Remove delay before vibration begins.
This commit is contained in:
@@ -403,7 +403,8 @@ public class GameActivity extends SDLActivity {
|
||||
int count = (int)Math.ceil (duration / (double) periodMS);
|
||||
long[] pattern = new long[count];
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
// the first entry is the delay before vibration starts, so leave it as 0
|
||||
for (int i = 1; i < count; i++) {
|
||||
|
||||
pattern[i] = periodMS;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user