From c85c50c4bfbe9392e24b02e913afa8a69a68d423 Mon Sep 17 00:00:00 2001 From: player-03 Date: Sun, 7 Jul 2024 16:17:05 -0400 Subject: [PATCH] Remove delay before vibration begins. --- .../template/app/src/main/java/org/haxe/lime/GameActivity.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/templates/android/template/app/src/main/java/org/haxe/lime/GameActivity.java b/templates/android/template/app/src/main/java/org/haxe/lime/GameActivity.java index c6dbe2307..3c28d7a6c 100644 --- a/templates/android/template/app/src/main/java/org/haxe/lime/GameActivity.java +++ b/templates/android/template/app/src/main/java/org/haxe/lime/GameActivity.java @@ -403,7 +403,8 @@ public class GameActivity extends SDLActivity { int count = (int)Math.ceil (duration / (double) periodMS); long[] pattern = new long[count]; - for (int i = 0; i < count; i++) { + // the first entry is the delay before vibration starts, so leave it as 0 + for (int i = 1; i < count; i++) { pattern[i] = periodMS;