Tidying constructor calls and passing nmegl reference through ready instead for now
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@@ -11,7 +11,7 @@ class ApplicationMain {
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//Create the runtime
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_nmegl = new NMEGL();
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//Create the game class, give it the runtime
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_main_ = new ::APP_MAIN::( _nmegl );
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_main_ = new ::APP_MAIN::();
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var config = {
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width : ::WIN_WIDTH::,
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