underscorediscovery
336ca6ddce
Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme
2013-09-11 14:58:24 -02:30
underscorediscovery
12ff27090d
Removing old webgl debug code as it's inside luxe
2013-08-22 23:09:52 -02:30
underscorediscovery
ef9abefb1a
Adding mouse deltaX and deltaY to mousemove events
...
Updating mouse events on html5 to match native
Adding pointerlock support for html5
Adding pointer lock, pointer visibility and pointer set position support
Adding getExtension support for html5 GL, native still figuring that out
Added preliminary Ext wrapper, for known wrapped extensions support for rendering
2013-08-07 03:55:13 -02:30
underscorediscovery
3e9db141f0
Fixing missing bin files the right way. Adding a bunch of fixes to window flags being passed in, adding multitouch support to iOS, testing touch and other events on iOS, adding window size fix on iOS, adding features for depth/stencil buffer
2013-07-17 19:00:35 -02:30
underscorediscovery
e038209f98
Adding missing template files for building on iOS and other tools
2013-07-17 13:52:22 -02:30
underscorediscovery
6cc4631ada
fixing bunches of stuff for html5, adding some html5 texture loading and html5 getText implementations, forwarding a lot more events from nme to host applications, adding some of the events from html5 forwarding as well, adding html5 compatible bytearrays
2013-06-29 22:49:48 -02:30
underscorediscovery
9df20d92cf
Adding provisional html5 support, normal GL access appears to be working fine, but no Assets support and lacking ByteArray implementations to be fixed later.
2013-06-25 23:28:42 -02:30
underscorediscovery
ccb154fd2b
Renaming to LiME
2013-06-25 03:38:35 -02:30
underscorediscovery
edf15b6806
Tidying constructor calls and passing nmegl reference through ready instead for now
2013-06-23 15:20:41 -02:30
underscorediscovery
7ce604c914
Adding initial commit
2013-06-23 00:24:09 -02:30