 2017-03-15 13:56:25 -07:00
Joshua Granick
4461207317 Remove implied Null<T> from ArrayBufferView for performance 2017-03-15 12:04:47 -07:00
Joshua Granick
c593fd2128 Update CHANGELOG 4.0.0 2017-03-14 17:58:39 -07:00
Joshua Granick
4d4becce66 Update CHANGELOG 2017-03-14 17:57:17 -07:00
Joshua Granick
54200c485d Update description 2017-03-14 17:57:12 -07:00
Joshua Granick
dfa0851db4 Update ObjectPool API 2017-03-14 16:05:02 -07:00
Joshua Granick
06553fea0f Docs fix 2017-03-14 14:20:28 -07:00
Joshua Granick
f5608655e1 Use absolute Options.txt path for HXCPP 2017-03-14 13:54:48 -07:00
Joshua Granick
04f3c6bc19 Compile fix 2017-03-14 13:19:40 -07:00
Joshua Granick
90232cbd54 Add missing uniform ui variants, fixes 2017-03-14 13:14:16 -07:00
Joshua Granick
e90814c390 BytePointer, DataPointer fixes 2017-03-14 12:32:49 -07:00
Joshua Granick
596115f33f WebGL uniform fixes 2017-03-14 12:32:19 -07:00
Joshua Granick
712c87580f Native OpenGL GC fix 2017-03-14 12:32:01 -07:00
Joshua Granick
8927a3709c GL signature fixes 2017-03-14 10:38:18 -07:00
Joshua Granick
22bf62be2b Allow static GL->GLContext conversion, clean-up 2017-03-14 10:16:46 -07:00
Joshua Granick
0d691a3ef2 Update CI script 2017-03-13 17:02:21 -07:00
Joshua Granick
5c007a2396 Compile fix 2017-03-13 17:01:42 -07:00
Joshua Granick
ab9a89e85e Add support for ${app.title} and other app/meta fields in XML project files 2017-03-13 16:58:05 -07:00
Joshua Granick
de18a7d76e Simplify native GL bindings 2017-03-13 15:43:43 -07:00
Joshua Granick
2414aa4fc6 Make <app path=''/> and <splashScreen path='' /> relative to include.xml path 2017-03-13 11:14:00 -07:00
Joshua Granick
ed13ffb865 Compile fix 2017-03-10 17:56:41 -08:00
Joshua Granick
8a6856b99f Compile fix 2017-03-10 17:53:46 -08:00
Joshua Granick
3dccc8de66 Compile fix 2017-03-10 17:48:44 -08:00
Joshua Granick
ccae430413 Cleaner GL bindings, consistent end points, progress toward GLES3 2017-03-10 17:32:14 -08:00
Joshua Granick
62431041df Prevent double dispatch of preload complete log message 2017-03-09 15:31:48 -08:00
Joshua Granick
b13a732db9 Minor cleanup 2017-03-09 15:31:48 -08:00
Joshua Granick
4dba54c66c Cleanup native OpenGL object creation 2017-03-08 13:15:10 -08:00
Joshua Granick
f3fadea65b Add -Dwebgl1 to force WebGL1 (since WebGL2 is not fully backward compatible) 2017-03-08 09:44:35 -08:00
Joshua Granick
7b0e838611 WebGL2 fixes 2017-03-08 09:44:14 -08:00
Joshua Granick
2ca8d16dde Include GL render backends only if -Dlime-opengl 2017-03-07 19:30:51 -08:00
Joshua Granick
bf090b1ab2 Docs fix 2017-03-07 15:53:58 -08:00