Commit Graph

5549 Commits

Author SHA1 Message Date
Josh Tynjala
c8501b17e5 AndroidPlatform: fix @android:style/Theme.NoTitleBarnull in AndroidManifest.xml
Replace (project.window.fullscreen ? ".Fullscreen" : null) with (project.window.fullscreen ? ".Fullscreen" : "")
2024-06-17 15:47:20 -07:00
Mihai Alexandru
0e0dd0b5a2 Support VIEW intents on Android. (#1799)
* Add Drop file event support for android.

* Updated MIME type configuration and intent filter generation.

* "supportedMimeTypes" => "mimeType"

* `mimeType` -> `accept-file-intent`
2024-06-16 19:29:25 -04:00
Joseph Cloutier
593f4fa52c Rename web-workerallow-web-workers for clarity.
The former was unclear about how the dependency would relate to web workers. Would it only be available to workers? Would it automatically spin up a worker?

`allow-web-workers` isn't 100% perfect, but it implies the correct answers to the questions above (no and no) and isn't too long.
2024-06-15 22:13:05 -04:00
player-03
7019abb9fc Don't try to load lzma_worker-min.js in web workers. 2024-06-11 16:22:10 -04:00
Joseph Cloutier
2874ac9cab Use globalThis.
It's designed to solve exactly this problem, and has been universally available since 2020.

The most likely scenario for `globalThis` to fail is if the user is stuck with an old browser, in which case `self` will be available. `window` will be too, but `self` also works in web workers.
2024-06-10 14:26:46 -04:00
Joseph Cloutier
832ac358c1 Use === and !== in output.js. 2024-06-10 14:14:39 -04:00
Joseph Cloutier
bbcb8bea07 Format output.js for readability. 2024-06-10 14:12:19 -04:00
Joseph Cloutier
8066037cdd Bug fix: Node.js was being treated as a web worker context. 2024-06-10 14:07:22 -04:00
Joseph Cloutier
fc393eabd1 Restore "web-worker" attribute.
This was mistakenly removed while merging.
2024-06-10 13:28:23 -04:00
player-03
6a23b6eee3 Merge pull request #1790 from player-03/stale_assets
Automatically delete stale assets and dependency files.
2024-06-04 13:42:31 -04:00
player-03
f23ecb6c3f Add preserveDrawingBuffer context attribute. 2024-05-31 21:43:37 -04:00
player-03
5bcf8fcf8e Merge pull request #1770 from barisyild/make-preserveDrawingBuffer-configurable
make preserveDrawingBuffer configurable
2024-05-31 17:54:20 -04:00
player-03
6c8d742cc3 Merge pull request #1792 from player-03/Matrix3
Make `Matrix3` use column-major order.
2024-05-31 13:26:55 -04:00
Josh Tynjala
81615dc245 CairoPattern: use new CairoMatrix3 for get/set matrix (references #1791) (references #1778) (references #1792)
Fixes gradient drawing in OpenFL
2024-05-31 10:18:03 -07:00
Joshua Granick
d0678156dd Add initial support for LZMA decompression on HTML5 target 2024-05-31 08:09:28 -07:00
Joseph Cloutier
084324a7ed Consistently refer to Matrix3 values in column-major order. 2024-05-30 18:42:08 -04:00
Joseph Cloutier
93ad84faeb Remove unused code.
These appear to have been copied from elsewhere and never used.
2024-05-30 18:41:16 -04:00
Joseph Cloutier
9dc809d3e4 Validate array length when converting to Matrix3. 2024-05-30 14:00:19 -04:00
player-03
c0ca857fa6 Merge pull request #1791 from player-03/CairoMatrix3
Create a placeholder object to send `Matrix3`s to C++ code.
2024-05-30 12:20:25 -04:00
tobil4sk
54d6b72390 Fix pixman build for m1 2024-05-30 09:18:09 -07:00
tobil4sk
1a1beff531 Remove no longer used defines
See cf5b033bbc
2024-05-30 09:18:09 -07:00
tobil4sk
f116b57c8e Adding missing RESTRICT define for openal
See e027811906
2024-05-30 09:18:09 -07:00
tobil4sk
53c9b52562 Apply openal build fixes for m1
https://github.com/openfl/libopenal/pull/1
2024-05-30 09:18:09 -07:00
player-03
57da678f67 Limit total time spent on green threads. (#1774)
Every single-threaded `ThreadPool` takes up a certain fraction of the app's time per frame. Without any coordination, they could take up more than 100% of the allotted time, causing the app to slow down. By using static variables, we can make them work together to limit the total time spent per frame.
2024-05-29 21:15:20 -04:00
Joseph Cloutier
224c0a0e93 Delete stale dependencies in addition to stale assets. 2024-05-29 20:55:09 -04:00
Joseph Cloutier
71442d09f4 Create a placeholder object to send Matrix3s to C++ code. 2024-05-29 20:00:23 -04:00
Joseph Cloutier
43b56eb86d Fix potential uninitialized values. 2024-05-29 19:50:52 -04:00
Josh Tynjala
ae941e7442 MacPlatform: running install_name_tool with System.runCommand() works better than new Process()
new Process() was crashing before the process could start for some reason
2024-05-29 15:57:41 -07:00
Joseph Cloutier
12ddca85d9 Implement AssetHelper.deleteStaleAssets(). 2024-05-28 19:33:30 -04:00
Joseph Cloutier
d3d476a1f5 Merge branch 'develop' into 8.2.0-Dev 2024-05-27 16:04:31 -04:00
Joseph Cloutier
1b8d7ac7fa Reduce indentation in ProjectXMLParser.
Whitespace changes interfere with merges, so this change must be applied manually first.
2024-05-27 15:58:20 -04:00
Beshoy Kamel
eabb10efbf Add Matrix4.createPerspective() (#1681)
* add createPerspective

I didn't find a createPerspective function so I tried to make one, but I don't really know if that will work.

* forgot something

* add doc

* I hope that's correct 

added zero to one mode, and -one to one mode variants

* fix missing import

* I keep forgetting shit

* change to exceptions

* Update Matrix4.hx

* remove `new`

* remove period

* final changes

* Follow formatting conventions.

* Avoid using `Math.pow()`.

Haxe is unable to optimize this function away. Also, it seems to be unable to return numbers smaller than 1e-7, so that's what I used in its place. Smaller constants can work, you just can't get them from `Math.pow()`.

* Fill in missing entries.

As per all the other "create" functions.

* Use guard clause for better readability.

* Fix duplicate assignment.

* Make `createPerspective()` public.

---------

Co-authored-by: player-03 <player3.14@gmail.com>
2024-05-27 15:36:44 -04:00
player-03
3078b7c1f6 Merge pull request #1787 from player-03/CFFI_haxelib_libpath
Fix error when locating Lime's bundled NDLLs.
2024-05-27 15:30:19 -04:00
player-03
d0b1f6b0df Merge pull request #1778 from UncertainProd/matrix-3-abstract
Make `Matrix3` an abstract over Float32Array (just like `Matrix4`)
2024-05-27 13:06:42 -04:00
Joseph Cloutier
166ac06e3e Store images as data when in a web worker.
More work may need to be done to transfer an image from a worker to the main thread, but this will at least prevent crashes.
2024-05-27 12:10:00 -04:00
UncertainProd
0f6d143790 Merge branch '8.2.0-Dev' of https://github.com/openfl/lime into matrix-3-abstract 2024-05-27 21:04:52 +05:30
Josh Tynjala
ac4039d849 ProjectXMLParser: handle Std.parseInt() returning null
Previously, null was propagated, which could lead to confusing errors from arithmetic operations. Now, it is ignored, and a warning is displayed that says where the invalid value can be found.
2024-05-22 09:10:04 -07:00
Joshua Granick
2dad602c0d ThreadPool: Crash fixes 2024-05-21 13:46:41 -07:00
player-03
a850b12fa0 Replace __findHaxelib() with a function that finds Lime's NDLL folder.
This is its only use case, so there's no need for an intermediate step of getting the library root. `haxelib path` does return the NDLL folder; the problem with the old implementation of `__findHaxelib()` was it got Lime's source folder instead.
2024-05-17 17:26:35 -04:00
player-03
4ce0a8302d Fix uninitialized variable. 2024-05-16 17:46:20 -04:00
player-03
3b115885f1 Use haxelib libpath when searching for NDLLs.
We could fall back to `haxelib path` for very old versions of Haxelib, but most likely even people stuck on Haxe 3 have updated Haxelib.

Also, `haxelib path` gave incorrect results in the first place, so falling back wouldn't do any good.
2024-05-16 17:40:49 -04:00
player-03
d2ea41570b Print an error message if the HXP project class doesn't match the file name.
This is required but not obvious, so we should spell it out.
2024-05-16 16:49:17 -04:00
Tobi Laskowski
333d093df0 Build.xml: Add /opt/homebrew/lib as rpath on arm64 macos
This is where arm64 homebrew installs `libneko.dylib`. However, it may still be in `/usr/local/lib` if installed via the haxe .pkg installer, so we add both.
2024-05-15 09:18:39 -07:00
Josh Tynjala
c70ec9fbe0 Build.xml: on macOS, add /usr/local/lib to rpath when building lime.ndll
This seems to be required with Xcode 15, but was not required previously
2024-05-09 15:07:12 -07:00
Josh Tynjala
5381f96061 Allow cross-compiling to Linux cpp from other operating systems
Similar to #1661, except targeting Linux instead of Windows

On macOS, need to install https://github.com/messense/homebrew-macos-cross-toolchains

On Windows, I think it may be possible to get Linux compilers with Cygwin, but I haven't tried
2024-04-26 10:03:23 -07:00
Josh Tynjala
c26a73fc3c MacPlatform: when rebuilding the bundled HashLink, bundle all Homebrew dependencies too
Previously, a compiled .app file for HL/C wouldn't launch at all because it couldn't find these libraries. For HL/JIT, it would launch, but it might crash later when it needed to load a missing library.

We need to bundle these dependencies into the .app file so that it can successfully launch on systems that don't have Homebrew installed, or haven't separately installed the exact set of Homebrew libraries that we need. We also don't want to have to make people ask their users to install Homebrew and to install the dependencies manually.

Tested the .app files for both HL/JIT and HL/C on a system without Homebrew. It failed before, but now it launches successfully!
2024-04-25 15:20:47 -07:00
Josh Tynjala
237c8c6357 update pixman to 0.42.2 to fix macOS builds
was running into this issue: https://issuetracker.google.com/issues/249834910
2024-04-19 09:26:10 -07:00
Joshua Granick
b84eafdef6 Update SVG tool 2024-04-18 08:39:51 -07:00
UncertainProd
2138b7210a Merge branch 'develop' of https://github.com/UncertainProd/lime into matrix-3-abstract 2024-04-15 22:22:21 +05:30
Joseph Cloutier
2822bdc124 Remove incorrect !. 2024-04-13 14:01:01 -04:00