Add case for RenderBufferBinding to getParameter
This fixes a crash in Neko, where getParameter returned an int, which caused a crash in __getObjectID
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committed by
Joshua Granick
parent
44ee47ada8
commit
ccaab1fbed
@@ -1855,6 +1855,10 @@ class NativeOpenGLRenderContext
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case GL.FRAMEBUFFER_BINDING:
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var data:GLFramebuffer = getInteger(pname);
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return data;
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case GL.RENDERBUFFER_BINDING:
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var data:GLRenderbuffer = getInteger(pname);
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return data;
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case GL.TEXTURE_BINDING_2D, GL.TEXTURE_BINDING_CUBE_MAP:
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var data:GLTexture = getInteger(pname);
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