Joshua Granick
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6d8c9458fe
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Cleanup, using Mouse.warp and Mouse.lock, window.onMouseMoveRelative, removing 'button' value from mouse move event
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2015-03-26 02:10:08 -07:00 |
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Joshua Granick
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3ea7830673
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Merge pull request #386 from sepharoth213/master
Adding mouse functionality for locking/warping in native
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2015-03-26 01:18:47 -07:00 |
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Aaron Santiago
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96e33a57fb
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Changed setRelative to lock attribute
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2015-03-25 23:51:31 -04:00 |
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Aaron Santiago
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1228ee3fe4
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Added global and window mouse warps
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2015-03-25 20:38:34 -04:00 |
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Joshua Granick
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4f55cf27e2
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Update the initial window position and sizze after creation
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2015-03-25 17:23:49 -07:00 |
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Joshua Granick
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e8d60ebef7
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Update ios-deploy, fix iOS run
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2015-03-25 16:48:28 -07:00 |
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Aaron Santiago
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d91bfda587
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Added SetRelative function to lime.Mouse to allow for locking the mouse to the screen in native.
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2015-03-25 17:37:00 -04:00 |
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Joshua Granick
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3c413958c4
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Fix iOS
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2015-03-25 13:20:09 -07:00 |
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Joshua Granick
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ad46acefbf
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Improve Font cleanup
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2015-03-24 09:13:43 -07:00 |
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Joshua Granick
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48ec618204
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Allow fonts to return null
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2015-03-23 18:55:29 -07:00 |
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Joshua Granick
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0ab97dd98a
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Add System.fontsDirectory
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2015-03-23 18:55:13 -07:00 |
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Joshua Granick
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cddd685444
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Don't buffer 0 data
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2015-03-23 14:33:15 -07:00 |
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Joshua Granick
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a87dcf1669
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Clean up OpenGL bindings
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2015-03-23 14:31:17 -07:00 |
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Joshua Granick
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c73fb1b393
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Fix ImageBuffer with Neko on latest HXCPP builds
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2015-03-21 14:23:44 -07:00 |
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Joshua Granick
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dc7a766623
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iOS update
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2015-03-20 09:37:42 -07:00 |
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Joshua Granick
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f1455fa0d7
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Fix Emscripten
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2015-03-20 07:28:33 -07:00 |
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Joshua Granick
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978dd06ee8
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Working on iOS
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2015-03-20 07:22:02 -07:00 |
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Joshua Granick
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138e3f6703
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Implement window.fullscreen and window.minimize, add onWindow minimize, restore, fullscreen events
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2015-03-19 16:55:38 -07:00 |
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Joshua Granick
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ea0db8f13f
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Populate additional Config values, use company name and file name for preference path
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2015-03-19 14:16:31 -07:00 |
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Joshua Granick
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4ba3174445
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Compile fix
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2015-03-19 12:45:33 -07:00 |
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Joshua Granick
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0f1efafea7
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Add System.applicationDirectory, userDirectory, etc
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2015-03-19 12:30:01 -07:00 |
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Joshua Granick
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6d38da6318
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Should be alloc_int
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2015-03-18 10:06:40 -07:00 |
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Joshua Granick
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626c1009f1
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Make Gamepad a real instance, not an abstract. Other fixes
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2015-03-18 09:45:55 -07:00 |
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Joshua Granick
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ed0ca6f512
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More work on Gamepad support
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2015-03-18 02:58:31 -07:00 |
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Joshua Granick
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cfbf3f4a3f
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Initial Lime Gamepad API
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2015-03-18 01:42:56 -07:00 |
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Joshua Granick
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74592ed5bd
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Rename (and refactor) TextLayout, update GlyphMetrics
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2015-03-14 23:50:32 -07:00 |
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Joshua Granick
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d08c0b7b47
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Minor tweaks
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2015-03-12 22:54:43 -07:00 |
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Joshua Granick
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168473e5c2
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Change Font.getChar* to Font.getGlyph* (makes more sense) and remove unused Glyph/GlyphIndex classes
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2015-03-12 22:19:49 -07:00 |
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Joshua Granick
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7aaaa16ada
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Make Font.getGlyphMetrics use an index only
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2015-03-12 21:59:51 -07:00 |
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Joshua Granick
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1eede284a6
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Add Font.getCharIndices
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2015-03-12 21:53:55 -07:00 |
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Joshua Granick
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93b20b38c0
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Improve system for Font rendering, need to improve charCode -> glyphIndex mapping though
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2015-03-12 21:26:18 -07:00 |
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Joshua Granick
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ca05d8994c
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More work on Font API
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2015-03-10 01:14:39 -07:00 |
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Joshua Granick
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13564d0ffa
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Compile fix
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2015-03-09 08:55:28 -07:00 |
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Joshua Granick
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8f139a8fce
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Fix for some compilers
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2015-03-09 08:37:41 -07:00 |
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Joshua Granick
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0f6f022dab
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Add Font.getTextMetrics, rename TextLayout->TextEngine
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2015-03-09 08:09:09 -07:00 |
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Joshua Granick
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a406401848
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Add more Font details, fix @:font embedding
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2015-03-09 04:57:13 -07:00 |
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jgranick
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9804f1970a
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Compile fix
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2015-03-07 21:27:12 -08:00 |
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Joshua Granick
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e6eaec22f7
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Investigate cleanup a little bit later
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2015-03-07 21:18:26 -08:00 |
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Joshua Granick
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7b5130f6d9
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Progress on text support
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2015-03-07 21:02:27 -08:00 |
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vroad
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d130196b71
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Fix ImageBuffer to store typed array directly on Node.js (since node-ndll currently cannot get buffer from ArrayBuffer)
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2015-03-04 19:21:47 +09:00 |
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vroad
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04db9f09cf
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Fix null check in lime_alc_open_device
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2015-02-25 01:07:34 +09:00 |
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Joshua Granick
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df735ef734
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Use SDL_WINDOW_FULLSCREEN_DESKTOP instead of SDL_WINDOW_FULLSCREEN to behave better on OS X (until we have an official display mode switch API for regular fullscreen) (closes #235)
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2015-02-23 15:47:00 -08:00 |
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Joshua Granick
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a127565d0b
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Enable OpenAL for Emscripten build
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2015-02-13 14:28:24 -08:00 |
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Joshua Granick
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dd6facab42
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Emscripten cleanup
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2015-02-13 08:19:16 -08:00 |
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Joshua Granick
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62194c7842
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Add Emscripten support
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2015-02-12 19:04:57 -08:00 |
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Joshua Granick
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8e5dc16252
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Emscripten tweak
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2015-02-10 22:27:55 -08:00 |
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Joshua Granick
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74b7f29952
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Make sure OGG file is readable
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2015-02-07 20:24:10 -08:00 |
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Joshua Granick
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e5ea71930d
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Fix Windows file I/O
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2015-02-07 20:23:55 -08:00 |
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Joshua Granick
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40f9db7cb2
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Mac fix
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2015-02-05 15:54:36 -08:00 |
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Joshua Granick
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a2e8a1d747
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Mac fix
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2015-02-05 15:22:22 -08:00 |
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