underscorediscovery
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3e9db141f0
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Fixing missing bin files the right way. Adding a bunch of fixes to window flags being passed in, adding multitouch support to iOS, testing touch and other events on iOS, adding window size fix on iOS, adding features for depth/stencil buffer
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2013-07-17 19:00:35 -02:30 |
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underscorediscovery
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e038209f98
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Adding missing template files for building on iOS and other tools
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2013-07-17 13:52:22 -02:30 |
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underscorediscovery
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6cc4631ada
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fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays
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2013-06-29 22:49:48 -02:30 |
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underscorediscovery
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9df20d92cf
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Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later.
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2013-06-25 23:28:42 -02:30 |
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underscorediscovery
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ccb154fd2b
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Renaming to LiME
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2013-06-25 03:38:35 -02:30 |
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underscorediscovery
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edf15b6806
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Tidying constructor calls and passing nmegl reference through ready instead for now
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2013-06-23 15:20:41 -02:30 |
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underscorediscovery
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7ce604c914
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Adding initial commit
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2013-06-23 00:24:09 -02:30 |
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