Commit Graph

14 Commits

Author SHA1 Message Date
underscorediscovery
b713cffcaa Adding new fixes for latest version of hxtools and hxlibc 2013-11-24 01:39:23 -03:30
underscorediscovery
60c4b7b2ca Adding new ndlls for arm7 on android and ios, with ios7 and xcode latest support. 2013-10-12 01:01:12 -02:30
underscorediscovery
d392bcf1dc Window; fixing bug where borderless wasn't passed into nme
Window; adding window set position function (only available on mac atm, soon to migrate to nme repo)
Window; adding file save, open and folder dialog selection callbacks on native, also soon to migrate to nme. available on mac already.
2013-09-27 07:16:06 -02:30
underscorediscovery
f3e908cf62 Assets cleanup, including renaming assetsdata package to lime not nme 2013-09-17 19:58:15 -02:30
underscorediscovery
336ca6ddce Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme 2013-09-11 14:58:24 -02:30
underscorediscovery
12ff27090d Removing old webgl debug code as it's inside luxe 2013-08-22 23:09:52 -02:30
underscorediscovery
ef9abefb1a Adding mouse deltaX and deltaY to mousemove events
Updating mouse events on html5 to match native
Adding pointerlock support for html5
Adding pointer lock, pointer visibility and pointer set position support
Adding getExtension support for html5 GL, native still figuring that out
Added preliminary Ext wrapper, for known wrapped extensions support for rendering
2013-08-07 03:55:13 -02:30
underscorediscovery
3e9db141f0 Fixing missing bin files the right way. Adding a bunch of fixes to window flags being passed in, adding multitouch support to iOS, testing touch and other events on iOS, adding window size fix on iOS, adding features for depth/stencil buffer 2013-07-17 19:00:35 -02:30
underscorediscovery
e038209f98 Adding missing template files for building on iOS and other tools 2013-07-17 13:52:22 -02:30
underscorediscovery
6cc4631ada fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays 2013-06-29 22:49:48 -02:30
underscorediscovery
9df20d92cf Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later. 2013-06-25 23:28:42 -02:30
underscorediscovery
ccb154fd2b Renaming to LiME 2013-06-25 03:38:35 -02:30
underscorediscovery
edf15b6806 Tidying constructor calls and passing nmegl reference through ready instead for now 2013-06-23 15:20:41 -02:30
underscorediscovery
7ce604c914 Adding initial commit 2013-06-23 00:24:09 -02:30