Remove log message.
`GameActivity` doesn't print any other messages, so this seems out of place. Plus, it would happen every time even if there's no vibration ongoing.
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@@ -179,8 +179,6 @@ public class GameActivity extends SDLActivity {
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@Override protected void onPause () {
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if (vibrator != null) {
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Log.d ("GameActivity", "Cancelling vibration");
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vibrator.cancel ();
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