This can be useful for debugging when the way that we select a simulator needs to be tweaked. For instance, I recently fixed an issue where "Unavailable" simulators could be automatically selected, but I saw only a UUID instead of the device name in the output, so it was hard to figure out which simulator had been selected.
We use a default of 72 for now to ensure text is formatted correctly. Not entirely sure why we are stuck on 72 but that is an investigation for the future.
This fixes some unexpected changes in text rendering for OpenFL which rely on a private function in Lime. Previously we defaulted at 72 dpi, which apparently is expected to layout the text properly. Most displays are 96 dpi or higher today, so we should probably look into this. For RenderGlyph, which was previously broken over several versions, we will now use a dpi of 96 for now. In the next version of lime, we absolutely should alter the function signature to allow for renderGlyph to accept a dpi argument.
tag VER-2-9-1
Starting with freetype 2.10.0, the sum of the ascent and descent values seem to be more likely to be less than the baseline-to-baseline measurement (called the font's height), which is the font designer's recommend distance between baselines. However, OpenFL doesn't account for the full baseline-to-baseline height at all, so with smaller ascent and descent values, lines render with smaller gaps between them. OpenFL needs to update its TextEngine algorithm to use the height of the line instead of adding ascent and descent together alone, and then we can update freetype. Updating TextEngine is not a trivial change, and may likely require time to discover bugs and stabilize, so it's better to roll back the freetype update for now, and apply it again later after OpenFL can handle it properly.
I think it should probably use 96 dpi instead of 72.... In the next minor version of Lime I think we should change the function sig to allow a dpi argument.
Accounts for some changes to the native code called through cffi. We use 32 bit space (24 bit color) to create our image. We had some problems using 8 bit color previously. This might be a breaking change to anyone expecting an 8 bit image buffer, but it wasn't working for several versions anyway and this api is not used for anything within lime to render text as is.
We change the way RenderGlyph populates the binary data here. It's a little heavier than the 8-bit method used previously but I was having issues getting that to work properly with `Image`.
Includes explanation that Sys.exit() bypasses Lime's ability to shut down its C++ subsystems, so System.exit() is recommended as best practice instead of Sys.exit().
This change eliminates the cleanup attempt of the current OpenAL context and associated system resources. A change in OpenAL 1.20.0 made it unlikely that we will be able to clean up things in this way moving forward. We should steer users toward using `lime.system.System.exit()` or petition a change in the haxe stdlib to allow us to hook into Sys.exit().
I am not 100% satisfied with this, so perhaps we will find another solution. In the end, I think the benefit of updating OpenAL supersedes any inconvenience here.
Closes https://github.com/openfl/lime/issues/1803
Does not seem to recover when it happens, requiring the Lime app to be force closed. Some kind of threading issue that is affecting HashLink on Windows only (macOS and Linux are fine, and other sys targets are fine).
Fixed by passing SINGLE_THREADED to ThreadPool constructor using #if (windows && hl)