Remove log message.

`GameActivity` doesn't print any other messages, so this seems out of place. Plus, it would happen every time even if there's no vibration ongoing.
This commit is contained in:
player-03
2024-07-07 14:34:09 -04:00
committed by GitHub
parent 1e6fdee508
commit f0ae60d1ef

View File

@@ -179,8 +179,6 @@ public class GameActivity extends SDLActivity {
@Override protected void onPause () {
if (vibrator != null) {
Log.d ("GameActivity", "Cancelling vibration");
vibrator.cancel ();