Add case for RenderBufferBinding to getParameter

This fixes a crash in Neko, where getParameter returned an int, which caused a crash in __getObjectID
This commit is contained in:
PlutoniumBytes
2020-01-29 13:18:18 +01:00
committed by Joshua Granick
parent 44ee47ada8
commit ccaab1fbed

View File

@@ -1855,6 +1855,10 @@ class NativeOpenGLRenderContext
case GL.FRAMEBUFFER_BINDING:
var data:GLFramebuffer = getInteger(pname);
return data;
case GL.RENDERBUFFER_BINDING:
var data:GLRenderbuffer = getInteger(pname);
return data;
case GL.TEXTURE_BINDING_2D, GL.TEXTURE_BINDING_CUBE_MAP:
var data:GLTexture = getInteger(pname);