Commit Graph

3155 Commits

Author SHA1 Message Date
Joshua Granick
04f3c6bc19 Compile fix 2017-03-14 13:19:40 -07:00
Joshua Granick
90232cbd54 Add missing uniform ui variants, fixes 2017-03-14 13:14:16 -07:00
Joshua Granick
e90814c390 BytePointer, DataPointer fixes 2017-03-14 12:32:49 -07:00
Joshua Granick
596115f33f WebGL uniform fixes 2017-03-14 12:32:19 -07:00
Joshua Granick
712c87580f Native OpenGL GC fix 2017-03-14 12:32:01 -07:00
Joshua Granick
8927a3709c GL signature fixes 2017-03-14 10:38:18 -07:00
Joshua Granick
22bf62be2b Allow static GL->GLContext conversion, clean-up 2017-03-14 10:16:46 -07:00
Joshua Granick
0d691a3ef2 Update CI script 2017-03-13 17:02:21 -07:00
Joshua Granick
5c007a2396 Compile fix 2017-03-13 17:01:42 -07:00
Joshua Granick
ab9a89e85e Add support for ${app.title} and other app/meta fields in XML project files 2017-03-13 16:58:05 -07:00
Joshua Granick
de18a7d76e Simplify native GL bindings 2017-03-13 15:43:43 -07:00
Joshua Granick
2414aa4fc6 Make <app path=''/> and <splashScreen path='' /> relative to include.xml path 2017-03-13 11:14:00 -07:00
Joshua Granick
ed13ffb865 Compile fix 2017-03-10 17:56:41 -08:00
Joshua Granick
8a6856b99f Compile fix 2017-03-10 17:53:46 -08:00
Joshua Granick
3dccc8de66 Compile fix 2017-03-10 17:48:44 -08:00
Joshua Granick
ccae430413 Cleaner GL bindings, consistent end points, progress toward GLES3 2017-03-10 17:32:14 -08:00
Joshua Granick
62431041df Prevent double dispatch of preload complete log message 2017-03-09 15:31:48 -08:00
Joshua Granick
b13a732db9 Minor cleanup 2017-03-09 15:31:48 -08:00
Joshua Granick
4dba54c66c Cleanup native OpenGL object creation 2017-03-08 13:15:10 -08:00
Joshua Granick
f3fadea65b Add -Dwebgl1 to force WebGL1 (since WebGL2 is not fully backward compatible) 2017-03-08 09:44:35 -08:00
Joshua Granick
7b0e838611 WebGL2 fixes 2017-03-08 09:44:14 -08:00
Joshua Granick
2ca8d16dde Include GL render backends only if -Dlime-opengl 2017-03-07 19:30:51 -08:00
Joshua Granick
bf090b1ab2 Docs fix 2017-03-07 15:53:58 -08:00
Joshua Granick
b991452bbb Remove deprecated LZMA class 2017-03-07 15:53:45 -08:00
Joshua Granick
7aa88c1bde Compile fix 2017-03-07 15:34:15 -08:00
Joshua Granick
603e9376ce GL fixes 2017-03-07 15:00:51 -08:00
Joshua Granick
0476744082 GL fixes 2017-03-07 14:29:01 -08:00
Joshua Granick
60bb0a2c1e Add DataPointer, extend WebGL2 feature support 2017-03-07 10:02:00 -08:00
Joshua Granick
3185e383d6 Fix OpenFL font embed 2017-03-07 08:57:25 -08:00
Joshua Granick
f5fb0de232 Print error and exit if ANDROID_SDK or ANDROID_NDK_ROOT is undefined for Android builds 2017-03-06 10:05:03 -08:00
Joshua Granick
8e92767ba2 Fix ID value for Joystick/Gamepad GUID lookup 2017-03-06 09:51:19 -08:00
Joshua Granick
b1f642509b Docs fix 2017-03-04 20:56:16 -08:00
Joshua Granick
0dd68b2cb6 GL.getVertexAttribOffset and .drawElements should use pointer type (not int) 2017-03-04 20:43:18 -08:00
Joshua Granick
486afa1a51 Extern fix 2017-03-04 10:29:32 -08:00
Joshua Granick
24722cf106 Compile fix 2017-03-03 21:47:42 -08:00
Joshua Granick
3d6b3e3fa6 Compile fixes 2017-03-03 15:52:47 -08:00
Joshua Granick
6e206f6e2d CFFI fix 2017-03-03 15:36:16 -08:00
Joshua Granick
7431cfc96d Add asset type to verbose preload information 2017-03-03 15:10:53 -08:00
Joshua Granick
3790f4e22e Make GL.context public 2017-03-03 15:10:16 -08:00
Joshua Granick
1a92bbe709 Prefer project.xml over project.nmml 2017-03-03 14:22:22 -08:00
Joshua Granick
8f21b9801f Compile fix 2017-03-03 14:03:35 -08:00
Joshua Granick
e174d030ce Fix empty asset manifest 2017-03-03 13:59:16 -08:00
Joshua Granick
e375e24959 Docs fix 2017-03-03 13:41:39 -08:00
Joshua Granick
e438acdd50 Compile fixes 2017-03-03 13:34:46 -08:00
Joshua Granick
217527719b Add GL getBool (etc), BytePointer, improve native getParameter, other improvements 2017-03-03 13:14:12 -08:00
Joshua Granick
539df235a6 Minor change 2017-03-03 13:12:48 -08:00
Joshua Granick
a091be365d Implement getExtension on native, context improvements 2017-03-02 16:43:36 -08:00
Joshua Granick
2a0b701312 Compile fixes 2017-03-01 19:05:58 -08:00
Joshua Granick
0ee2780d6e Handle GL lost context on WebGL better, improved GL render context 2017-03-01 18:56:56 -08:00
Joshua Granick
2afd3a59dc Do not dispatch render when there is no render context, add context lost event for native (close #928) 2017-02-28 16:16:02 -08:00