From ccaab1fbed87ba2664d28fba1e0bacc18cbe8e99 Mon Sep 17 00:00:00 2001 From: PlutoniumBytes Date: Wed, 29 Jan 2020 13:18:18 +0100 Subject: [PATCH] Add case for RenderBufferBinding to getParameter This fixes a crash in Neko, where getParameter returned an int, which caused a crash in __getObjectID --- .../_internal/backend/native/NativeOpenGLRenderContext.hx | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx b/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx index d05d86478..d1268103a 100644 --- a/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx +++ b/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx @@ -1855,6 +1855,10 @@ class NativeOpenGLRenderContext case GL.FRAMEBUFFER_BINDING: var data:GLFramebuffer = getInteger(pname); return data; + + case GL.RENDERBUFFER_BINDING: + var data:GLRenderbuffer = getInteger(pname); + return data; case GL.TEXTURE_BINDING_2D, GL.TEXTURE_BINDING_CUBE_MAP: var data:GLTexture = getInteger(pname);